Player Matchup

Tyr
Tyr
SkepDaddy-
Tyr
Level 60
God Stats
14W - 22L
1,410 SR
Queue Stats
206W - 227L
1,319 Elo+
Party 2
Neith
Neith
iiaago
Neith
Level 36
God Stats
1W - 3L
1,135 SR
Queue Stats
50W - 89L
1,254 Elo+
Party 2
Merlin
Merlin
xTFxGengar
Merlin
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,469 Elo+
Solo
Team Averages
Level 57
1,348 SR
1,347 Elo+

VS

Team Averages
Level 52
1,476 SR
1,276 Elo+
Ganesha
Ganesha
FreeTheNips2223
Ganesha
Level 33
God Stats
60W - 52L
1,424 SR
Queue Stats
276W - 336L
1,242 Elo+
Party 1
Medusa
Medusa
GmoneyDaws205
Medusa
Level 56
God Stats
6W - 6L
1,655 SR
Queue Stats
108W - 118L
1,352 Elo+
Solo
Set
Set
Prorcyonloto
Set
Level 67
God Stats
9W - 5L
1,351 SR
Queue Stats
223W - 263L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 10
9,998
833
11,704
13,950
12,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Neith
iiaago
Neith
15
3 / 1 / 15
9,749
812
8,089
5,327
1,983
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
xTFxGengar
Merlin
16
9 / 2 / 6
10,773
898
15,629
6,507
2,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 3
7,351
613
3,548
13,142
11,797
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
3 / 2 / 1
9,488
791
8,977
13,050
5,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 8 / 1
7,707
642
5,574
15,106
7,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
18
Kills
4
4
Deaths
18
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
8
3
0.19
L
3
2
1
1.75
L
1
8
1
0.19
W
6
1
10
11
W
Neith
iiaago
Neith
3
1
15
10.5
W
Merlin
xTFxGengar
Merlin
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,422
Damage
18,099
25,784
Taken
41,298
17,158
Mitigated
24,181
4,717
Healing
3,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,548
266
0
0
13,142
11,797
0
3,485
8,546
9,702
0
L
8,977
3,229
0
2,626
13,050
5,187
0
3,619
8,418
0
36,798
L
5,574
1,798
0
586
15,106
7,197
0
5,643
8,409
0
17,489
W
11,704
1,150
0
2,490
13,950
12,450
420
2,352
11,598
0
31,495
W
Neith
iiaago
Neith
8,089
2,815
0
1,440
5,327
1,983
1,131
819
4,482
0
27,535
W
Merlin
xTFxGengar
Merlin
15,629
1,039
0
787
6,507
2,725
413
380
6,127
49,191
1,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,520
Gold Earned
24,546
176
Minions Killed
88
0
Camps Cleared
0
726,594
Distance Traveled
565,466
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,351
613
1
0
0
159,234
0
L
Medusa
9,488
791
57
5
0
220,067
0
L
Set
7,707
642
30
3
0
186,165
1
W
Tyr
9,998
833
41
3
0
267,658
0
W
Neith
9,749
812
53
4
0
235,951
0
W
Merlin
10,773
898
82
7
0
222,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role