Player Matchup

Erlang Shen
Erlang Shen
ChadGPT1
Erlang Shen
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 116L
1,505 Elo+
Solo
Fenrir
Fenrir
Nеstie
Fenrir
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Baba Yaga
Baba Yaga
RankedWithAlder
Baba Yaga
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Vxexs
Vulcan
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Odin
Odin
Yaxael
Odin
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Team Averages
Level 85
1,500 SR
1,501 Elo+

VS

Team Averages
Level 22
1,432 SR
1,415 Elo+
Jing Wei
Jing Wei
EldenLord29515
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,306 Elo+
Party 1
Cthulhu
Cthulhu
SmashtonIt
Cthulhu
Level 22
God Stats
1W - 1L
1,334 SR
Queue Stats
34W - 45L
1,389 Elo+
Party 1
Geb
Geb
mediocrebat13
Geb
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,344 Elo+
Solo
Nox
Nox
nnzze
Nox
Level 29
God Stats
0W - 1L
1,585 SR
Queue Stats
3W - 3L
1,562 Elo+
Solo
Ymir
Ymir
xXrxExqXuieXmx
Ymir
Level 25
God Stats
7W - 10L
1,241 SR
Queue Stats
404W - 436L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ChadGPT1
Erlang Shen
14
4 / 4 / 13
8,556
856
7,037
12,478
14,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Nеstie
Fenrir
15
2 / 3 / 15
8,349
835
9,204
10,741
13,812
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
RankedWithAlder
Baba Yaga
17
7 / 1 / 13
9,534
953
16,780
9,322
5,656
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
Vxexs
Vulcan
16
10 / 4 / 10
10,046
1,005
23,273
6,943
4,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Odin
Yaxael
Odin
15
2 / 2 / 16
8,385
839
9,791
10,282
10,374
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
3 / 6 / 4
7,077
708
4,701
10,714
4,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
SmashtonIt
Cthulhu
12
0 / 8 / 6
7,240
724
8,343
16,445
16,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 6 / 8
7,119
712
3,828
15,225
13,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nox
nnzze
Nox
16
8 / 3 / 4
8,932
893
7,606
9,527
4,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 2 / 8
7,911
791
8,349
17,773
11,008
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
43
25
Kills
13
14
Deaths
25
67
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
ChadGPT1
Erlang Shen
4
4
13
2.63
L
Jing Wei
3
6
4
0.83
W
Fenrir
Nеstie
Fenrir
2
3
15
3.17
W
Baba Yaga
RankedWithAlder
Baba Yaga
7
1
13
13.5
L
Cthulhu
SmashtonIt
Cthulhu
0
8
6
0.38
W
Vulcan
Vxexs
Vulcan
10
4
10
3.75
W
Odin
Yaxael
Odin
2
2
16
5
L
0
6
8
0.67
L
Nox
nnzze
Nox
8
3
4
3.33
L
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,085
Damage
32,827
49,766
Taken
69,684
48,070
Mitigated
50,570
13,811
Healing
18,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
ChadGPT1
Erlang Shen
7,037
3,606
0
2,993
12,478
14,159
90
7,732
4,746
0
13,477
L
Jing Wei
4,701
3,294
0
250
10,714
4,628
0
5,612
5,102
0
9,170
W
Fenrir
Nеstie
Fenrir
9,204
2,397
767
2,608
10,741
13,812
176
6,157
4,584
0
13,696
W
Baba Yaga
RankedWithAlder
Baba Yaga
16,780
1,169
1,405
2,771
9,322
5,656
715
4,359
4,963
31,762
0
L
Cthulhu
SmashtonIt
Cthulhu
8,343
566
0
646
16,445
16,644
0
8,737
7,708
20,900
0
W
Vulcan
Vxexs
Vulcan
23,273
1,915
0
0
6,943
4,069
459
5,381
1,562
39,055
0
W
Odin
Yaxael
Odin
9,791
1,504
863
2,404
10,282
10,374
90
4,497
5,785
0
14,816
L
3,828
407
1,525
1,706
15,225
13,483
0
8,760
6,465
5,049
0
L
Nox
nnzze
Nox
7,606
729
486
3,493
9,527
4,807
0
5,506
4,021
24,946
0
L
8,349
1,104
1,846
8,219
17,773
11,008
0
11,438
6,335
16,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,870
Gold Earned
38,279
106
Minions Killed
97
0
Camps Cleared
0
1,000,369
Distance Traveled
938,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,556
856
18
2
0
183,110
0
L
Jing Wei
7,077
708
10
1
0
186,495
0
W
Fenrir
8,349
835
11
1
0
197,062
0
W
Baba Yaga
9,534
953
30
3
0
212,038
0
L
Cthulhu
7,240
724
22
2
0
183,760
0
W
Vulcan
10,046
1,005
30
3
0
193,573
0
W
Odin
8,385
839
17
2
0
214,586
0
L
Geb
7,119
712
2
0
0
201,672
0
L
Nox
8,932
893
50
5
0
189,584
0
L
Ymir
7,911
791
13
1
0
177,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role