Player Matchup

Sylvanus
Sylvanus
DucksJPP
Sylvanus
Level 98
God Stats
3W - 0L
1,870 SR
Queue Stats
31W - 30L
1,454 Elo+
Party 1
Anubis
Anubis
ItZxSloth
Anubis
Level 29
God Stats
4W - 3L
1,652 SR
Queue Stats
14W - 12L
1,530 Elo+
Party 1
Loki
Loki
Rice farmer9583
Loki
Level 144
God Stats
5W - 0L
1,895 SR
Queue Stats
82W - 64L
1,590 Elo+
Party 3
Freya
Freya
Roughryda35
Freya
Level 155
God Stats
2W - 0L
1,756 SR
Queue Stats
129W - 127L
1,488 Elo+
Solo
Cthulhu
Cthulhu
osamabinballin24
Cthulhu
Level 108
God Stats
3W - 3L
1,711 SR
Queue Stats
12W - 13L
1,524 Elo+
Party 3
Team Averages
Level 107
1,777 SR
1,517 Elo+

VS

Team Averages
Level 75
1,572 SR
1,509 Elo+
Nike
Nike
 
Nike
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Cornielious
Hera
Level 55
God Stats
9W - 3L
1,813 SR
Queue Stats
27W - 21L
1,514 Elo+
Party 2
Cerberus
Cerberus
Ouchkabibble
Cerberus
Level 69
God Stats
1W - 1L
1,738 SR
Queue Stats
28W - 23L
1,518 Elo+
Party 2
Rama
Rama
SnyderX
Rama
Level 75
God Stats
0W - 2L
1,307 SR
Queue Stats
28W - 24L
1,504 Elo+
Party 2
Pele
Pele
WZRDman
Pele
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DucksJPP
Sylvanus
14
2 / 1 / 7
8,987
499
6,376
15,259
14,072
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
ItZxSloth
Anubis
16
6 / 1 / 6
10,552
586
11,479
8,906
4,666
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
8 / 2 / 7
10,040
558
13,255
16,510
7,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
2 / 1 / 6
10,095
561
14,883
16,245
8,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
2 / 0 / 3
10,324
574
10,930
10,019
10,532
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
0 / 2 / 2
8,064
448
5,466
16,914
11,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

13
0 / 7 / 1
7,915
440
7,570
10,512
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cerberus
Ouchkabibble
Cerberus
12
1 / 5 / 1
8,406
467
7,961
22,969
21,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Rama
SnyderX
Rama
14
1 / 3 / 1
8,479
471
5,929
12,135
4,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Pele
WZRDman
Pele
14
2 / 4 / 1
8,302
461
8,692
17,605
6,586
Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
20
Kills
4
5
Deaths
21
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
0
2
2
0.5
L
0
7
1
0.07
W
Sylvanus
DucksJPP
Sylvanus
2
1
7
5.5
W
Anubis
ItZxSloth
Anubis
6
1
6
9
L
Cerberus
Ouchkabibble
Cerberus
1
5
1
0.3
W
8
2
7
5.75
W
2
1
6
5
L
Rama
SnyderX
Rama
1
3
1
0.5
L
Pele
WZRDman
Pele
2
4
1
0.63
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,923
Damage
35,618
66,939
Taken
80,135
44,668
Mitigated
46,834
30,545
Healing
21,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
5,466
1,209
0
3,068
16,914
11,147
0
8,831
8,025
0
57,346
L
7,570
1,866
0
1,736
10,512
3,568
99
4,830
5,682
57,652
0
W
Sylvanus
DucksJPP
Sylvanus
6,376
1,894
3,515
4,715
15,259
14,072
173
4,026
11,233
35,461
0
W
Anubis
ItZxSloth
Anubis
11,479
736
0
4,192
8,906
4,666
1,325
3,954
4,952
78,667
2,014
L
Cerberus
Ouchkabibble
Cerberus
7,961
1,180
0
7,290
22,969
21,322
0
12,209
10,152
37,938
0
W
13,255
4,290
0
8,312
16,510
7,297
0
3,252
13,258
0
91,840
W
14,883
3,839
0
6,062
16,245
8,101
826
2,186
14,059
82,864
3,295
L
Rama
SnyderX
Rama
5,929
4,362
0
2,219
12,135
4,211
0
7,882
3,783
0
65,967
L
Pele
WZRDman
Pele
8,692
2,538
0
6,932
17,605
6,586
0
6,636
10,815
0
54,024
W
10,930
1,213
0
3,749
10,019
10,532
137
2,665
7,354
74,078
3,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,998
Gold Earned
41,166
547
Minions Killed
495
0
Camps Cleared
0
1,743,616
Distance Traveled
1,688,737
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,064
448
91
5
0
319,460
5
L
Hera
7,915
440
105
6
0
339,293
0
W
Sylvanus
8,987
499
44
2
0
310,534
2
W
Anubis
10,552
586
122
7
0
321,365
0
L
Cerberus
8,406
467
85
5
0
324,204
2
W
Loki
10,040
558
113
6
0
403,103
0
W
Freya
10,095
561
135
8
0
348,905
4
L
Rama
8,479
471
131
7
0
334,701
0
L
Pele
8,302
461
83
5
0
371,079
3
W
Cthulhu
10,324
574
133
7
0
359,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role