Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
ChromeShotz
Hera
Level 124
God Stats
3W - 0L
1,869 SR
Queue Stats
93W - 11L
1,916 Elo+
Party 2
Erlang Shen
Erlang Shen
KoFStank
Erlang Shen
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
250W - 47L
1,784 Elo+
Party 2
Charybdis
Charybdis
MrPhatGnome
Charybdis
Level 153
God Stats
25W - 1L
2,052 SR
Queue Stats
215W - 34L
1,962 Elo+
Party 2
Yemoja
Yemoja
Striker244
Yemoja
Level 86
God Stats
52W - 8L
1,956 SR
Queue Stats
192W - 29L
1,893 Elo+
Party 2
Team Averages
Level 127
1,776 SR
1,811 Elo+

VS

Team Averages
Level 88
1,517 SR
1,569 Elo+
Ganesha
Ganesha
Dragon4rmy
Ganesha
Level 148
God Stats
2W - 2L
1,565 SR
Queue Stats
63W - 42L
1,562 Elo+
Party 1
Anhur
Anhur
Drholiday
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,614 Elo+
Party 1
Apollo
Apollo
InfectedRonin
Apollo
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 78L
1,451 Elo+
Solo
Xing Tian
Xing Tian
Jamesblonde
Xing Tian
Level 139
God Stats
4W - 1L
1,510 SR
Queue Stats
94W - 74L
1,550 Elo+
Party 1
Jing Wei
Jing Wei
MrAxelFoley
Jing Wei
Level 8
God Stats
6W - 1L
1,509 SR
Queue Stats
9W - 4L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
0 / 0 / 6
8,301
1,038
10,929
3,543
1,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 0 / 5
8,515
1,064
11,714
4,054
1,983
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Erlang Shen
KoFStank
Erlang Shen
14
4 / 1 / 4
9,564
1,196
22,402
12,293
6,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
MrPhatGnome
Charybdis
15
5 / 1 / 5
10,134
1,267
29,926
10,967
4,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Striker244
Yemoja
14
0 / 0 / 6
9,465
1,183
1,616
7,442
6,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Team 1 Tickets

338

VS

Team 2 Tickets

240

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Dragon4rmy
Ganesha
15
0 / 2 / 2
8,608
1,076
5,714
20,999
19,909
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Drholiday
Anhur
13
0 / 2 / 1
8,167
1,021
9,503
14,856
7,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 0 / 0
7,393
924
600
2,639
1,004
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Jamesblonde
Xing Tian
13
0 / 0 / 0
8,001
1,000
9,947
21,946
26,623
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
MrAxelFoley
Jing Wei
13
2 / 6 / 0
8,520
1,065
6,666
21,494
10,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
10
Kills
2
2
Deaths
10
26
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
0
6
3
W
1
0
5
3.5
L
Ganesha
Dragon4rmy
Ganesha
0
2
2
0.5
L
Anhur
Drholiday
Anhur
0
2
1
0.25
L
0
0
0
0
L
Xing Tian
Jamesblonde
Xing Tian
0
0
0
0
W
Erlang Shen
KoFStank
Erlang Shen
4
1
4
6
L
Jing Wei
MrAxelFoley
Jing Wei
2
6
0
0.33
W
Charybdis
MrPhatGnome
Charybdis
5
1
5
7.5
W
Yemoja
Striker244
Yemoja
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,587
Damage
32,430
38,299
Taken
81,934
21,791
Mitigated
65,480
18,565
Healing
4,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,929
3,189
0
94
3,543
1,502
0
1,392
2,151
21,647
0
W
11,714
1,874
85
486
4,054
1,983
0
1,617
2,437
22,457
0
L
Ganesha
Dragon4rmy
Ganesha
5,714
33
0
230
20,999
19,909
0
4,087
16,912
26,051
610
L
Anhur
Drholiday
Anhur
9,503
4,973
0
2,027
14,856
7,495
0
4,405
10,451
0
31,531
L
600
427
0
19
2,639
1,004
0
1,537
1,102
0
1,589
L
Xing Tian
Jamesblonde
Xing Tian
9,947
613
0
0
21,946
26,623
0
7,897
14,049
26,423
2,563
W
Erlang Shen
KoFStank
Erlang Shen
22,402
14,136
0
4,556
12,293
6,469
0
4,102
8,191
0
36,157
L
Jing Wei
MrAxelFoley
Jing Wei
6,666
5,333
0
1,752
21,494
10,449
0
5,999
15,495
0
23,023
W
Charybdis
MrPhatGnome
Charybdis
29,926
15,543
0
2,626
10,967
4,998
0
4,979
5,988
0
58,503
W
Yemoja
Striker244
Yemoja
1,616
964
8,586
2,132
7,442
6,839
0
2,053
5,389
4,254
1,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,979
Gold Earned
40,689
170
Minions Killed
157
8
Camps Cleared
3
800,888
Distance Traveled
678,698
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,301
1,038
25
3
0
171,540
0
W
Hera
8,515
1,064
21
3
2
169,172
0
L
Ganesha
8,608
1,076
5
1
0
154,616
0
L
Anhur
8,167
1,021
58
7
1
147,640
0
L
Apollo
7,393
924
2
0
0
27,809
0
L
Xing Tian
8,001
1,000
47
6
1
178,290
0
W
Erlang Shen
9,564
1,196
33
4
2
172,497
0
L
Jing Wei
8,520
1,065
45
6
1
170,343
0
W
Charybdis
10,134
1,267
79
10
3
138,583
0
W
Yemoja
9,465
1,183
12
2
1
149,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role