Player Matchup

Merlin
Merlin
Daddyxox
Merlin
Level 142
God Stats
2W - 2L
1,727 SR
Queue Stats
507W - 437L
1,568 Elo+
Party 1
Yemoja
Yemoja
FallenSpaceWolf
Yemoja
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 57L
1,669 Elo+
Party 1
Chaac
Chaac
IceBergSimpsonn
Chaac
Level 36
God Stats
2W - 5L
1,390 SR
Queue Stats
9W - 12L
1,420 Elo+
Party 2
Charybdis
Charybdis
XQfirst
Charybdis
Level 217
God Stats
0W - 2L
1,322 SR
Queue Stats
165W - 153L
1,607 Elo+
Party 1
Nemesis
Nemesis
zackyyboyy
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 93
1,488 SR
1,553 Elo+

VS

Team Averages
Level 144
1,493 SR
1,515 Elo+
Baron Samedi
Baron Samedi
Ace1761
Baron Samedi
Level 127
God Stats
6W - 3L
1,569 SR
Queue Stats
299W - 264L
1,495 Elo+
Party 3
Xing Tian
Xing Tian
FanaticDreamer
Xing Tian
Level 154
God Stats
93W - 91L
1,603 SR
Queue Stats
239W - 219L
1,487 Elo+
Party 3
Medusa
Medusa
ImAsper
Medusa
Level 128
God Stats
16W - 19L
1,311 SR
Queue Stats
217W - 200L
1,493 Elo+
Solo
Jormungandr
Jormungandr
WarriorWithin17
Jormungandr
Level 169
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 122L
1,568 Elo+
Solo
Surtr
Surtr
tukilino22
Surtr
Level 140
God Stats
28W - 17L
1,480 SR
Queue Stats
433W - 401L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Daddyxox
Merlin
12
3 / 5 / 0
7,122
509
14,266
9,947
3,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 1
6,176
441
2,290
10,571
6,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
0 / 1 / 0
6,523
466
5,051
13,976
8,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
XQfirst
Charybdis
11
0 / 5 / 1
5,964
426
6,662
12,561
3,942
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
zackyyboyy
Nemesis
10
1 / 5 / 0
6,324
452
865
11,046
4,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ace1761
Baron Samedi
12
0 / 0 / 6
7,783
556
6,836
11,225
9,080
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Xing Tian
FanaticDreamer
Xing Tian
12
5 / 2 / 1
7,791
557
6,801
14,512
6,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
ImAsper
Medusa
15
9 / 1 / 1
9,597
686
15,048
10,626
4,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
WarriorWithin17
Jormungandr
15
1 / 0 / 1
9,023
645
9,510
10,350
9,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Surtr
14
2 / 1 / 5
7,757
554
5,127
9,600
4,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
4
Kills
17
18
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Ace1761
Baron Samedi
0
0
6
3
L
Merlin
Daddyxox
Merlin
3
5
0
0.6
L
0
2
1
0.25
W
Xing Tian
FanaticDreamer
Xing Tian
5
2
1
2.75
L
0
1
0
0
W
Medusa
ImAsper
Medusa
9
1
1
9.5
W
Jormungandr
WarriorWithin17
Jormungandr
1
0
1
1.5
L
Charybdis
XQfirst
Charybdis
0
5
1
0.1
W
Surtr
2
1
5
4.5
L
Nemesis
zackyyboyy
Nemesis
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,134
Damage
43,322
58,101
Taken
56,313
27,203
Mitigated
34,699
10,918
Healing
22,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Ace1761
Baron Samedi
6,836
524
1,802
5,314
11,225
9,080
186
6,081
4,778
25,766
0
L
Merlin
Daddyxox
Merlin
14,266
993
0
750
9,947
3,819
0
6,254
3,327
55,659
220
L
2,290
558
2,035
2,084
10,571
6,210
0
6,064
4,263
9,377
0
W
Xing Tian
FanaticDreamer
Xing Tian
6,801
673
0
1,250
14,512
6,889
122
7,360
6,366
47,422
3,192
L
5,051
920
0
2,928
13,976
8,918
0
8,992
4,984
0
43,537
W
Medusa
ImAsper
Medusa
15,048
6,467
0
3,738
10,626
4,548
352
423
10,203
0
83,081
W
Jormungandr
WarriorWithin17
Jormungandr
9,510
3,088
0
5,314
10,350
9,499
0
0
10,350
69,840
4,813
L
Charybdis
XQfirst
Charybdis
6,662
3,519
0
2,517
12,561
3,942
0
559
12,002
0
54,317
W
Surtr
5,127
1,790
0
4,954
9,600
4,683
1,244
1,479
7,947
3,342
69,913
L
Nemesis
zackyyboyy
Nemesis
865
52
0
604
11,046
4,314
0
410
10,636
0
26,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,109
Gold Earned
41,951
338
Minions Killed
473
0
Camps Cleared
0
1,278,238
Distance Traveled
1,362,881
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,783
556
16
1
0
294,965
4
L
Merlin
7,122
509
113
8
0
247,081
2
L
Yemoja
6,176
441
18
1
0
248,893
2
W
Xing Tian
7,791
557
88
6
0
271,628
3
L
Chaac
6,523
466
78
6
0
301,224
0
W
Medusa
9,597
686
126
9
0
263,936
0
W
Jormungandr
9,023
645
132
9
0
220,311
0
L
Charybdis
5,964
426
79
6
0
218,445
0
W
Surtr
7,757
554
111
8
0
312,041
0
L
Nemesis
6,324
452
50
4
0
262,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role