Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Faber199K9s
Medusa
Level 66
God Stats
52W - 25L
1,716 SR
Queue Stats
57W - 33L
1,634 Elo+
Party 1
Loki
Loki
Rauwn
Loki
Level 66
God Stats
3W - 1L
1,705 SR
Queue Stats
48W - 32L
1,582 Elo+
Party 1
Agni
Agni
Syntherfoul
Agni
Level 154
God Stats
1W - 0L
1,678 SR
Queue Stats
30W - 20L
1,597 Elo+
Party 1
Team Averages
Level 107
1,620 SR
1,563 Elo+

VS

Team Averages
Level 120
1,436 SR
1,558 Elo+
Pele
Pele
Donnie_Slurp
Pele
Level 126
God Stats
2W - 4L
1,369 SR
Queue Stats
35W - 34L
1,519 Elo+
Party 3
Ishtar
Ishtar
HeyImOmen
Ishtar
Level 69
God Stats
6W - 6L
1,506 SR
Queue Stats
61W - 48L
1,586 Elo+
Party 3
Vulcan
Vulcan
MasterScruTiny
Vulcan
Level 125
God Stats
0W - 3L
1,306 SR
Queue Stats
42W - 39L
1,539 Elo+
Party 3
Achilles
Achilles
SolrStorm7
Achilles
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
94W - 76L
1,581 Elo+
Solo
Terra
Terra
UncleHunty
Terra
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 46L
1,567 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
0 / 5 / 2
7,754
554
5,372
13,056
4,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
 
Ymir
12
0 / 0 / 9
7,250
518
4,886
9,640
7,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Medusa
14
3 / 2 / 3
8,663
619
7,368
7,308
2,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
Rauwn
Loki
15
13 / 0 / 2
9,553
682
17,147
12,379
4,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
2 / 3 / 8
7,725
552
10,319
7,854
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 1
6,891
492
4,554
13,968
5,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Ishtar
HeyImOmen
Ishtar
13
0 / 3 / 1
7,296
521
2,526
10,298
4,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 5 / 1
6,584
470
6,461
11,031
4,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
SolrStorm7
Achilles
14
4 / 3 / 1
8,480
606
10,326
13,908
10,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
10
0 / 2 / 1
6,393
457
6,144
15,192
11,528
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
18
Kills
10
10
Deaths
18
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
5
2
0.2
W
Ymir
 
Ymir
0
0
9
4.5
L
4
5
1
0.9
W
Medusa
3
2
3
2.25
L
Ishtar
HeyImOmen
Ishtar
0
3
1
0.17
L
2
5
1
0.5
W
Loki
Rauwn
Loki
13
0
2
14
L
Achilles
SolrStorm7
Achilles
4
3
1
1.5
W
2
3
8
2
L
Terra
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,092
Damage
30,011
50,237
Taken
64,397
22,300
Mitigated
36,188
11,386
Healing
16,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,372
1,171
0
500
13,056
4,628
544
0
12,416
0
59,809
W
Ymir
 
Ymir
4,886
1,158
0
1,971
9,640
7,525
83
3,691
5,663
24,195
0
L
4,554
606
0
840
13,968
5,608
0
2,525
11,443
0
49,129
W
Medusa
7,368
2,360
0
2,463
7,308
2,864
891
1,615
5,646
0
74,083
L
Ishtar
HeyImOmen
Ishtar
2,526
1,269
0
2,150
10,298
4,054
0
1,696
8,602
0
64,114
L
6,461
131
0
750
11,031
4,285
0
4,634
6,397
38,074
0
W
Loki
Rauwn
Loki
17,147
5,086
0
5,003
12,379
4,792
153
2,006
10,093
0
72,452
L
Achilles
SolrStorm7
Achilles
10,326
3,542
0
5,928
13,908
10,713
0
735
13,173
0
67,178
W
10,319
944
0
1,449
7,854
2,491
103
3,441
4,188
48,970
261
L
Terra
6,144
996
2,230
4,255
15,192
11,528
0
5,570
9,622
19,202
4,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,945
Gold Earned
35,644
438
Minions Killed
405
0
Camps Cleared
0
1,480,599
Distance Traveled
1,362,490
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,754
554
97
7
0
268,424
2
W
Ymir
7,250
518
37
3
0
267,664
0
L
Pele
6,891
492
68
5
0
307,360
0
W
Medusa
8,663
619
124
9
0
289,379
2
L
Ishtar
7,296
521
103
7
0
247,975
0
L
Vulcan
6,584
470
84
6
0
250,017
2
W
Loki
9,553
682
103
7
0
361,933
0
L
Achilles
8,480
606
118
8
0
277,055
4
W
Agni
7,725
552
77
6
0
293,199
3
L
Terra
6,393
457
32
2
0
280,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role