Player Matchup

Osiris
Osiris
Ex_Primordial
Osiris
Level 145
God Stats
7W - 10L
1,452 SR
Queue Stats
96W - 87L
1,500 Elo+
Solo
Tyr
Tyr
Skot99
Tyr
Level 126
God Stats
3W - 4L
1,619 SR
Queue Stats
75W - 66L
1,505 Elo+
Solo
Skadi
Skadi
carlando
Skadi
Level 121
God Stats
5W - 6L
1,395 SR
Queue Stats
357W - 328L
1,464 Elo+
Party 2
Merlin
Merlin
elsilvis04
Merlin
Level 113
God Stats
5W - 10L
1,401 SR
Queue Stats
221W - 211L
1,492 Elo+
Party 2
Ganesha
Ganesha
xEcchilifex
Ganesha
Level 212
God Stats
6W - 3L
1,728 SR
Queue Stats
450W - 438L
1,594 Elo+
Solo
Team Averages
Level 143
1,519 SR
1,511 Elo+

VS

Team Averages
Level 119
1,417 SR
1,474 Elo+
Cthulhu
Cthulhu
Alexismtz0916
Cthulhu
Level 104
God Stats
44W - 45L
1,272 SR
Queue Stats
315W - 345L
1,443 Elo+
Party 1
Charybdis
Charybdis
TNTSOLD1ER
Charybdis
Level 130
God Stats
2W - 3L
1,212 SR
Queue Stats
163W - 195L
1,455 Elo+
Solo
Hercules
Hercules
ginesUuUr
Hercules
Level 88
God Stats
3W - 5L
1,251 SR
Queue Stats
122W - 134L
1,454 Elo+
Party 1
Geb
Geb
killa-j-frog112
Geb
Level 132
God Stats
1W - 0L
1,747 SR
Queue Stats
230W - 222L
1,507 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ohGranzby
Morgan Le Fay
Level 143
God Stats
43W - 30L
1,603 SR
Queue Stats
667W - 646L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
7,225
516
7,349
14,142
9,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tyr
Skot99
Tyr
12
0 / 3 / 0
7,258
518
8,053
16,007
13,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
carlando
Skadi
4
0 / 4 / 0
4,661
333
1,668
6,130
1,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Merlin
elsilvis04
Merlin
10
0 / 6 / 0
6,220
444
2,203
8,248
3,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
xEcchilifex
Ganesha
13
0 / 1 / 2
6,598
471
2,572
10,281
7,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 0 / 7
7,994
571
6,559
6,755
6,681
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
TNTSOLD1ER
Charybdis
15
2 / 2 / 1
8,615
615
6,945
9,888
4,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
ginesUuUr
Hercules
12
3 / 0 / 4
7,400
529
7,321
13,188
12,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 0 / 7
7,369
526
6,970
12,961
6,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Morgan Le Fay
ohGranzby
Morgan Le Fay
14
7 / 0 / 2
8,554
611
7,709
4,445
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
15
15
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
1
0
7
4.5
L
2
1
0
2
L
Tyr
Skot99
Tyr
0
3
0
0
W
Charybdis
TNTSOLD1ER
Charybdis
2
2
1
1.25
L
Skadi
carlando
Skadi
0
4
0
0
L
Merlin
elsilvis04
Merlin
0
6
0
0
W
Hercules
ginesUuUr
Hercules
3
0
4
5
W
2
0
7
5.5
W
Morgan Le Fay
ohGranzby
Morgan Le Fay
7
0
2
8
L
Ganesha
xEcchilifex
Ganesha
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,845
Damage
35,504
54,808
Taken
47,237
34,393
Mitigated
31,085
13,659
Healing
19,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
6,559
795
97
845
6,755
6,681
120
1,214
5,423
34,292
2,566
L
7,349
3,051
0
4,894
14,142
9,215
0
4,112
9,695
0
66,068
L
Tyr
Skot99
Tyr
8,053
1,462
0
5,111
16,007
13,406
0
5,508
9,565
0
61,723
W
Charybdis
TNTSOLD1ER
Charybdis
6,945
3,734
0
4,133
9,888
4,153
1,031
1,004
8,884
0
82,669
L
Skadi
carlando
Skadi
1,668
196
0
518
6,130
1,607
0
1,850
4,167
0
9,693
L
Merlin
elsilvis04
Merlin
2,203
98
0
250
8,248
3,120
0
4,924
2,909
32,922
0
W
Hercules
ginesUuUr
Hercules
7,321
2,956
0
7,884
13,188
12,001
244
628
12,560
0
40,006
W
6,970
1,128
0
5,554
12,961
6,519
0
445
12,442
45,974
809
W
Morgan Le Fay
ohGranzby
Morgan Le Fay
7,709
902
0
606
4,445
1,731
463
992
3,153
50,318
2,662
L
Ganesha
xEcchilifex
Ganesha
2,572
213
0
2,886
10,281
7,045
0
2,852
7,224
33,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,962
Gold Earned
39,932
333
Minions Killed
454
0
Camps Cleared
0
1,247,288
Distance Traveled
1,363,375
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,994
571
57
4
0
283,777
0
L
Osiris
7,225
516
103
7
0
292,858
0
L
Tyr
7,258
518
98
7
0
271,421
0
W
Charybdis
8,615
615
137
10
0
246,261
3
L
Skadi
4,661
333
17
1
0
153,560
0
L
Merlin
6,220
444
71
5
0
219,224
0
W
Hercules
7,400
529
84
6
0
293,105
0
W
Geb
7,369
526
82
6
0
311,573
0
W
Morgan Le Fay
8,554
611
94
7
0
228,659
5
L
Ganesha
6,598
471
44
3
0
310,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role