Player Matchup

Sobek
Sobek
 
Sobek
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
Danteto7020
Pele
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
128W - 116L
1,472 Elo+
Solo
Ix Chel
Ix Chel
DarkElementalist
Ix Chel
Level 108
God Stats
10W - 5L
1,551 SR
Queue Stats
115W - 109L
1,510 Elo+
Solo
Guan Yu
Guan Yu
Knightfall02
Guan Yu
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 120L
1,553 Elo+
Solo
Heimdallr
Heimdallr
motleytofu
Heimdallr
Level 143
God Stats
10W - 10L
1,504 SR
Queue Stats
173W - 166L
1,579 Elo+
Party 2
Team Averages
Level 132
1,511 SR
1,523 Elo+

VS

Team Averages
Level 128
1,473 SR
1,563 Elo+
Bastet
Bastet
AntonFree30
Bastet
Level 129
God Stats
0W - 6L
1,337 SR
Queue Stats
112W - 107L
1,504 Elo+
Solo
Bakasura
Bakasura
Darcka21
Bakasura
Level 124
God Stats
13W - 13L
1,576 SR
Queue Stats
244W - 251L
1,534 Elo+
Solo
Kukulkan
Kukulkan
JuanPancho27
Kukulkan
Level 124
God Stats
11W - 9L
1,680 SR
Queue Stats
140W - 149L
1,537 Elo+
Solo
Medusa
Medusa
SyneBot
Medusa
Level 158
God Stats
3W - 3L
1,500 SR
Queue Stats
47W - 54L
1,563 Elo+
Party 1
Khepri
Khepri
arizonaACR
Khepri
Level 105
God Stats
1W - 4L
1,269 SR
Queue Stats
15W - 12L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
5
0 / 1 / 1
3,702
617
1,355
5,093
3,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 0 / 0
4,162
694
1,418
4,115
1,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 0 / 0
4,011
669
1,374
2,210
658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
Knightfall02
Guan Yu
8
0 / 0 / 0
4,509
752
0
1,940
1,464
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
motleytofu
Heimdallr
7
0 / 1 / 0
3,799
633
2,026
2,982
1,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
6
1 / 0 / 0
3,797
633
1,147
4,044
1,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bakasura
Darcka21
Bakasura
1
0 / 0 / 0
2,668
445
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Kukulkan
JuanPancho27
Kukulkan
7
0 / 0 / 0
3,874
646
1,541
1,358
473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
SyneBot
Medusa
7
1 / 1 / 0
3,596
599
3,005
2,767
938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Khepri
arizonaACR
Khepri
5
0 / 0 / 1
3,411
569
1,054
2,967
1,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
1
Kills
2
2
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
1
1
0.5
L
Bastet
1
0
0
1
W
1
0
0
1
L
Bakasura
Darcka21
Bakasura
0
0
0
0
W
0
0
0
0
L
Kukulkan
JuanPancho27
Kukulkan
0
0
0
0
W
Guan Yu
Knightfall02
Guan Yu
0
0
0
0
L
Medusa
SyneBot
Medusa
1
1
0
1
L
Khepri
arizonaACR
Khepri
0
0
1
0.5
W
Heimdallr
motleytofu
Heimdallr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,173
Damage
6,747
16,340
Taken
11,136
8,077
Mitigated
4,193
6,390
Healing
4,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
1,355
137
0
1,820
5,093
3,599
0
954
4,099
6,757
0
L
Bastet
1,147
337
0
2,561
4,044
1,159
0
844
3,114
0
16,541
W
1,418
487
0
1,591
4,115
1,204
0
639
3,346
0
27,528
L
Bakasura
Darcka21
Bakasura
0
0
0
0
0
0
0
0
0
0
0
W
1,374
186
350
410
2,210
658
0
435
1,697
21,936
0
L
Kukulkan
JuanPancho27
Kukulkan
1,541
223
0
371
1,358
473
0
687
643
21,683
631
W
Guan Yu
Knightfall02
Guan Yu
0
0
80
787
1,940
1,464
0
0
1,940
0
24,096
L
Medusa
SyneBot
Medusa
3,005
1,702
0
1,048
2,767
938
0
633
2,134
0
20,588
L
Khepri
arizonaACR
Khepri
1,054
275
69
671
2,967
1,623
0
451
2,516
4,995
0
W
Heimdallr
motleytofu
Heimdallr
2,026
1,129
0
1,352
2,982
1,152
0
262
2,720
0
29,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,183
Gold Earned
17,346
189
Minions Killed
131
0
Camps Cleared
0
645,580
Distance Traveled
523,606
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
3,702
617
4
1
0
125,173
0
L
Bastet
3,797
633
33
6
0
153,129
1
W
Pele
4,162
694
46
8
0
156,946
0
L
Bakasura
2,668
445
0
0
0
8,852
0
W
Ix Chel
4,011
669
53
9
0
133,683
0
L
Kukulkan
3,874
646
57
10
0
126,815
2
W
Guan Yu
4,509
752
48
8
0
118,978
0
L
Medusa
3,596
599
32
5
0
112,105
0
L
Khepri
3,411
569
9
2
0
122,705
0
W
Heimdallr
3,799
633
38
6
0
110,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role