Player Matchup

Kuzenbo
Kuzenbo
Silver II
CryptoCrayzie505
Kuzenbo
Silver II
Level 149
God Stats
30W - 43L
1,484 SR
Queue Stats
125W - 176L
1,344 MMR
Solo
Hachiman
Hachiman
Silver I
JedKashi22
Hachiman
Silver I
Level 125
God Stats
6W - 12L
1,455 SR
Queue Stats
20W - 35L
1,348 MMR
Solo
Scylla
Scylla
Gold IV
imhimitsme
Scylla
Gold IV
Level 141
God Stats
6W - 10L
1,556 SR
Queue Stats
164W - 187L
1,463 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,498 SR
1,385 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,524 SR
1,471 MMR
Chaac
Chaac
Silver I
 
Chaac
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Bronze III
IgnitableV2
Chang'e
Bronze III
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 33L
1,431 MMR
Party 1
Mulan
Mulan
Gold V
RainRyx
Mulan
Gold V
Level 165
God Stats
6W - 1L
1,572 SR
Queue Stats
42W - 45L
1,482 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,738
674
5,828
10,141
9,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
JedKashi22
Hachiman
12
0 / 4 / 1
6,863
686
6,421
7,063
2,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
imhimitsme
Scylla
10
0 / 2 / 1
6,350
635
3,910
5,628
2,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ShivaHeraGebAchillesAthena

VS

Bans
BellonaDanzaburouBacchusNeithBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 0 / 5
8,011
801
6,220
12,187
9,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
IgnitableV2
Chang'e
14
5 / 0 / 4
8,456
846
8,207
6,909
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
RainRyx
Mulan
12
1 / 1 / 7
7,707
771
5,546
10,124
4,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
1
Kills
9
9
Deaths
1
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
0
5
5.5
L
1
3
0
0.33
W
Chang'e
IgnitableV2
Chang'e
5
0
4
7
L
Hachiman
JedKashi22
Hachiman
0
4
1
0.13
W
Mulan
RainRyx
Mulan
1
1
7
4.5
L
Scylla
imhimitsme
Scylla
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,159
Damage
19,973
22,832
Taken
29,220
14,548
Mitigated
17,223
4,071
Healing
14,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,220
659
122
5,449
12,187
9,663
151
4,524
7,663
0
24,510
L
5,828
2,000
0
2,396
10,141
9,862
15
4,959
4,942
11,693
0
W
Chang'e
IgnitableV2
Chang'e
8,207
1,261
2,113
2,592
6,909
2,758
0
2,394
4,515
37,544
2,069
L
Hachiman
JedKashi22
Hachiman
6,421
4,471
0
630
7,063
2,614
0
2,201
4,659
0
28,169
W
Mulan
RainRyx
Mulan
5,546
757
0
4,683
10,124
4,802
0
2,839
7,285
0
41,139
L
Scylla
imhimitsme
Scylla
3,910
292
0
1,045
5,628
2,072
0
752
4,577
26,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,951
Gold Earned
24,174
108
Minions Killed
166
0
Camps Cleared
0
578,005
Distance Traveled
673,174
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,011
801
40
4
0
229,985
0
L
Kuzenbo
6,738
674
12
1
0
205,936
0
W
Chang'e
8,456
846
72
7
0
224,650
0
L
Hachiman
6,863
686
57
6
0
183,760
1
W
Mulan
7,707
771
54
5
0
218,539
2
L
Scylla
6,350
635
39
4
0
188,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role