Player Matchup

Tyr
Tyr
 
Tyr
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ImGoobsie
Pele
Level 261
God Stats
11W - 7L
1,707 SR
Queue Stats
156W - 124L
1,623 Elo+
Party 1
Anhur
Anhur
Salt-MK1
Anhur
Level 225
God Stats
1W - 7L
1,369 SR
Queue Stats
361W - 237L
1,612 Elo+
Party 1
Scylla
Scylla
VVGatwaz
Scylla
Level 156
God Stats
10W - 7L
1,340 SR
Queue Stats
347W - 327L
1,591 Elo+
Solo
Athena
Athena
drpat
Athena
Level 138
God Stats
4W - 1L
2,056 SR
Queue Stats
199W - 147L
1,605 Elo+
Party 1
Team Averages
Level 192
1,594 SR
1,586 Elo+

VS

Team Averages
Level 133
1,482 SR
1,566 Elo+
Chang'e
Chang'e
 
Chang'e
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Citylimits
Jormungandr
Level 126
God Stats
4W - 12L
1,455 SR
Queue Stats
129W - 132L
1,554 Elo+
Party 2
Cliodhna
Cliodhna
Invexion
Cliodhna
Level 128
God Stats
5W - 15L
1,390 SR
Queue Stats
172W - 158L
1,611 Elo+
Party 2
Hercules
Hercules
Kokokitty
Hercules
Level 61
God Stats
3W - 2L
1,432 SR
Queue Stats
41W - 35L
1,577 Elo+
Party 2
Medusa
Medusa
SketchySkink
Medusa
Level 158
God Stats
6W - 8L
1,635 SR
Queue Stats
209W - 201L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
0 / 2 / 1
4,469
894
1,291
3,381
1,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Pele
11
2 / 1 / 0
5,533
1,107
2,273
3,744
1,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Salt-MK1
Anhur
10
0 / 1 / 3
5,070
1,014
3,267
3,780
1,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
VVGatwaz
Scylla
10
1 / 1 / 0
5,204
1,041
2,589
3,043
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
drpat
Athena
10
0 / 2 / 3
5,105
1,021
3,342
8,277
6,117
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 0 / 4
5,465
1,093
4,076
2,014
666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Citylimits
Jormungandr
9
0 / 1 / 7
5,005
1,001
4,202
5,955
4,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
Invexion
Cliodhna
10
1 / 0 / 3
5,323
1,065
2,685
2,796
894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
Kokokitty
Hercules
9
1 / 1 / 2
4,913
983
2,737
4,681
3,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
11
4 / 1 / 3
5,945
1,189
5,051
3,952
1,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
3
Kills
7
7
Deaths
3
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
2
1
0.25
W
Chang'e
 
Chang'e
1
0
4
3
W
Jormungandr
Citylimits
Jormungandr
0
1
7
3.5
L
Pele
2
1
0
2
W
Cliodhna
Invexion
Cliodhna
1
0
3
2.5
W
Hercules
Kokokitty
Hercules
1
1
2
2
L
Anhur
Salt-MK1
Anhur
0
1
3
1.5
W
Medusa
4
1
3
5.5
L
Scylla
VVGatwaz
Scylla
1
1
0
1
L
Athena
drpat
Athena
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,762
Damage
18,751
22,225
Taken
19,398
11,659
Mitigated
10,769
3,085
Healing
6,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
1,291
129
0
684
3,381
1,657
0
818
2,422
0
2,268
W
Chang'e
 
Chang'e
4,076
442
671
1,574
2,014
666
17
437
1,529
15,272
384
W
Jormungandr
Citylimits
Jormungandr
4,202
1,055
0
606
5,955
4,864
29
1,544
4,243
9,685
121
L
Pele
2,273
683
0
686
3,744
1,444
246
1,838
1,643
0
16,150
W
Cliodhna
Invexion
Cliodhna
2,685
349
0
1,043
2,796
894
0
965
1,763
0
12,846
W
Hercules
Kokokitty
Hercules
2,737
1,000
0
1,309
4,681
3,050
0
2,107
2,435
0
3,736
L
Anhur
Salt-MK1
Anhur
3,267
1,007
0
992
3,780
1,412
0
1,117
2,545
0
13,172
W
Medusa
5,051
2,071
0
904
3,952
1,295
0
566
3,351
0
18,630
L
Scylla
VVGatwaz
Scylla
2,589
322
0
230
3,043
1,029
0
1,697
1,058
10,855
0
L
Athena
drpat
Athena
3,342
1,138
0
493
8,277
6,117
0
1,558
6,146
9,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,381
Gold Earned
26,651
107
Minions Killed
123
0
Camps Cleared
0
502,170
Distance Traveled
619,090
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,469
894
0
0
0
60,008
0
W
Chang'e
5,465
1,093
43
9
0
115,411
0
W
Jormungandr
5,005
1,001
13
3
0
121,112
0
L
Pele
5,533
1,107
38
8
0
106,247
0
W
Cliodhna
5,323
1,065
23
5
0
132,929
0
W
Hercules
4,913
983
6
1
0
125,894
0
L
Anhur
5,070
1,014
29
6
0
104,996
0
W
Medusa
5,945
1,189
38
8
0
123,744
0
L
Scylla
5,204
1,041
32
6
0
113,751
0
L
Athena
5,105
1,021
8
2
0
117,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role