Player Matchup

Thanatos
Thanatos
Abaddon ll
Thanatos
Level 148
God Stats
3W - 3L
1,640 SR
Queue Stats
152W - 131L
1,559 Elo+
Party 3
Horus
Horus
DarwinIF
Horus
Level 145
God Stats
8W - 10L
1,500 SR
Queue Stats
242W - 220L
1,454 Elo+
Party 1
Charon
Charon
Grandy22
Charon
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 9L
1,176 Elo+
Party 1
Medusa
Medusa
Intergroup
Medusa
Level 44
God Stats
6W - 8L
1,749 SR
Queue Stats
12W - 16L
1,563 Elo+
Party 3
Olorun
Olorun
KingOfPantsu
Olorun
Level 117
God Stats
1W - 1L
1,321 SR
Queue Stats
21W - 28L
1,176 Elo+
Party 1
Team Averages
Level 94
1,542 SR
1,385 Elo+

VS

Team Averages
Level 114
1,470 SR
1,458 Elo+
Serqet
Serqet
 
Serqet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Joe_Dead_Shadow
Cerberus
Level 118
God Stats
5W - 8L
1,507 SR
Queue Stats
448W - 436L
1,499 Elo+
Solo
Cupid
Cupid
PapaSkyhawk
Cupid
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 105L
1,459 Elo+
Solo
Ra
Ra
S0LID SPECTRE
Ra
Level 106
God Stats
11W - 4L
1,535 SR
Queue Stats
85W - 83L
1,291 Elo+
Party 2
Athena
Athena
Si11yDingus
Athena
Level 110
God Stats
1W - 1L
1,309 SR
Queue Stats
4W - 4L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Abaddon ll
Thanatos
16
4 / 3 / 2
8,991
529
11,061
18,625
8,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Horus
DarwinIF
Horus
15
2 / 2 / 3
8,812
518
14,142
16,124
17,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
Grandy22
Charon
11
0 / 6 / 0
7,035
414
2,114
13,065
7,970
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Intergroup
Medusa
12
0 / 3 / 0
7,260
427
4,813
11,136
4,015
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
16
1 / 2 / 2
9,509
559
9,927
7,835
3,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
3 / 2 / 2
8,434
496
5,918
11,334
5,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
14
0 / 3 / 3
8,367
492
7,327
20,156
13,941
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
10 / 0 / 4
11,454
674
20,121
11,951
5,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 2 / 1
9,098
535
2,445
8,254
3,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Athena
14
2 / 0 / 7
8,779
516
6,255
11,609
14,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
7
Kills
16
16
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
2
2
2
L
Thanatos
Abaddon ll
Thanatos
4
3
2
1.67
L
Horus
DarwinIF
Horus
2
2
3
1.75
L
Charon
Grandy22
Charon
0
6
0
0
L
Medusa
Intergroup
Medusa
0
3
0
0
W
Cerberus
0
3
3
0.5
L
Olorun
1
2
2
1
W
10
0
4
12
W
1
2
1
0.75
W
Athena
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,057
Damage
42,066
66,785
Taken
63,304
41,709
Mitigated
42,146
31,554
Healing
29,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,918
894
0
5,384
11,334
5,235
388
2,318
8,883
0
58,960
L
Thanatos
Abaddon ll
Thanatos
11,061
3,151
0
17,544
18,625
8,719
0
2,579
15,890
0
93,087
L
Horus
DarwinIF
Horus
14,142
4,818
358
5,577
16,124
17,666
0
6,462
9,080
0
57,260
L
Charon
Grandy22
Charon
2,114
363
1,290
1,586
13,065
7,970
135
1,872
11,193
10,441
0
L
Medusa
Intergroup
Medusa
4,813
1,715
0
2,871
11,136
4,015
603
1,210
9,770
0
65,374
W
Cerberus
7,327
274
141
9,535
20,156
13,941
0
505
18,689
60,557
466
L
Olorun
9,927
3,559
60
2,268
7,835
3,339
1,005
2,801
4,587
78,844
1,436
W
20,121
12,191
1,138
7,950
11,951
5,431
403
2,529
9,370
0
102,497
W
2,445
36
1,436
2,063
8,254
3,348
186
4,477
3,636
61,020
0
W
Athena
6,255
1,757
0
1,667
11,609
14,191
133
2,143
9,414
24,536
1,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,607
Gold Earned
46,132
465
Minions Killed
545
0
Camps Cleared
0
1,514,122
Distance Traveled
1,722,820
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,434
496
91
5
0
391,032
0
L
Thanatos
8,991
529
131
8
0
333,418
3
L
Horus
8,812
518
84
5
0
321,712
0
L
Charon
7,035
414
15
1
0
266,127
0
L
Medusa
7,260
427
97
6
0
289,860
3
W
Cerberus
8,367
492
132
8
0
296,334
0
L
Olorun
9,509
559
138
8
0
303,005
0
W
Cupid
11,454
674
153
9
0
308,477
0
W
Ra
9,098
535
134
8
0
338,171
0
W
Athena
8,779
516
35
2
0
388,806
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role