Player Matchup

Chang'e
Chang'e
Hunds0me
Chang'e
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 43L
1,540 Elo+
Party 2
Geb
Geb
Iwouldntsmurf
Geb
Level 28
God Stats
4W - 6L
1,387 SR
Queue Stats
5W - 13L
1,284 Elo+
Party 2
Fafnir
Fafnir
JessiahNDiego
Fafnir
Level 28
God Stats
11W - 6L
1,585 SR
Queue Stats
30W - 30L
1,384 Elo+
Party 2
Neith
Neith
MoonEsmeray
Neith
Level 29
God Stats
4W - 7L
1,444 SR
Queue Stats
11W - 17L
1,249 Elo+
Party 2
Medusa
Medusa
sloppypuddin
Medusa
Level 163
God Stats
2W - 1L
1,461 SR
Queue Stats
54W - 53L
1,573 Elo+
Party 2
Team Averages
Level 83
1,475 SR
1,406 Elo+

VS

Team Averages
Level 88
1,560 SR
1,556 Elo+
Thor
Thor
AB1035
Thor
Level 60
God Stats
0W - 1L
1,702 SR
Queue Stats
9W - 18L
1,842 Elo+
Party 1
Zeus
Zeus
Carloslpzg
Zeus
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 5L
1,685 Elo+
Solo
Charybdis
Charybdis
GeneralCustar5
Charybdis
Level 101
God Stats
1W - 1L
1,603 SR
Queue Stats
21W - 29L
1,436 Elo+
Party 1
Sun Wukong
Sun Wukong
Gunjak21
Sun Wukong
Level 104
God Stats
4W - 7L
1,480 SR
Queue Stats
26W - 55L
1,367 Elo+
Party 1
Arachne
Arachne
SilentDukkha
Arachne
Level 144
God Stats
8W - 9L
1,514 SR
Queue Stats
40W - 48L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Hunds0me
Chang'e
14
4 / 1 / 5
7,911
989
5,775
6,827
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 1 / 12
8,007
1,001
4,091
7,985
8,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
7 / 0 / 13
9,308
1,164
6,530
7,305
9,472
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 3 / 7
7,328
916
4,154
7,229
2,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Medusa
14
7 / 1 / 10
8,556
1,070
16,376
9,252
4,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
AB1035
Thor
13
3 / 6 / 2
7,756
970
4,431
11,146
4,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

11
0 / 5 / 3
6,751
844
5,234
7,678
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
GeneralCustar5
Charybdis
12
1 / 5 / 1
6,728
841
4,558
9,068
3,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Gunjak21
Sun Wukong
12
2 / 4 / 1
7,108
889
4,527
8,777
6,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
SilentDukkha
Arachne
11
0 / 2 / 1
6,706
838
2,474
5,480
2,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
14
22
Kills
6
6
Deaths
22
47
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thor
AB1035
Thor
3
6
2
0.67
L
0
5
3
0.3
L
Charybdis
GeneralCustar5
Charybdis
1
5
1
0.3
L
Sun Wukong
Gunjak21
Sun Wukong
2
4
1
0.63
W
Chang'e
Hunds0me
Chang'e
4
1
5
6.5
W
2
1
12
8
W
7
0
13
13.5
W
2
3
7
1.83
L
Arachne
SilentDukkha
Arachne
0
2
1
0.25
W
Medusa
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,926
Damage
21,224
38,598
Taken
42,149
28,146
Mitigated
20,031
10,272
Healing
4,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
AB1035
Thor
4,431
155
0
448
11,146
4,870
0
4,634
6,292
0
11,319
L
5,234
498
0
640
7,678
2,954
0
2,780
4,758
9,952
0
L
Charybdis
GeneralCustar5
Charybdis
4,558
1,674
0
1,181
9,068
3,504
0
4,040
4,850
0
14,187
L
Sun Wukong
Gunjak21
Sun Wukong
4,527
585
0
424
8,777
6,056
0
3,105
5,526
0
8,986
W
Chang'e
Hunds0me
Chang'e
5,775
607
886
2,472
6,827
2,686
793
876
5,951
16,226
1,589
W
4,091
155
326
1,449
7,985
8,562
601
1,306
6,679
11,173
486
W
6,530
1,549
0
2,297
7,305
9,472
495
682
6,623
14,760
0
W
4,154
1,760
0
853
7,229
2,913
1,811
977
6,252
0
16,317
L
Arachne
SilentDukkha
Arachne
2,474
1,864
0
1,475
5,480
2,647
0
726
4,754
0
12,170
W
Medusa
16,376
7,871
0
1,989
9,252
4,513
2,302
1,393
7,859
0
36,198

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,110
Gold Earned
35,049
157
Minions Killed
82
0
Camps Cleared
0
824,377
Distance Traveled
582,316
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,756
970
12
2
0
144,406
0
L
Zeus
6,751
844
20
3
0
110,826
0
L
Charybdis
6,728
841
16
2
0
123,447
0
L
Sun Wukong
7,108
889
9
1
0
121,390
0
W
Chang'e
7,911
989
38
5
0
168,635
0
W
Geb
8,007
1,001
17
2
0
181,735
0
W
Fafnir
9,308
1,164
17
2
0
165,936
2
W
Neith
7,328
916
30
4
0
144,428
0
L
Arachne
6,706
838
25
3
0
82,247
0
W
Medusa
8,556
1,070
55
7
0
163,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role