Player Matchup

Artemis
Artemis
Silver V
Lights0utTre
Artemis
Silver V
Level 89
God Stats
0W - 1L
1,742 SR
Queue Stats
4W - 13L
1,273 MMR
Party 1
Anubis
Anubis
Bronze IV
Mr VeLocity1
Anubis
Bronze IV
Level 123
God Stats
0W - 1L
1,558 SR
Queue Stats
1W - 5L
1,393 MMR
Solo
Surtr
Surtr
Gold II
TMacTheGoon
Surtr
Gold II
Level 107
God Stats
5W - 3L
1,864 SR
Queue Stats
243W - 248L
1,342 MMR
Solo
Kuzenbo
Kuzenbo
Bronze V
lsThatFrost
Kuzenbo
Bronze V
Level 68
God Stats
0W - 1L
1,562 SR
Queue Stats
1W - 5L
1,408 MMR
Party 1
Lancelot
Lancelot
Gold V
screenedgold
Lancelot
Gold V
Level 121
God Stats
9W - 12L
1,470 SR
Queue Stats
167W - 178L
1,394 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 102
1,639 SR
1,362 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 142
1,535 SR
1,364 MMR
Cliodhna
Cliodhna
Gold IV
KamehameSean
Cliodhna
Gold IV
Level 159
God Stats
7W - 10L
1,410 SR
Queue Stats
160W - 172L
1,389 MMR
Solo
Eset
Eset
Gold V
TheSoulLess1
Eset
Gold V
Level 122
God Stats
11W - 8L
1,605 SR
Queue Stats
45W - 49L
1,371 MMR
Solo
Medusa
Medusa
Gold V
TrainWrck
Medusa
Gold V
Level 119
God Stats
1W - 1L
1,579 SR
Queue Stats
97W - 94L
1,363 MMR
Solo
Mulan
Mulan
Gold III
Yo_iM_SmUrF
Mulan
Gold III
Level 152
God Stats
9W - 3L
1,581 SR
Queue Stats
94W - 94L
1,358 MMR
Solo
Horus
Horus
Silver I
sa1ko21
Horus
Silver I
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 85L
1,340 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Lights0utTre
Artemis
9
1 / 5 / 0
5,548
427
3,830
8,914
2,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
11
1 / 4 / 2
6,698
515
6,440
9,436
4,481
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 3 / 0
6,329
487
7,933
11,721
8,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Kuzenbo
lsThatFrost
Kuzenbo
8
0 / 3 / 2
5,399
415
2,643
12,191
10,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
screenedgold
Lancelot
10
1 / 3 / 1
5,680
437
6,765
13,633
5,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ArachneZeusAthenaHachiman

VS

Bans
MerlinAwilixAgniThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
KamehameSean
Cliodhna
15
1 / 1 / 4
7,827
602
4,645
9,439
3,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 0 / 3
7,967
613
7,552
7,017
2,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
TrainWrck
Medusa
13
6 / 2 / 4
8,598
661
11,523
9,322
3,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

15
5 / 1 / 0
9,432
726
10,950
15,242
10,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Horus
sa1ko21
Horus
12
1 / 0 / 9
7,658
589
4,939
13,013
10,091
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
4
Kills
17
18
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
KamehameSean
Cliodhna
1
1
4
3
L
Artemis
Lights0utTre
Artemis
1
5
0
0.2
L
Anubis
1
4
2
0.5
L
1
3
0
0.33
W
4
0
3
5.5
W
Medusa
TrainWrck
Medusa
6
2
4
4
W
5
1
0
5
L
Kuzenbo
lsThatFrost
Kuzenbo
0
3
2
0.33
W
Horus
sa1ko21
Horus
1
0
9
5.5
L
Lancelot
screenedgold
Lancelot
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,611
Damage
39,609
55,895
Taken
54,033
31,192
Mitigated
31,086
12,345
Healing
23,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
KamehameSean
Cliodhna
4,645
102
0
5,801
9,439
3,829
0
2,612
6,827
0
76,226
L
Artemis
Lights0utTre
Artemis
3,830
1,565
0
1,464
8,914
2,753
0
513
8,401
0
28,625
L
Anubis
6,440
158
0
2,921
9,436
4,481
0
3,083
6,353
47,110
2,429
L
7,933
3,148
0
2,665
11,721
8,322
0
563
11,158
1,045
42,602
W
7,552
551
1,790
2,012
7,017
2,305
211
3,123
3,850
60,445
0
W
Medusa
TrainWrck
Medusa
11,523
4,917
0
500
9,322
3,868
277
1,026
8,296
0
63,216
W
10,950
899
0
8,314
15,242
10,993
86
632
14,028
0
83,040
L
Kuzenbo
lsThatFrost
Kuzenbo
2,643
1,565
0
1,946
12,191
10,320
0
1,798
10,393
13,967
0
W
Horus
sa1ko21
Horus
4,939
2,155
1,014
4,123
13,013
10,091
11
2,996
9,973
0
20,767
L
Lancelot
screenedgold
Lancelot
6,765
1,050
0
3,349
13,633
5,316
0
1,595
12,038
0
34,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,654
Gold Earned
41,482
281
Minions Killed
483
0
Camps Cleared
0
1,239,494
Distance Traveled
1,429,606
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,827
602
111
9
0
310,361
0
L
Artemis
5,548
427
45
3
0
221,582
0
L
Anubis
6,698
515
98
8
0
241,735
3
L
Surtr
6,329
487
73
6
0
207,596
6
W
Eset
7,967
613
113
9
0
298,056
3
W
Medusa
8,598
661
94
7
0
264,511
0
W
Mulan
9,432
726
140
11
0
258,152
2
L
Kuzenbo
5,399
415
11
1
0
251,329
1
W
Horus
7,658
589
25
2
0
298,526
0
L
Lancelot
5,680
437
54
4
0
317,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role