Player Matchup

Ymir
Ymir
Bmgeorgia20
Ymir
Level 49
God Stats
1W - 1L
1,209 SR
Queue Stats
2W - 1L
1,668 Elo+
Party 2
Anubis
Anubis
Brign
Anubis
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 32L
1,779 Elo+
Party 2
Pele
Pele
Jiblomee
Pele
Level 171
God Stats
2W - 1L
1,500 SR
Queue Stats
147W - 121L
1,680 Elo+
Party 2
Neith
Neith
aka Krypto
Neith
Level 79
God Stats
1W - 0L
1,523 SR
Queue Stats
3W - 3L
1,467 Elo+
Party 2
Tyr
Tyr
pdpffxv
Tyr
Level 145
God Stats
3W - 2L
1,430 SR
Queue Stats
73W - 50L
1,749 Elo+
Party 2
Team Averages
Level 119
1,432 SR
1,668 Elo+

VS

Team Averages
Level 145
1,563 SR
1,581 Elo+
Kumbhakarna
Kumbhakarna
MtTurtle
Kumbhakarna
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,644 Elo+
Party 3
Achilles
Achilles
RainCityDrive
Achilles
Level 218
God Stats
0W - 1L
1,418 SR
Queue Stats
28W - 24L
1,659 Elo+
Party 3
Ix Chel
Ix Chel
chamasgo06
Ix Chel
Level 158
God Stats
1W - 2L
1,483 SR
Queue Stats
61W - 54L
1,586 Elo+
Solo
Lancelot
Lancelot
chuy_34023
Lancelot
Level 120
God Stats
8W - 3L
1,869 SR
Queue Stats
388W - 380L
1,514 Elo+
Party 1
Nut
Nut
mannyxg20
Nut
Level 109
God Stats
21W - 17L
1,545 SR
Queue Stats
423W - 417L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 4
7,216
451
1,433
7,056
3,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Brign
Anubis
16
6 / 2 / 7
9,686
605
12,187
11,549
5,922
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pele
17
12 / 1 / 8
10,392
650
22,738
20,357
9,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
14
0 / 1 / 2
7,977
499
5,904
9,018
3,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Tyr
16
3 / 2 / 3
9,468
592
7,875
18,604
14,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
MtTurtle
Kumbhakarna
12
2 / 2 / 4
7,859
491
4,658
13,075
11,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
RainCityDrive
Achilles
14
2 / 2 / 2
8,799
550
8,248
14,866
13,006
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
chamasgo06
Ix Chel
12
0 / 7 / 1
7,120
445
8,436
13,155
3,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
chuy_34023
Lancelot
13
2 / 7 / 1
6,944
434
5,703
18,726
6,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 3 / 0
7,681
480
8,283
12,740
4,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
21
Kills
7
8
Deaths
21
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
W
Anubis
Brign
Anubis
6
2
7
4.75
W
Pele
12
1
8
16
L
Kumbhakarna
MtTurtle
Kumbhakarna
2
2
4
2
L
Achilles
RainCityDrive
Achilles
2
2
2
1.5
W
Neith
0
1
2
1
L
Ix Chel
chamasgo06
Ix Chel
0
7
1
0.07
L
Lancelot
chuy_34023
Lancelot
2
7
1
0.36
L
1
3
0
0.33
W
Tyr
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,137
Damage
35,328
66,584
Taken
72,562
36,990
Mitigated
39,384
31,546
Healing
19,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,433
198
0
1,545
7,056
3,821
120
1,843
5,213
10,356
0
W
Anubis
Brign
Anubis
12,187
372
197
5,042
11,549
5,922
66
5,289
6,260
88,456
0
W
Pele
22,738
5,810
0
12,306
20,357
9,037
0
2,320
18,037
0
105,978
L
Kumbhakarna
MtTurtle
Kumbhakarna
4,658
152
0
2,666
13,075
11,779
0
3,711
9,364
32,795
0
L
Achilles
RainCityDrive
Achilles
8,248
1,340
0
4,655
14,866
13,006
0
422
14,444
0
60,096
W
Neith
5,904
2,057
0
5,103
9,018
3,627
477
724
8,294
0
63,732
L
Ix Chel
chamasgo06
Ix Chel
8,436
576
285
2,006
13,155
3,704
0
5,726
7,429
56,853
765
L
Lancelot
chuy_34023
Lancelot
5,703
373
0
3,867
18,726
6,644
0
2,499
16,227
0
51,237
L
8,283
4,522
0
5,687
12,740
4,251
0
1,262
11,478
0
61,966
W
Tyr
7,875
1,080
0
7,353
18,604
14,583
65
2,617
15,987
0
72,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,739
Gold Earned
38,403
546
Minions Killed
386
0
Camps Cleared
0
1,640,809
Distance Traveled
1,610,264
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,216
451
21
1
0
330,519
0
W
Anubis
9,686
605
135
8
0
303,230
0
W
Pele
10,392
650
149
9
0
394,747
0
L
Kumbhakarna
7,859
491
31
2
0
328,451
4
L
Achilles
8,799
550
105
7
0
336,561
3
W
Neith
7,977
499
110
7
0
273,321
3
L
Ix Chel
7,120
445
84
5
0
289,364
4
L
Lancelot
6,944
434
66
4
0
365,046
0
L
Nut
7,681
480
100
6
0
290,842
4
W
Tyr
9,468
592
131
8
0
338,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role