Player Matchup

Neith
Neith
 
Neith
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Artik Apollo
Raijin
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
120W - 100L
1,522 Elo+
Solo
Mercury
Mercury
BLASPHEMÛS
Mercury
Level 53
God Stats
1W - 1L
1,381 SR
Queue Stats
68W - 65L
1,492 Elo+
Party 1
Sylvanus
Sylvanus
Emart02
Sylvanus
Level 89
God Stats
4W - 3L
1,547 SR
Queue Stats
152W - 146L
1,484 Elo+
Party 2
Vamana
Vamana
Gavio10
Vamana
Level 109
God Stats
9W - 2L
1,707 SR
Queue Stats
113W - 106L
1,512 Elo+
Party 2
Team Averages
Level 111
1,527 SR
1,502 Elo+

VS

Team Averages
Level 96
1,607 SR
1,491 Elo+
Ra
Ra
Brandibles
Ra
Level 121
God Stats
1W - 1L
1,511 SR
Queue Stats
37W - 39L
1,465 Elo+
Solo
Lancelot
Lancelot
Hansomesquid121
Lancelot
Level 118
God Stats
3W - 2L
1,824 SR
Queue Stats
60W - 46L
1,485 Elo+
Party 3
Ares
Ares
SpearSoverin
Ares
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,410 Elo+
Party 3
Artemis
Artemis
SunBreaker123
Artemis
Level 42
God Stats
2W - 2L
1,602 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 3
Bastet
Bastet
TervalentTable7
Bastet
Level 118
God Stats
4W - 3L
1,596 SR
Queue Stats
11W - 11L
1,598 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 0 / 7
6,714
610
7,711
6,577
2,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Raijin
12
2 / 1 / 5
6,779
616
6,260
4,953
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
BLASPHEMÛS
Mercury
11
3 / 2 / 4
6,153
559
4,810
11,070
4,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Emart02
Sylvanus
9
4 / 1 / 2
6,165
560
5,165
5,669
3,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
Gavio10
Vamana
12
1 / 0 / 2
6,627
602
6,670
12,098
7,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
5,696
518
2,595
6,314
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
11
0 / 1 / 0
6,529
594
9,240
12,380
9,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 3 / 2
5,469
497
3,507
11,665
9,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Artemis
10
1 / 2 / 2
5,779
525
5,172
7,270
2,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 1 / 2
5,683
517
3,895
8,882
3,979
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
11
Kills
4
4
Deaths
11
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
7
4.5
W
Raijin
2
1
5
4.5
W
Mercury
BLASPHEMÛS
Mercury
3
2
4
2.5
L
1
4
1
0.38
W
Sylvanus
Emart02
Sylvanus
4
1
2
5
W
Vamana
Gavio10
Vamana
1
0
2
2
L
Lancelot
0
1
0
0
L
1
3
2
0.67
L
Artemis
1
2
2
1
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,616
Damage
24,409
40,367
Taken
46,511
21,021
Mitigated
28,169
15,694
Healing
12,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,711
2,394
0
3,355
6,577
2,646
558
1,107
5,423
0
48,162
W
Raijin
6,260
407
0
1,105
4,953
1,877
0
1,307
3,599
47,494
973
W
Mercury
BLASPHEMÛS
Mercury
4,810
2,574
0
2,368
11,070
4,859
0
2,181
8,842
0
43,662
L
2,595
290
264
1,493
6,314
2,283
0
3,294
2,593
37,501
0
W
Sylvanus
Emart02
Sylvanus
5,165
2,005
933
1,604
5,669
3,898
0
1,221
4,448
22,994
7,555
W
Vamana
Gavio10
Vamana
6,670
2,206
0
6,329
12,098
7,741
0
286
10,863
0
50,460
L
Lancelot
9,240
2,557
0
4,520
12,380
9,794
0
1,839
9,578
0
54,324
L
3,507
442
0
1,463
11,665
9,283
0
3,607
7,844
13,159
0
L
Artemis
5,172
2,131
0
2,573
7,270
2,830
0
521
6,709
0
30,020
L
3,895
426
0
2,448
8,882
3,979
0
743
8,035
0
39,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,438
Gold Earned
29,156
369
Minions Killed
279
0
Camps Cleared
0
1,165,393
Distance Traveled
1,240,729
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,714
610
77
7
0
223,278
0
W
Raijin
6,779
616
84
8
0
244,390
2
W
Mercury
6,153
559
70
6
0
269,308
0
L
Ra
5,696
518
66
6
0
234,820
0
W
Sylvanus
6,165
560
46
4
0
205,042
2
W
Vamana
6,627
602
92
8
0
223,375
4
L
Lancelot
6,529
594
96
9
0
250,381
2
L
Ares
5,469
497
10
1
0
252,548
0
L
Artemis
5,779
525
42
4
0
231,726
2
L
Bastet
5,683
517
65
6
0
271,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role