Player Matchup

Achilles
Achilles
Gold I
 
Achilles
Gold I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Gold III
sstepsis no
Serqet
Gold III
Level 66
God Stats
16W - 11L
1,669 SR
Queue Stats
113W - 113L
1,511 MMR
Party 1
Sol
Sol
Gold III
xSinnzy
Sol
Gold III
Level 139
God Stats
14W - 6L
1,587 SR
Queue Stats
123W - 96L
1,312 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 98
1,585 SR
1,441 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 131
1,403 SR
1,156 MMR
Ra
Ra
Silver IV
Japawaiin64
Ra
Silver IV
Level 146
God Stats
0W - 7L
1,200 SR
Queue Stats
28W - 67L
1,311 MMR
Solo
Hachiman
Hachiman
Silver II
JedKashi22
Hachiman
Silver II
Level 125
God Stats
6W - 12L
1,428 SR
Queue Stats
20W - 35L
1,288 MMR
Solo
Sobek
Sobek
Silver V
XdYayo98
Sobek
Silver V
Level 123
God Stats
5W - 8L
1,581 SR
Queue Stats
65W - 114L
869 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
7 / 0 / 6
8,269
827
9,400
9,860
10,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
12
3 / 3 / 10
7,718
772
5,067
8,325
7,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
14
4 / 1 / 10
8,865
887
13,810
7,705
3,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
KuzenboAh PuchAgniMauiNe Zha

VS

Bans
HorusHerculesKukulkanBellonaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
6,525
653
5,124
8,367
2,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
JedKashi22
Hachiman
12
2 / 4 / 1
7,672
767
7,156
10,125
3,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
XdYayo98
Sobek
10
1 / 5 / 0
6,418
642
3,430
14,381
11,079
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
14
Kills
4
4
Deaths
14
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
7
0
6
10
L
1
5
2
0.4
L
Hachiman
JedKashi22
Hachiman
2
4
1
0.63
L
Sobek
XdYayo98
Sobek
1
5
0
0.2
W
Serqet
3
3
10
2.67
W
Sol
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,277
Damage
15,710
25,890
Taken
32,873
21,164
Mitigated
17,680
9,273
Healing
6,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,400
1,061
0
3,418
9,860
10,580
0
3,176
6,684
0
23,216
L
5,124
546
1,231
1,935
8,367
2,912
0
4,290
3,610
23,230
0
L
Hachiman
JedKashi22
Hachiman
7,156
4,479
0
2,085
10,125
3,689
0
4,884
4,641
0
29,135
L
Sobek
XdYayo98
Sobek
3,430
177
0
1,744
14,381
11,079
0
3,880
9,330
12,620
1,709
W
Serqet
5,067
741
0
1,368
8,325
7,243
0
1,935
6,373
0
18,181
W
Sol
13,810
5,056
0
4,487
7,705
3,341
197
2,760
4,945
41,488
4,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,852
Gold Earned
20,615
139
Minions Killed
111
0
Camps Cleared
0
583,589
Distance Traveled
495,340
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,269
827
24
2
0
202,857
0
L
Ra
6,525
653
30
3
0
172,373
0
L
Hachiman
7,672
767
56
6
0
155,004
0
L
Sobek
6,418
642
25
3
0
167,963
0
W
Serqet
7,718
772
26
3
0
201,194
0
W
Sol
8,865
887
89
9
0
179,538
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role