Player Matchup

Anubis
Anubis
 
Anubis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BLOODYAYY NULL
Achilles
Level 154
God Stats
2W - 8L
1,145 SR
Queue Stats
141W - 133L
1,509 Elo+
Party 2
Horus
Horus
DasArchangel
Horus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,439 Elo+
Party 3
Raijin
Raijin
MajinOkita
Raijin
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,439 Elo+
Party 3
Thoth
Thoth
xDanx77
Thoth
Level 119
God Stats
2W - 1L
1,859 SR
Queue Stats
99W - 93L
1,485 Elo+
Party 2
Team Averages
Level 129
1,501 SR
1,475 Elo+

VS

Team Averages
Level 136
1,545 SR
1,527 Elo+
Chang'e
Chang'e
Alkhadeem
Chang'e
Level 146
God Stats
3W - 2L
1,541 SR
Queue Stats
108W - 107L
1,477 Elo+
Party 1
Zeus
Zeus
CleverFawn67436
Zeus
Level 143
God Stats
2W - 0L
1,815 SR
Queue Stats
95W - 91L
1,554 Elo+
Solo
Khepri
Khepri
LeftToFray
Khepri
Level 120
God Stats
2W - 1L
1,172 SR
Queue Stats
52W - 50L
1,528 Elo+
Party 1
Fenrir
Fenrir
SkyeSakura
Fenrir
Level 129
God Stats
2W - 1L
1,699 SR
Queue Stats
111W - 111L
1,489 Elo+
Party 1
Izanami
Izanami
julio27
Izanami
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 67L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
0 / 2 / 0
5,284
755
808
3,496
1,708
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Achilles
10
0 / 0 / 0
5,553
793
1,743
3,450
3,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 3 / 1
5,822
832
1,400
8,304
7,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
MajinOkita
Raijin
12
1 / 3 / 0
6,405
915
5,597
6,850
3,238
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
xDanx77
Thoth
11
0 / 1 / 0
5,790
827
3,883
3,324
1,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Alkhadeem
Chang'e
13
3 / 0 / 5
7,665
1,095
4,516
2,949
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

12
2 / 1 / 6
7,341
1,049
9,103
3,369
1,457
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
LeftToFray
Khepri
12
0 / 0 / 8
7,608
1,087
1,200
5,870
4,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
SkyeSakura
Fenrir
12
2 / 1 / 6
7,082
1,012
3,977
6,541
5,969
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
julio27
Izanami
13
2 / 0 / 6
7,458
1,065
4,847
2,952
1,495
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
1
Kills
9
9
Deaths
2
1
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
2
0
0
W
Chang'e
Alkhadeem
Chang'e
3
0
5
5.5
L
Achilles
0
0
0
0
W
2
1
6
5
L
0
3
1
0.17
W
Khepri
LeftToFray
Khepri
0
0
8
4
L
Raijin
MajinOkita
Raijin
1
3
0
0.33
W
Fenrir
SkyeSakura
Fenrir
2
1
6
5
W
Izanami
julio27
Izanami
2
0
6
5
L
Thoth
xDanx77
Thoth
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,431
Damage
23,643
25,424
Taken
21,681
16,903
Mitigated
14,835
9,461
Healing
13,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
808
60
415
727
3,496
1,708
0
2,162
1,288
4,702
0
W
Chang'e
Alkhadeem
Chang'e
4,516
273
6,414
1,344
2,949
1,312
1,484
1,591
1,189
11,789
752
L
Achilles
1,743
163
534
1,644
3,450
3,158
0
2,148
1,202
902
2,485
W
9,103
253
634
335
3,369
1,457
1,563
1,779
1,590
18,965
0
L
1,400
668
942
2,558
8,304
7,358
0
5,259
2,775
0
2,358
W
Khepri
LeftToFray
Khepri
1,200
78
366
1,652
5,870
4,602
869
2,920
2,912
6,009
84
L
Raijin
MajinOkita
Raijin
5,597
614
409
808
6,850
3,238
0
3,289
3,477
13,086
374
W
Fenrir
SkyeSakura
Fenrir
3,977
550
596
1,081
6,541
5,969
1,182
2,414
3,922
800
4,259
W
Izanami
julio27
Izanami
4,847
1,846
0
680
2,952
1,495
2,246
1,808
1,144
0
20,868
L
Thoth
xDanx77
Thoth
3,883
0
441
983
3,324
1,441
0
1,914
1,374
16,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,854
Gold Earned
37,154
63
Minions Killed
93
0
Camps Cleared
0
585,228
Distance Traveled
700,163
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,284
755
4
1
0
83,555
0
W
Chang'e
7,665
1,095
19
3
0
133,067
0
L
Achilles
5,553
793
5
1
0
133,909
0
W
Zeus
7,341
1,049
23
3
0
119,917
0
L
Horus
5,822
832
0
0
0
130,056
0
W
Khepri
7,608
1,087
11
2
0
147,265
0
L
Raijin
6,405
915
22
3
0
102,967
0
W
Fenrir
7,082
1,012
4
1
0
157,772
0
W
Izanami
7,458
1,065
36
5
0
142,142
0
L
Thoth
5,790
827
32
5
0
134,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role