Player Matchup

Cthulhu
Cthulhu
Akanesama
Cthulhu
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
210W - 234L
1,193 Elo+
Party 2
Zeus
Zeus
DEV-Fayth
Zeus
Level 42
God Stats
4W - 7L
1,472 SR
Queue Stats
164W - 174L
1,385 Elo+
Solo
Thor
Thor
Iceguzzler
Thor
Level 29
God Stats
1W - 3L
1,272 SR
Queue Stats
242W - 259L
1,193 Elo+
Party 2
Medusa
Medusa
account771752
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 149L
1,193 Elo+
Party 2
Shiva
Shiva
p0p30fd0p3
Shiva
Level 32
God Stats
0W - 2L
1,504 SR
Queue Stats
171W - 166L
1,193 Elo+
Party 2
Team Averages
Level 31
1,449 SR
1,232 Elo+

VS

Team Averages
Level 45
1,601 SR
1,629 Elo+
Nemesis
Nemesis
Breaderator
Nemesis
Level 46
God Stats
27W - 24L
1,665 SR
Queue Stats
88W - 58L
1,677 Elo+
Party 3
Ra
Ra
Lively Alt
Ra
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
142W - 91L
1,685 Elo+
Party 3
Hou Yi
Hou Yi
SadAndSweaty
Hou Yi
Level 81
God Stats
6W - 2L
1,793 SR
Queue Stats
295W - 260L
1,518 Elo+
Party 1
Tyr
Tyr
lazy_heelhook
Tyr
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 13L
1,615 Elo+
Party 3
Gilgamesh
Gilgamesh
scrub_fish
Gilgamesh
Level 7
God Stats
3W - 2L
1,546 SR
Queue Stats
4W - 4L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Akanesama
Cthulhu
8
1 / 1 / 4
5,883
490
6,886
11,399
7,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
13
2 / 2 / 0
6,867
572
3,954
4,170
1,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 1
5,165
430
2,698
10,765
4,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 4 / 3
5,200
433
5,660
7,912
2,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Shiva
13
4 / 2 / 0
7,199
600
6,014
9,865
4,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Breaderator
Nemesis
12
6 / 1 / 3
7,024
585
6,986
9,906
3,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 2 / 6
7,845
654
7,798
5,834
2,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
11
1 / 2 / 1
5,859
488
6,361
8,819
3,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 2 / 0
6,722
560
2,698
7,799
3,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
scrub_fish
Gilgamesh
10
0 / 1 / 4
5,889
491
2,296
9,764
5,717
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
8
Kills
11
12
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Akanesama
Cthulhu
1
1
4
3
W
Nemesis
Breaderator
Nemesis
6
1
3
7.5
L
Zeus
2
2
0
1
L
0
3
1
0.17
W
3
2
6
3
W
Hou Yi
1
2
1
0.75
L
1
4
3
0.63
W
1
2
0
0.5
L
Shiva
4
2
0
2
W
Gilgamesh
scrub_fish
Gilgamesh
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,212
Damage
26,139
44,111
Taken
42,122
20,900
Mitigated
19,165
9,196
Healing
12,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Akanesama
Cthulhu
6,886
1,018
1,000
3,433
11,399
7,531
0
2,133
9,266
17,744
0
W
Nemesis
Breaderator
Nemesis
6,986
3,749
0
3,568
9,906
3,672
0
1,969
7,761
0
49,722
L
Zeus
3,954
448
0
470
4,170
1,262
0
1,228
2,942
48,058
0
L
2,698
1,402
0
955
10,765
4,388
0
1,503
9,262
0
34,083
W
7,798
838
665
1,982
5,834
2,548
0
2,764
2,746
69,025
1,089
W
Hou Yi
6,361
3,274
0
3,493
8,819
3,591
0
2,930
5,871
0
50,891
L
5,660
2,535
0
804
7,912
2,784
0
1,890
5,965
0
26,226
W
2,698
59
0
2,158
7,799
3,637
0
0
7,799
0
45,665
L
Shiva
6,014
1,099
0
2,534
9,865
4,935
0
750
9,029
0
49,633
W
Gilgamesh
scrub_fish
Gilgamesh
2,296
566
0
851
9,764
5,717
68
2,659
7,105
0
16,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,314
Gold Earned
33,339
307
Minions Killed
367
0
Camps Cleared
0
1,126,836
Distance Traveled
1,251,962
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,883
490
28
2
0
241,147
3
W
Nemesis
7,024
585
73
6
0
280,132
1
L
Zeus
6,867
572
95
8
0
221,564
5
L
Thor
5,165
430
52
4
0
230,689
0
W
Ra
7,845
654
118
10
0
261,017
0
W
Hou Yi
5,859
488
80
7
0
221,784
2
L
Medusa
5,200
433
41
3
0
206,168
0
W
Tyr
6,722
560
70
6
0
220,368
2
L
Shiva
7,199
600
91
8
0
227,268
0
W
Gilgamesh
5,889
491
26
2
0
268,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role