Player Matchup

Tsukuyomi
Tsukuyomi
Gold IV
 
Tsukuyomi
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Platinum III
Stych17
Charybdis
Platinum III
Level 153
God Stats
10W - 5L
1,394 SR
Queue Stats
129W - 125L
1,596 MMR
Solo
King Arthur
King Arthur
Gold IV
XScitzoX
King Arthur
Gold IV
Level 81
God Stats
6W - 4L
1,496 SR
Queue Stats
9W - 6L
1,621 MMR
Solo
Tiamat
Tiamat
Platinum III
gardenbeast47
Tiamat
Platinum III
Level 251
God Stats
102W - 90L
1,611 SR
Queue Stats
273W - 260L
1,638 MMR
Solo
Ganesha
Ganesha
Gold III
miguel3335
Ganesha
Gold III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 27L
1,656 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 160
1,500 SR
1,603 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 105
1,522 SR
1,568 MMR
Janus
Janus
Gold I
 
Janus
Gold I
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
ElsosaMX
Gilgamesh
Gold II
Level 104
God Stats
35W - 18L
1,670 SR
Queue Stats
144W - 145L
1,613 MMR
Solo
Bacchus
Bacchus
Gold II
FLEXWHIP
Bacchus
Gold II
Level 101
God Stats
16W - 13L
1,441 SR
Queue Stats
210W - 212L
1,586 MMR
Solo
Susano
Susano
Gold IV
PesonesCalientes
Susano
Gold IV
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 48L
1,639 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
1 / 0 / 1
5,727
521
2,033
6,558
2,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Charybdis
Stych17
Charybdis
13
2 / 0 / 0
6,908
628
7,794
7,145
2,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
XScitzoX
King Arthur
10
0 / 1 / 0
5,855
532
5,732
9,994
8,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 0 / 1
5,793
527
1,535
3,070
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ganesha
miguel3335
Ganesha
10
0 / 0 / 3
5,615
510
2,975
6,512
3,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
Maman BrigitteArachneOlorunLancelot

VS

Bans
ThanatosHachimanJormungandrBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 0 / 0
5,830
530
3,552
2,722
872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
 
Anhur
11
0 / 2 / 0
5,694
518
4,067
9,905
2,935
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
ElsosaMX
Gilgamesh
11
1 / 0 / 0
6,596
600
5,167
10,302
7,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bacchus
FLEXWHIP
Bacchus
9
0 / 0 / 0
5,349
486
2,031
6,513
5,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 1 / 1
4,550
414
1,016
3,517
1,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
3
Kills
1
1
Deaths
3
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
1
0
1
1.5
L
Janus
 
Janus
0
0
0
0
L
Anhur
 
Anhur
0
2
0
0
L
Gilgamesh
ElsosaMX
Gilgamesh
1
0
0
1
L
Bacchus
FLEXWHIP
Bacchus
0
0
0
0
L
0
1
1
0.5
W
Charybdis
Stych17
Charybdis
2
0
0
2
W
King Arthur
XScitzoX
King Arthur
0
1
0
0
W
0
0
1
0.5
W
Ganesha
miguel3335
Ganesha
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,069
Damage
15,833
33,279
Taken
32,959
17,556
Mitigated
17,521
16,076
Healing
8,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
2,033
663
0
4,659
6,558
2,419
0
1,579
4,968
0
44,757
L
Janus
 
Janus
3,552
190
0
474
2,722
872
0
629
2,093
51,800
748
L
Anhur
 
Anhur
4,067
2,604
0
3,648
9,905
2,935
0
451
9,454
0
44,914
L
Gilgamesh
ElsosaMX
Gilgamesh
5,167
1,223
0
1,134
10,302
7,102
0
594
9,708
0
53,412
L
Bacchus
FLEXWHIP
Bacchus
2,031
440
0
1,644
6,513
5,473
0
2,315
4,198
20,413
0
L
1,016
198
0
1,662
3,517
1,139
0
239
3,278
0
17,444
W
Charybdis
Stych17
Charybdis
7,794
4,526
0
4,834
7,145
2,213
0
52
7,093
0
64,939
W
King Arthur
XScitzoX
King Arthur
5,732
813
0
1,535
9,994
8,021
0
0
9,994
0
51,625
W
1,535
42
0
1,182
3,070
1,429
0
1,189
1,878
49,204
0
W
Ganesha
miguel3335
Ganesha
2,975
464
1,512
2,354
6,512
3,474
0
2,599
3,893
16,493
1,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,898
Gold Earned
28,019
436
Minions Killed
363
0
Camps Cleared
0
1,093,748
Distance Traveled
987,218
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
5,727
521
86
8
0
253,293
0
L
Janus
5,830
530
111
10
0
217,014
0
L
Anhur
5,694
518
82
7
0
196,202
0
L
Gilgamesh
6,596
600
111
10
0
224,259
1
L
Bacchus
5,349
486
23
2
0
230,480
1
L
Susano
4,550
414
36
3
0
119,263
0
W
Charybdis
6,908
628
124
11
0
182,034
0
W
King Arthur
5,855
532
98
9
0
217,011
0
W
Tiamat
5,793
527
127
12
0
218,621
2
W
Ganesha
5,615
510
1
0
0
222,789
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role