Player Matchup

Nemesis
Nemesis
Gator72
Nemesis
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,145 Elo+
Solo
Ra
Ra
Nucl3ar Wolf
Ra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 38L
1,420 Elo+
Party 3
Surtr
Surtr
crazyskyler95
Surtr
Level 142
God Stats
0W - 2L
1,167 SR
Queue Stats
142W - 129L
1,474 Elo+
Party 3
Janus
Janus
jayjay1249
Janus
Level 105
God Stats
4W - 1L
1,839 SR
Queue Stats
109W - 104L
1,472 Elo+
Party 3
Set
Set
xItsAgentSushix
Set
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 72L
1,502 Elo+
Party 3
Team Averages
Level 102
1,501 SR
1,402 Elo+

VS

Team Averages
Level 93
1,578 SR
1,501 Elo+
Ix Chel
Ix Chel
Alucemial
Ix Chel
Level 87
God Stats
3W - 2L
1,715 SR
Queue Stats
423W - 415L
1,419 Elo+
Solo
Hera
Hera
DanyRann
Hera
Level 113
God Stats
4W - 0L
1,904 SR
Queue Stats
145W - 118L
1,600 Elo+
Party 1
Atlas
Atlas
LordSquilliam2
Atlas
Level 60
God Stats
14W - 9L
1,738 SR
Queue Stats
243W - 237L
1,519 Elo+
Party 1
Cerberus
Cerberus
SaddestRaccoon
Cerberus
Level 97
God Stats
1W - 2L
1,048 SR
Queue Stats
76W - 60L
1,459 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
dr_lollipop_255
Morgan Le Fay
Level 106
God Stats
1W - 0L
1,484 SR
Queue Stats
33W - 23L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gator72
Nemesis
15
1 / 5 / 6
8,200
820
8,955
14,679
12,829
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
1 / 7 / 3
7,699
770
6,751
9,180
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 6 / 4
7,580
758
8,545
13,742
15,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
13
2 / 5 / 3
7,493
749
10,646
8,998
3,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
6 / 7 / 2
8,514
851
8,527
13,081
8,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Alucemial
Ix Chel
16
8 / 2 / 15
9,915
992
11,482
9,062
4,252
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
15
2 / 2 / 19
8,983
898
6,518
7,666
3,255
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
10 / 3 / 18
10,719
1,072
12,756
17,284
21,822
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
15
1 / 2 / 22
9,324
932
7,993
12,330
13,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
dr_lollipop_255
Morgan Le Fay
17
9 / 1 / 16
10,297
1,030
16,750
10,622
5,684
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
120
10
Kills
30
30
Deaths
10
18
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Alucemial
Ix Chel
8
2
15
7.75
W
Hera
2
2
19
5.75
L
Nemesis
Gator72
Nemesis
1
5
6
0.8
W
10
3
18
6.33
L
1
7
3
0.36
W
Cerberus
1
2
22
6
L
0
6
4
0.33
W
Morgan Le Fay
dr_lollipop_255
Morgan Le Fay
9
1
16
17
L
Janus
2
5
3
0.7
L
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,424
Damage
55,499
59,680
Taken
56,964
43,852
Mitigated
48,021
11,025
Healing
23,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Alucemial
Ix Chel
11,482
2,568
4,900
1,937
9,062
4,252
1,114
2,738
6,324
26,637
0
W
Hera
6,518
2,119
664
1,548
7,666
3,255
1,125
1,446
6,172
16,204
843
L
Nemesis
Gator72
Nemesis
8,955
3,391
423
3,845
14,679
12,829
0
13,152
1,527
0
16,750
W
12,756
3,906
550
2,661
17,284
21,822
390
5,503
11,112
25,876
1,741
L
6,751
434
1,300
91
9,180
3,431
0
8,668
512
18,379
0
W
Cerberus
7,993
238
778
3,998
12,330
13,008
408
4,573
7,466
13,708
0
L
8,545
2,363
174
1,235
13,742
15,841
0
12,377
1,365
529
14,615
W
Morgan Le Fay
dr_lollipop_255
Morgan Le Fay
16,750
1,623
2,798
4,124
10,622
5,684
912
3,106
7,471
30,234
0
L
Janus
10,646
206
775
979
8,998
3,495
0
8,485
513
23,501
0
L
8,527
2,971
368
1,835
13,081
8,256
0
10,783
2,298
0
13,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,486
Gold Earned
49,238
98
Minions Killed
147
0
Camps Cleared
0
922,871
Distance Traveled
981,451
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,915
992
34
3
0
186,121
0
W
Hera
8,983
898
37
4
0
159,788
0
L
Nemesis
8,200
820
26
3
0
196,544
0
W
Atlas
10,719
1,072
20
2
0
185,072
0
L
Ra
7,699
770
27
3
0
182,726
0
W
Cerberus
9,324
932
22
2
0
213,267
0
L
Surtr
7,580
758
10
1
0
180,448
0
W
Morgan Le Fay
10,297
1,030
34
3
0
237,203
0
L
Janus
7,493
749
26
3
0
179,513
0
L
Set
8,514
851
9
1
0
183,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role