Player Matchup

Nu Wa
Nu Wa
HDevonne
Nu Wa
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 52L
1,451 Elo+
Party 1
Bacchus
Bacchus
JohnWickBross
Bacchus
Level 69
God Stats
16W - 7L
1,748 SR
Queue Stats
49W - 46L
1,476 Elo+
Party 1
Bellona
Bellona
allensheen
Bellona
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 71L
1,436 Elo+
Party 2
Anhur
Anhur
araujoraphael
Anhur
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 74L
1,405 Elo+
Party 1
Ne Zha
Ne Zha
lukek1995br
Ne Zha
Level 146
God Stats
3W - 3L
1,726 SR
Queue Stats
47W - 48L
1,455 Elo+
Party 2
Team Averages
Level 120
1,595 SR
1,445 Elo+

VS

Team Averages
Level 111
1,518 SR
1,449 Elo+
Charybdis
Charybdis
Alexcuau
Charybdis
Level 138
God Stats
15W - 11L
1,611 SR
Queue Stats
391W - 361L
1,495 Elo+
Solo
Mulan
Mulan
Alucard_-Hell-
Mulan
Level 119
God Stats
3W - 1L
1,547 SR
Queue Stats
13W - 12L
1,410 Elo+
Solo
Ra
Ra
Yzidyo
Ra
Level 129
God Stats
4W - 3L
1,706 SR
Queue Stats
148W - 152L
1,471 Elo+
Solo
Kali
Kali
kosmickoala9810
Kali
Level 50
God Stats
4W - 5L
1,165 SR
Queue Stats
84W - 83L
1,425 Elo+
Solo
Cthulhu
Cthulhu
xTALLTREEx
Cthulhu
Level 120
God Stats
30W - 25L
1,564 SR
Queue Stats
150W - 152L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
HDevonne
Nu Wa
12
0 / 3 / 2
6,722
480
3,308
6,967
2,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
11
2 / 3 / 2
6,924
495
4,119
11,279
11,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
allensheen
Bellona
14
6 / 1 / 1
8,845
632
11,058
15,490
14,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

12
3 / 1 / 1
7,012
501
5,744
8,851
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
12
0 / 4 / 3
6,609
472
8,160
13,685
5,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Alexcuau
Charybdis
13
1 / 0 / 3
7,172
512
7,316
6,629
2,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 5 / 0
7,128
509
10,146
16,224
12,338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Ra
14
2 / 0 / 3
7,804
557
5,867
5,873
2,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 2 / 1
7,710
551
7,904
14,584
6,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
xTALLTREEx
Cthulhu
12
2 / 4 / 3
7,292
521
6,495
12,923
11,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
11
Kills
12
12
Deaths
11
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Alexcuau
Charybdis
1
0
3
2.5
W
1
5
0
0.2
L
Nu Wa
HDevonne
Nu Wa
0
3
2
0.33
L
Bacchus
2
3
2
1
W
Ra
2
0
3
3.5
L
Bellona
allensheen
Bellona
6
1
1
6.5
L
3
1
1
3.5
W
6
2
1
3.25
L
Ne Zha
0
4
3
0.38
W
Cthulhu
xTALLTREEx
Cthulhu
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,389
Damage
37,728
56,272
Taken
56,233
37,827
Mitigated
35,392
17,604
Healing
19,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Alexcuau
Charybdis
7,316
2,199
0
1,337
6,629
2,570
319
2,047
4,582
0
63,476
W
10,146
2,510
0
4,657
16,224
12,338
0
233
15,991
0
60,742
L
Nu Wa
HDevonne
Nu Wa
3,308
832
0
500
6,967
2,638
0
4,954
1,409
48,314
1,024
L
Bacchus
4,119
629
0
3,426
11,279
11,668
0
1,712
9,567
24,922
1,127
W
Ra
5,867
169
1,614
2,451
5,873
2,581
0
1,265
4,608
62,848
884
L
Bellona
allensheen
Bellona
11,058
5,786
0
6,101
15,490
14,157
131
0
15,490
0
65,710
L
5,744
2,001
0
3,392
8,851
3,501
44
1,983
6,868
0
44,037
W
7,904
3,598
0
6,922
14,584
6,563
306
646
13,938
0
63,399
L
Ne Zha
8,160
1,648
0
4,185
13,685
5,863
0
2,480
10,911
0
53,554
W
Cthulhu
xTALLTREEx
Cthulhu
6,495
647
5
2,867
12,923
11,340
0
2,850
10,073
36,154
696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,112
Gold Earned
37,106
377
Minions Killed
449
0
Camps Cleared
0
1,314,352
Distance Traveled
1,385,572
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,172
512
101
7
0
251,019
0
W
Mulan
7,128
509
90
6
0
259,759
0
L
Nu Wa
6,722
480
85
6
0
245,513
0
L
Bacchus
6,924
495
42
3
0
274,343
1
W
Ra
7,804
557
124
9
0
282,430
8
L
Bellona
8,845
632
100
7
0
271,126
0
L
Anhur
7,012
501
74
5
0
256,004
0
W
Kali
7,710
551
83
6
0
311,416
0
L
Ne Zha
6,609
472
76
5
0
267,366
0
W
Cthulhu
7,292
521
51
4
0
280,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role