Player Matchup

Neith
Neith
Jason141722
Neith
Level 155
God Stats
3W - 2L
1,719 SR
Queue Stats
70W - 93L
1,439 Elo+
Party 2
Ganesha
Ganesha
PJs_Quesorito
Ganesha
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
53W - 69L
1,483 Elo+
Party 2
Jormungandr
Jormungandr
derek_74
Jormungandr
Level 106
God Stats
27W - 26L
1,575 SR
Queue Stats
30W - 41L
1,495 Elo+
Party 2
Izanami
Izanami
monkey1330
Izanami
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 59L
1,485 Elo+
Party 2
Hades
Hades
prodigy_sonX
Hades
Level 28
God Stats
11W - 19L
1,478 SR
Queue Stats
11W - 21L
1,424 Elo+
Party 2
Team Averages
Level 108
1,554 SR
1,465 Elo+

VS

Team Averages
Level 160
1,579 SR
1,536 Elo+
Nu Wa
Nu Wa
AstharothMX
Nu Wa
Level 124
God Stats
5W - 1L
1,730 SR
Queue Stats
110W - 103L
1,493 Elo+
Solo
Danzaburou
Danzaburou
Lord Quintal
Danzaburou
Level 139
God Stats
13W - 11L
1,664 SR
Queue Stats
80W - 67L
1,561 Elo+
Solo
Sylvanus
Sylvanus
Osaric71
Sylvanus
Level 136
God Stats
15W - 8L
1,558 SR
Queue Stats
172W - 158L
1,503 Elo+
Party 1
Sol
Sol
mattdevin
Sol
Level 246
God Stats
3W - 7L
1,473 SR
Queue Stats
123W - 124L
1,571 Elo+
Solo
Surtr
Surtr
xxTrAnZitxx
Surtr
Level 157
God Stats
4W - 4L
1,469 SR
Queue Stats
261W - 246L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 3
7,035
469
9,431
13,063
4,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
10
0 / 6 / 5
6,429
429
4,484
16,575
15,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
derek_74
Jormungandr
12
1 / 4 / 1
7,434
496
9,918
15,642
8,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
monkey1330
Izanami
13
2 / 5 / 2
8,051
537
11,159
11,282
4,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 0
6,896
460
5,513
12,518
5,576
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 6
9,269
618
11,298
4,163
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Lord Quintal
Danzaburou
14
3 / 2 / 5
8,576
572
12,240
13,092
4,778
Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Osaric71
Sylvanus
12
3 / 4 / 10
8,651
577
7,008
19,182
10,169
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

16
7 / 0 / 6
9,272
618
12,387
13,733
5,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 1 / 3
8,549
570
9,825
15,163
12,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
51
7
Kills
21
21
Deaths
7
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
4
0
6
7
L
3
4
3
1.13
W
Danzaburou
Lord Quintal
Danzaburou
3
2
5
2.75
W
Sylvanus
Osaric71
Sylvanus
3
4
10
2
L
Ganesha
0
6
5
0.42
L
Jormungandr
derek_74
Jormungandr
1
4
1
0.38
W
7
0
6
10
L
Izanami
monkey1330
Izanami
2
5
2
0.6
L
1
2
0
0.5
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,505
Damage
52,758
69,080
Taken
65,333
38,948
Mitigated
34,416
15,178
Healing
34,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,298
2,174
0
426
4,163
1,726
867
2,305
1,858
74,452
1,444
L
9,431
3,842
0
3,630
13,063
4,538
0
7,338
5,576
0
56,295
W
Danzaburou
Lord Quintal
Danzaburou
12,240
6,558
0
7,138
13,092
4,778
548
888
12,204
0
69,128
W
Sylvanus
Osaric71
Sylvanus
7,008
2,097
4,285
8,783
19,182
10,169
262
7,684
11,498
25,818
0
L
Ganesha
4,484
525
0
2,072
16,575
15,785
0
7,608
8,826
21,486
0
L
Jormungandr
derek_74
Jormungandr
9,918
1,838
0
2,491
15,642
8,727
0
5,144
9,802
57,595
1,940
W
12,387
3,246
0
8,272
13,733
5,177
177
2,667
11,066
90,558
0
L
Izanami
monkey1330
Izanami
11,159
8,126
0
1,705
11,282
4,322
1,008
3,905
7,328
0
69,869
L
5,513
398
346
4,934
12,518
5,576
0
6,997
5,472
63,689
0
W
9,825
3,366
0
5,455
15,163
12,566
515
6,470
8,693
885
61,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,845
Gold Earned
44,317
440
Minions Killed
448
0
Camps Cleared
0
1,315,144
Distance Traveled
1,388,708
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,269
618
105
7
0
295,763
0
L
Neith
7,035
469
78
5
0
291,701
0
W
Danzaburou
8,576
572
93
6
0
240,567
0
W
Sylvanus
8,651
577
37
2
0
250,764
0
L
Ganesha
6,429
429
4
0
0
279,530
0
L
Jormungandr
7,434
496
92
6
0
243,842
0
W
Sol
9,272
618
121
8
0
341,613
0
L
Izanami
8,051
537
138
9
0
235,847
4
L
Hades
6,896
460
128
9
0
264,224
0
W
Surtr
8,549
570
92
6
0
260,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role