Player Matchup

Artemis
Artemis
 
Artemis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Lancelot
Lancelot
Ryzespacito
Lancelot
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 35L
1,538 Elo+
Party 3
Ix Chel
Ix Chel
Si11yDingus
Ix Chel
Level 110
God Stats
1W - 0L
1,810 SR
Queue Stats
4W - 4L
1,511 Elo+
Solo
Cthulhu
Cthulhu
WillxBlixky
Cthulhu
Level 94
God Stats
3W - 1L
1,969 SR
Queue Stats
39W - 37L
1,467 Elo+
Solo
Chaac
Chaac
wasaaaaaap
Chaac
Level 59
God Stats
7W - 9L
1,504 SR
Queue Stats
157W - 146L
1,509 Elo+
Solo
Team Averages
Level 91
1,657 SR
1,505 Elo+

VS

Team Averages
Level 80
1,459 SR
1,534 Elo+
Kali
Kali
Doooookie
Kali
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
164W - 146L
1,538 Elo+
Party 2
Jormungandr
Jormungandr
Haywoodx195
Jormungandr
Level 65
God Stats
2W - 4L
1,510 SR
Queue Stats
220W - 214L
1,508 Elo+
Party 1
Achilles
Achilles
OoofMachine
Achilles
Level 58
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 27L
1,496 Elo+
Solo
Ares
Ares
TheyThemGod
Ares
Level 59
God Stats
13W - 12L
1,477 SR
Queue Stats
226W - 195L
1,591 Elo+
Party 2
Vulcan
Vulcan
haywoodc99
Vulcan
Level 156
God Stats
1W - 3L
1,310 SR
Queue Stats
135W - 123L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
3 / 1 / 5
7,979
570
7,326
7,868
3,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
Ryzespacito
Lancelot
15
3 / 1 / 4
8,315
594
5,192
9,915
5,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ix Chel
Si11yDingus
Ix Chel
13
5 / 1 / 2
7,869
562
7,851
8,530
4,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
WillxBlixky
Cthulhu
14
4 / 1 / 8
9,197
657
10,596
13,221
12,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chaac
15
1 / 2 / 3
8,929
638
5,637
11,291
9,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
11
2 / 4 / 0
6,351
454
4,671
11,554
4,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Haywoodx195
Jormungandr
11
0 / 1 / 4
6,491
464
6,843
13,455
6,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
OoofMachine
Achilles
8
1 / 1 / 0
5,908
422
3,723
7,780
6,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 6 / 2
6,944
496
6,403
13,269
11,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
haywoodc99
Vulcan
13
1 / 4 / 2
7,409
529
9,393
8,113
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
16
Kills
6
6
Deaths
16
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
1
5
5.5
L
Kali
2
4
0
0.5
L
Jormungandr
Haywoodx195
Jormungandr
0
1
4
2
L
Achilles
OoofMachine
Achilles
1
1
0
1
W
Lancelot
Ryzespacito
Lancelot
3
1
4
5
W
Ix Chel
Si11yDingus
Ix Chel
5
1
2
6
L
2
6
2
0.5
W
Cthulhu
WillxBlixky
Cthulhu
4
1
8
8
L
Vulcan
haywoodc99
Vulcan
1
4
2
0.5
W
Chaac
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,602
Damage
31,033
50,825
Taken
54,171
34,609
Mitigated
31,391
12,076
Healing
13,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,326
3,370
0
580
7,868
3,065
1,875
3,190
4,678
0
46,681
L
Kali
4,671
1,980
0
4,030
11,554
4,609
0
3,843
7,711
0
38,850
L
Jormungandr
Haywoodx195
Jormungandr
6,843
1,746
0
3,696
13,455
6,324
0
4,702
8,753
44,409
0
L
Achilles
OoofMachine
Achilles
3,723
1,276
0
2,340
7,780
6,155
0
0
7,780
0
23,047
W
Lancelot
Ryzespacito
Lancelot
5,192
1,310
0
609
9,915
5,986
58
2,641
7,274
0
70,399
W
Ix Chel
Si11yDingus
Ix Chel
7,851
514
1,718
3,186
8,530
4,064
1,120
5,494
3,036
50,708
0
L
6,403
648
0
2,453
13,269
11,012
0
4,111
9,158
21,751
0
W
Cthulhu
WillxBlixky
Cthulhu
10,596
913
746
1,841
13,221
12,340
165
7,555
5,666
54,816
0
L
Vulcan
haywoodc99
Vulcan
9,393
870
0
840
8,113
3,291
0
5,791
2,322
56,992
1,283
W
Chaac
5,637
1,177
0
3,396
11,291
9,154
1,221
3,475
7,816
0
71,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,289
Gold Earned
33,103
462
Minions Killed
300
0
Camps Cleared
0
1,455,630
Distance Traveled
1,271,965
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,979
570
78
6
0
244,972
0
L
Kali
6,351
454
66
5
0
305,625
0
L
Jormungandr
6,491
464
83
6
0
288,129
0
L
Achilles
5,908
422
36
3
0
140,565
1
W
Lancelot
8,315
594
114
8
0
341,005
2
W
Ix Chel
7,869
562
82
6
0
287,763
0
L
Ares
6,944
496
27
2
0
281,460
2
W
Cthulhu
9,197
657
74
5
0
315,386
0
L
Vulcan
7,409
529
88
6
0
256,186
0
W
Chaac
8,929
638
114
8
0
266,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role