Player Matchup

He Bo
He Bo
Bronze III
ApexFutz
He Bo
Bronze III
Level 191
God Stats
3W - 0L
1,473 SR
Queue Stats
8W - 8L
1,408 MMR
Party 3
Hel
Hel
Silver I
CrescentMoon22
Hel
Silver I
Level 206
God Stats
2W - 0L
1,740 SR
Queue Stats
9W - 8L
1,448 MMR
Party 3
Hercules
Hercules
Gold V
Recqz
Hercules
Gold V
Level 147
God Stats
1W - 0L
1,813 SR
Queue Stats
49W - 57L
1,440 MMR
Solo
Heimdallr
Heimdallr
Gold V
i-Darkeater
Heimdallr
Gold V
Level 146
God Stats
3W - 1L
1,576 SR
Queue Stats
26W - 32L
1,461 MMR
Party 1
Nu Wa
Nu Wa
Silver III
i-Tarnish
Nu Wa
Silver III
Level 145
God Stats
2W - 1L
1,638 SR
Queue Stats
26W - 32L
1,461 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 167
1,648 SR
1,443 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 103
1,619 SR
1,373 MMR
Janus
Janus
Gold IV
ButtahLIVE
Janus
Gold IV
Level 114
God Stats
14W - 18L
1,525 SR
Queue Stats
312W - 327L
1,330 MMR
Party 2
Ishtar
Ishtar
Gold IV
GreyNilX
Ishtar
Gold IV
Level 111
God Stats
1W - 1L
1,755 SR
Queue Stats
129W - 142L
1,446 MMR
Solo
Nemesis
Nemesis
Bronze III
Master Kill122
Nemesis
Bronze III
Level 89
God Stats
0W - 1L
1,694 SR
Queue Stats
0W - 4L
1,500 MMR
Party 4
Surtr
Surtr
Silver II
MonokumaLIVE
Surtr
Silver II
Level 118
God Stats
23W - 13L
1,594 SR
Queue Stats
313W - 328L
1,121 MMR
Party 2
Maui
Maui
Bronze III
donutbagleman
Maui
Bronze III
Level 81
God Stats
1W - 6L
1,526 SR
Queue Stats
2W - 8L
1,468 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ApexFutz
He Bo
15
7 / 2 / 2
8,809
629
13,080
9,626
3,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 3 / 7
8,660
619
5,548
12,360
9,806
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hercules
Recqz
Hercules
14
0 / 2 / 0
8,258
590
7,270
12,776
12,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heimdallr
i-Darkeater
Heimdallr
16
3 / 0 / 3
9,210
658
7,501
10,563
5,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
i-Tarnish
Nu Wa
15
4 / 1 / 6
8,667
619
12,797
7,962
3,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
AthenaAgniCharybdisLancelot

VS

Bans
Da JiBake KujiraOdinSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
1 / 4 / 3
7,457
533
4,752
9,151
2,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ishtar
GreyNilX
Ishtar
10
0 / 5 / 0
6,287
449
6,480
11,467
4,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 5 / 2
6,800
486
5,702
14,132
5,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
3 / 3 / 0
8,271
591
8,277
17,691
12,389
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 1 / 3
6,475
463
3,170
11,668
8,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
18
Kills
6
8
Deaths
18
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
He Bo
ApexFutz
He Bo
7
2
2
4
L
Janus
1
4
3
0.63
W
4
3
7
2.5
L
Ishtar
GreyNilX
Ishtar
0
5
0
0
L
2
5
2
0.6
L
3
3
0
1
W
Hercules
Recqz
Hercules
0
2
0
0
L
0
1
3
1.5
W
Heimdallr
i-Darkeater
Heimdallr
3
0
3
4.5
W
Nu Wa
i-Tarnish
Nu Wa
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,196
Damage
28,381
53,287
Taken
64,109
33,383
Mitigated
33,092
25,724
Healing
14,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
ApexFutz
He Bo
13,080
1,027
0
2,724
9,626
3,197
0
1,246
8,153
74,633
1,048
L
Janus
4,752
126
0
750
9,151
2,943
0
6,559
2,268
68,325
0
W
5,548
189
3,893
5,226
12,360
9,806
0
3,420
8,647
23,703
477
L
Ishtar
GreyNilX
Ishtar
6,480
2,775
0
1,140
11,467
4,451
0
2,392
8,950
0
43,476
L
5,702
1,847
0
4,513
14,132
5,090
0
8,191
5,648
0
49,812
L
8,277
3,008
0
5,680
17,691
12,389
0
4,768
12,001
1,737
58,829
W
Hercules
Recqz
Hercules
7,270
2,610
0
6,788
12,776
12,243
447
557
11,551
0
67,010
L
3,170
530
0
2,533
11,668
8,219
0
7,252
4,126
15,927
0
W
Heimdallr
i-Darkeater
Heimdallr
7,501
3,502
0
5,569
10,563
5,040
232
842
9,721
0
81,823
W
Nu Wa
i-Tarnish
Nu Wa
12,797
2,869
0
1,524
7,962
3,097
324
2,050
5,741
66,807
2,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,604
Gold Earned
35,290
532
Minions Killed
412
0
Camps Cleared
0
1,422,052
Distance Traveled
1,465,874
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,809
629
112
8
0
321,479
0
L
Janus
7,457
533
143
10
0
255,887
0
W
Hel
8,660
619
43
3
0
288,183
2
L
Ishtar
6,287
449
62
4
0
316,338
0
L
Nemesis
6,800
486
80
6
0
319,259
1
L
Surtr
8,271
591
107
8
0
285,893
0
W
Hercules
8,258
590
122
9
0
258,432
3
L
Maui
6,475
463
20
1
0
288,497
3
W
Heimdallr
9,210
658
142
10
0
273,662
0
W
Nu Wa
8,667
619
113
8
0
280,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role