Player Matchup

Ymir
Ymir
Ako_lang_si_Mark
Ymir
Level 127
God Stats
6W - 6L
1,455 SR
Queue Stats
32W - 31L
1,532 Elo+
Party 2
Vulcan
Vulcan
GRIMMSKULL6967
Vulcan
Level 68
God Stats
18W - 10L
1,407 SR
Queue Stats
87W - 61L
1,502 Elo+
Solo
Zeus
Zeus
Lowkey_Romero
Zeus
Level 121
God Stats
5W - 6L
1,452 SR
Queue Stats
59W - 60L
1,511 Elo+
Party 2
Osiris
Osiris
TheLazyDrag
Osiris
Level 135
God Stats
4W - 3L
1,470 SR
Queue Stats
79W - 99L
1,455 Elo+
Party 2
Neith
Neith
iDemor4914
Neith
Level 100
God Stats
16W - 7L
1,686 SR
Queue Stats
225W - 206L
1,482 Elo+
Solo
Team Averages
Level 110
1,494 SR
1,497 Elo+

VS

Team Averages
Level 146
1,534 SR
1,483 Elo+
Agni
Agni
 
Agni
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
BlueEagle92
Hun Batz
Level 157
God Stats
9W - 4L
1,614 SR
Queue Stats
127W - 126L
1,504 Elo+
Party 1
Athena
Athena
black_tigrillo
Athena
Level 157
God Stats
20W - 24L
1,563 SR
Queue Stats
87W - 110L
1,406 Elo+
Solo
Skadi
Skadi
charlyzapienz
Skadi
Level 152
God Stats
8W - 8L
1,494 SR
Queue Stats
35W - 51L
1,426 Elo+
Party 1
Jormungandr
Jormungandr
qwertyjoey1
Jormungandr
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 26L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
6,058
551
4,734
6,135
3,785
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

10
3 / 0 / 1
6,335
576
6,703
4,150
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 2 / 6
6,224
566
4,129
6,162
1,988
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
12
7 / 1 / 1
7,060
642
7,116
11,108
7,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
11
2 / 0 / 0
6,100
555
3,177
4,935
1,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
1 / 5 / 0
5,079
462
6,032
8,353
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
BlueEagle92
Hun Batz
12
2 / 1 / 2
6,126
557
5,486
8,420
3,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 2 / 1
5,231
476
1,842
9,673
8,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 1
5,571
506
4,636
6,054
1,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jormungandr
qwertyjoey1
Jormungandr
8
0 / 4 / 0
4,778
434
853
8,844
4,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
14
Kills
4
4
Deaths
14
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
5
0
0.2
W
1
1
3
2.5
L
Hun Batz
BlueEagle92
Hun Batz
2
1
2
3
W
3
0
1
3.5
W
1
2
6
2
W
Osiris
7
1
1
7.5
L
1
2
1
0.75
L
0
2
1
0.25
W
Neith
2
0
0
2
L
Jormungandr
qwertyjoey1
Jormungandr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,859
Damage
18,849
32,490
Taken
41,344
16,307
Mitigated
20,818
11,507
Healing
7,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
6,032
308
0
1,165
8,353
2,703
0
2,534
5,819
26,306
0
W
4,734
1,372
0
1,528
6,135
3,785
0
1,382
4,601
21,162
3,692
L
Hun Batz
BlueEagle92
Hun Batz
5,486
1,512
0
3,028
8,420
3,127
0
641
7,771
0
40,829
W
6,703
703
0
1,366
4,150
1,356
494
853
3,297
32,938
922
W
4,129
1,073
0
1,225
6,162
1,988
0
2,726
3,208
37,815
0
W
Osiris
7,116
3,712
0
5,483
11,108
7,244
0
2,933
7,722
0
64,346
L
1,842
720
0
1,058
9,673
8,076
0
4,556
5,117
11,705
0
L
4,636
1,213
0
500
6,054
1,967
0
1,255
4,799
0
45,092
W
Neith
3,177
532
0
1,905
4,935
1,934
0
0
4,935
0
46,499
L
Jormungandr
qwertyjoey1
Jormungandr
853
248
0
1,843
8,844
4,945
0
5,950
2,448
23,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,777
Gold Earned
26,785
334
Minions Killed
225
0
Camps Cleared
0
1,040,819
Distance Traveled
1,078,141
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,079
462
44
4
0
211,403
2
W
Ymir
6,058
551
38
3
0
209,529
3
L
Hun Batz
6,126
557
77
7
0
267,518
1
W
Vulcan
6,335
576
54
5
0
172,435
1
W
Zeus
6,224
566
55
5
0
188,786
0
W
Osiris
7,060
642
105
10
0
268,043
0
L
Athena
5,231
476
9
1
0
240,630
0
L
Skadi
5,571
506
59
5
0
189,141
2
W
Neith
6,100
555
82
7
0
202,026
0
L
Jormungandr
4,778
434
36
3
0
169,449
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role