Player Matchup

Raijin
Raijin
 
Raijin
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
EzGarM
Achilles
Level 229
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 44L
1,364 Elo+
Party 1
Nike
Nike
HapitaBehere
Nike
Level 105
God Stats
1W - 2L
1,715 SR
Queue Stats
106W - 86L
1,525 Elo+
Solo
Thoth
Thoth
NotJosshua
Thoth
Level 108
God Stats
0W - 1L
1,197 SR
Queue Stats
21W - 46L
1,406 Elo+
Party 1
Chiron
Chiron
jativa23
Chiron
Level 88
God Stats
1W - 1L
1,695 SR
Queue Stats
25W - 29L
1,504 Elo+
Party 1
Team Averages
Level 146
1,522 SR
1,460 Elo+

VS

Team Averages
Level 134
1,536 SR
1,596 Elo+
Serqet
Serqet
Gible16
Serqet
Level 129
God Stats
14W - 10L
1,604 SR
Queue Stats
300W - 345L
1,533 Elo+
Party 3
Thoth
Thoth
Nightphaze
Thoth
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 32L
1,699 Elo+
Party 2
Merlin
Merlin
SirCaim
Merlin
Level 163
God Stats
2W - 0L
1,500 SR
Queue Stats
104W - 51L
1,685 Elo+
Party 2
Cthulhu
Cthulhu
SwagDripObama
Cthulhu
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
165W - 172L
1,534 Elo+
Party 3
Ah Puch
Ah Puch
kevqb1
Ah Puch
Level 145
God Stats
6W - 1L
1,575 SR
Queue Stats
134W - 125L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
0 / 6 / 6
7,888
717
7,051
13,213
6,603
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
EzGarM
Achilles
15
2 / 6 / 6
9,331
848
7,193
15,361
18,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
3 / 4 / 6
9,042
822
7,250
13,422
15,610
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thoth
16
5 / 3 / 3
9,152
832
13,042
8,857
4,538
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
jativa23
Chiron
16
4 / 3 / 4
9,399
854
11,221
12,492
6,179
Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Gible16
Serqet
17
10 / 3 / 9
10,825
984
10,109
15,196
22,471
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
13
3 / 5 / 4
8,118
738
5,605
8,779
3,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Merlin
SirCaim
Merlin
17
7 / 3 / 14
10,155
923
13,666
8,055
4,091
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
16
1 / 4 / 16
9,524
866
11,186
16,399
19,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
kevqb1
Ah Puch
15
1 / 2 / 15
8,880
807
14,253
11,281
5,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
80
14
Kills
22
22
Deaths
17
25
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
6
6
0.5
L
Achilles
EzGarM
Achilles
2
6
6
0.83
W
Serqet
Gible16
Serqet
10
3
9
4.83
L
3
4
6
1.5
W
Thoth
3
5
4
1
L
Thoth
5
3
3
2.17
W
Merlin
SirCaim
Merlin
7
3
14
4.67
W
Cthulhu
1
4
16
2.25
L
Chiron
jativa23
Chiron
4
3
4
2
W
Ah Puch
kevqb1
Ah Puch
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,757
Damage
54,819
63,345
Taken
59,710
51,913
Mitigated
54,280
15,646
Healing
19,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
7,051
460
1,689
2,576
13,213
6,603
0
8,615
4,356
17,582
0
L
Achilles
EzGarM
Achilles
7,193
1,333
470
846
15,361
18,983
0
11,345
3,449
0
13,909
W
Serqet
Gible16
Serqet
10,109
1,202
2,178
3,261
15,196
22,471
44
3,642
10,702
0
11,580
L
7,250
223
1,108
2,836
13,422
15,610
23
8,908
4,464
0
9,977
W
Thoth
5,605
168
889
473
8,779
3,536
1,192
3,223
5,423
11,945
0
L
Thoth
13,042
124
118
348
8,857
4,538
921
5,099
3,758
24,995
0
W
Merlin
SirCaim
Merlin
13,666
797
2,557
1,537
8,055
4,091
1,024
2,622
5,104
26,728
1,766
W
Cthulhu
11,186
555
1,553
2,249
16,399
19,145
313
5,037
10,950
20,304
754
L
Chiron
jativa23
Chiron
11,221
2,498
1,211
4,444
12,492
6,179
393
8,983
3,299
0
28,310
W
Ah Puch
kevqb1
Ah Puch
14,253
511
938
3,559
11,281
5,037
735
4,635
6,548
29,426
538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,812
Gold Earned
47,502
144
Minions Killed
109
0
Camps Cleared
0
993,583
Distance Traveled
1,128,621
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,888
717
30
3
0
193,235
0
L
Achilles
9,331
848
26
2
0
206,857
0
W
Serqet
10,825
984
1
0
0
250,047
0
L
Nike
9,042
822
8
1
0
187,464
0
W
Thoth
8,118
738
18
2
0
206,868
0
L
Thoth
9,152
832
36
3
0
206,804
0
W
Merlin
10,155
923
35
3
0
214,362
0
W
Cthulhu
9,524
866
16
1
0
233,891
0
L
Chiron
9,399
854
44
4
0
199,223
0
W
Ah Puch
8,880
807
39
4
0
223,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role