Player Matchup

Artemis
Artemis
DonMater93
Artemis
Level 86
God Stats
28W - 26L
1,714 SR
Queue Stats
102W - 97L
1,485 Elo+
Party 2
Tyr
Tyr
Grismik
Tyr
Level 85
God Stats
14W - 17L
1,576 SR
Queue Stats
105W - 107L
1,496 Elo+
Solo
Baron Samedi
Baron Samedi
MezGo_93
Baron Samedi
Level 121
God Stats
9W - 8L
1,510 SR
Queue Stats
249W - 269L
1,415 Elo+
Party 2
Loki
Loki
Sandybaggy1
Loki
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 31L
1,380 Elo+
Solo
Freya
Freya
xFafneRxRUS
Freya
Level 54
God Stats
2W - 0L
1,723 SR
Queue Stats
10W - 18L
1,354 Elo+
Solo
Team Averages
Level 91
1,605 SR
1,426 Elo+

VS

Team Averages
Level 70
1,441 SR
1,440 Elo+
Hercules
Hercules
Firum On Top
Hercules
Level 67
God Stats
19W - 15L
1,411 SR
Queue Stats
163W - 154L
1,405 Elo+
Party 1
Izanami
Izanami
Fried Pickle846
Izanami
Level 11
God Stats
0W - 1L
1,296 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
FunKyZzData_
Cthulhu
Level 49
God Stats
2W - 5L
1,420 SR
Queue Stats
248W - 256L
1,413 Elo+
Solo
Eset
Eset
MYMAINISSUPPORT
Eset
Level 157
God Stats
19W - 17L
1,581 SR
Queue Stats
447W - 437L
1,506 Elo+
Solo
Lancelot
Lancelot
SWARM x WOLF
Lancelot
Level 65
God Stats
4W - 2L
1,500 SR
Queue Stats
44W - 58L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DonMater93
Artemis
5
1 / 1 / 1
3,352
670
2,591
3,474
996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Tyr
6
0 / 0 / 1
3,797
759
494
2,210
1,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
MezGo_93
Baron Samedi
4
1 / 0 / 1
3,251
650
1,935
2,466
1,035
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
3 / 0 / 0
3,957
791
1,420
3,301
895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

6
0 / 1 / 1
3,349
670
953
2,752
894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Firum On Top
Hercules
5
1 / 2 / 0
3,063
613
1,847
5,011
3,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

4
0 / 1 / 1
2,751
550
1,148
3,414
897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
FunKyZzData_
Cthulhu
1
0 / 0 / 0
2,458
492
0
1,126
758
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

6
1 / 1 / 0
3,510
702
1,886
2,400
857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
SWARM x WOLF
Lancelot
6
0 / 1 / 1
3,181
636
216
2,797
1,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
5
Kills
2
2
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
DonMater93
Artemis
1
1
1
1.5
L
Hercules
Firum On Top
Hercules
1
2
0
0.5
L
0
1
1
0.5
L
Cthulhu
FunKyZzData_
Cthulhu
0
0
0
0
W
Tyr
0
0
1
0.5
L
1
1
0
1
W
Baron Samedi
MezGo_93
Baron Samedi
1
0
1
1.5
L
Lancelot
SWARM x WOLF
Lancelot
0
1
1
0.5
W
3
0
0
3
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,393
Damage
5,097
14,203
Taken
14,748
5,198
Mitigated
6,734
5,940
Healing
2,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
DonMater93
Artemis
2,591
1,819
0
1,117
3,474
996
0
0
3,474
0
11,999
L
Hercules
Firum On Top
Hercules
1,847
974
0
1,311
5,011
3,146
0
740
4,271
0
8,414
L
1,148
890
0
14
3,414
897
0
1,195
2,219
0
5,726
L
Cthulhu
FunKyZzData_
Cthulhu
0
0
0
250
1,126
758
0
0
1,126
1,336
0
W
Tyr
494
132
0
658
2,210
1,378
0
0
2,210
0
20,963
L
1,886
42
0
881
2,400
857
0
751
1,447
19,704
0
W
Baron Samedi
MezGo_93
Baron Samedi
1,935
229
146
1,054
2,466
1,035
0
0
2,466
9,279
0
L
Lancelot
SWARM x WOLF
Lancelot
216
0
0
120
2,797
1,076
0
0
2,797
0
12,093
W
1,420
268
0
2,070
3,301
895
0
425
2,876
0
18,445
W
953
257
0
895
2,752
894
0
1,461
1,291
12,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,706
Gold Earned
14,963
114
Minions Killed
83
0
Camps Cleared
0
503,236
Distance Traveled
436,775
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
3,352
670
12
2
0
90,148
2
L
Hercules
3,063
613
12
2
0
94,443
2
L
Izanami
2,751
550
5
1
0
104,098
0
L
Cthulhu
2,458
492
3
1
0
24,601
0
W
Tyr
3,797
759
39
8
0
98,092
0
L
Eset
3,510
702
37
7
0
98,428
0
W
Baron Samedi
3,251
650
6
1
0
101,330
0
L
Lancelot
3,181
636
26
5
0
115,205
0
W
Loki
3,957
791
38
8
0
136,073
1
W
Freya
3,349
670
19
4
0
77,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role