Player Matchup

Cliodhna
Cliodhna
BobTheRob03
Cliodhna
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 90L
1,471 Elo+
Party 1
Geb
Geb
Bsure0209
Geb
Level 161
God Stats
2W - 3L
1,726 SR
Queue Stats
355W - 357L
1,472 Elo+
Solo
Olorun
Olorun
Lil Saint130
Olorun
Level 143
God Stats
7W - 5L
1,621 SR
Queue Stats
197W - 213L
1,414 Elo+
Solo
Bellona
Bellona
NotRevognah
Bellona
Level 158
God Stats
6W - 4L
1,681 SR
Queue Stats
243W - 222L
1,520 Elo+
Party 1
Chiron
Chiron
UGHailong08
Chiron
Level 129
God Stats
3W - 4L
1,335 SR
Queue Stats
295W - 261L
1,525 Elo+
Party 1
Team Averages
Level 149
1,572 SR
1,480 Elo+

VS

Team Averages
Level 106
1,409 SR
1,485 Elo+
Surtr
Surtr
GorillaGodking
Surtr
Level 131
God Stats
3W - 4L
1,267 SR
Queue Stats
87W - 77L
1,530 Elo+
Party 2
Anubis
Anubis
Hendo248065
Anubis
Level 143
God Stats
1W - 6L
1,500 SR
Queue Stats
99W - 106L
1,420 Elo+
Solo
Sol
Sol
Kyattro
Sol
Level 63
God Stats
4W - 5L
1,508 SR
Queue Stats
66W - 67L
1,478 Elo+
Party 2
Tiamat
Tiamat
edgargavino
Tiamat
Level 127
God Stats
0W - 3L
1,268 SR
Queue Stats
281W - 235L
1,518 Elo+
Party 3
Horus
Horus
tyuiop635
Horus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,478 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BobTheRob03
Cliodhna
14
9 / 3 / 2
7,976
614
7,530
13,401
5,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
0 / 2 / 8
6,707
516
5,490
13,383
10,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
14
1 / 0 / 3
8,335
641
5,349
9,349
3,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bellona
NotRevognah
Bellona
15
5 / 0 / 3
9,414
724
9,052
9,946
8,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chiron
12
5 / 1 / 2
6,711
516
6,527
8,315
3,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 2
6,229
479
5,941
12,622
10,639
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
11
3 / 5 / 2
6,816
524
4,947
9,712
4,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sol
10
0 / 4 / 3
6,384
491
11,829
9,772
3,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiamat
11
1 / 4 / 0
6,437
495
5,719
9,450
5,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
tyuiop635
Horus
11
0 / 3 / 0
6,123
471
483
8,255
4,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
20
Kills
6
6
Deaths
20
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
BobTheRob03
Cliodhna
9
3
2
3.33
W
0
2
8
2
L
2
4
2
0.75
L
Anubis
3
5
2
0.8
L
Sol
0
4
3
0.38
W
Olorun
1
0
3
2.5
W
Bellona
NotRevognah
Bellona
5
0
3
6.5
W
Chiron
5
1
2
6
L
Tiamat
1
4
0
0.25
L
Horus
tyuiop635
Horus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,948
Damage
28,919
54,394
Taken
49,811
30,776
Mitigated
28,124
23,345
Healing
12,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
BobTheRob03
Cliodhna
7,530
1,712
0
6,675
13,401
5,042
0
3,911
9,490
0
58,460
W
5,490
949
183
2,546
13,383
10,246
0
6,429
6,954
28,408
2,381
L
5,941
3,005
0
3,061
12,622
10,639
0
2,530
9,988
846
33,345
L
Anubis
4,947
217
0
2,705
9,712
4,331
0
968
8,599
29,702
0
L
Sol
11,829
5,966
0
3,331
9,772
3,584
174
2,798
6,870
53,135
611
W
Olorun
5,349
1,838
90
5,814
9,349
3,895
135
4,771
4,578
64,785
5,309
W
Bellona
NotRevognah
Bellona
9,052
2,354
0
5,081
9,946
8,424
550
2,335
7,507
980
74,453
W
Chiron
6,527
2,327
517
2,439
8,315
3,169
0
5,223
3,092
0
42,824
L
Tiamat
5,719
815
0
1,415
9,450
5,170
0
4,427
5,023
44,552
0
L
Horus
tyuiop635
Horus
483
210
0
2,278
8,255
4,400
0
0
7,731
0
33,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,143
Gold Earned
31,989
440
Minions Killed
296
0
Camps Cleared
0
1,350,455
Distance Traveled
1,185,224
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,976
614
79
6
0
314,255
0
W
Geb
6,707
516
33
3
0
266,853
4
L
Surtr
6,229
479
43
3
0
244,895
0
L
Anubis
6,816
524
38
3
0
256,501
2
L
Sol
6,384
491
71
5
0
224,449
0
W
Olorun
8,335
641
122
9
0
239,083
2
W
Bellona
9,414
724
139
11
0
277,936
0
W
Chiron
6,711
516
67
5
0
252,328
1
L
Tiamat
6,437
495
87
7
0
245,546
0
L
Horus
6,123
471
57
4
0
213,833
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role