Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
CoryLee
Amaterasu
Level 158
God Stats
9W - 8L
1,485 SR
Queue Stats
140W - 118L
1,497 Elo+
Party 1
Bakasura
Bakasura
Finely99
Bakasura
Level 149
God Stats
2W - 1L
1,333 SR
Queue Stats
54W - 40L
1,587 Elo+
Party 1
Hachiman
Hachiman
Modestly
Hachiman
Level 123
God Stats
14W - 12L
1,717 SR
Queue Stats
88W - 69L
1,546 Elo+
Party 3
Merlin
Merlin
TheAlmightySteez
Merlin
Level 155
God Stats
13W - 3L
1,725 SR
Queue Stats
125W - 106L
1,547 Elo+
Party 3
Team Averages
Level 149
1,552 SR
1,535 Elo+

VS

Team Averages
Level 119
1,476 SR
1,496 Elo+
Hercules
Hercules
BARRACUDAinIKEA
Hercules
Level 85
God Stats
9W - 12L
1,474 SR
Queue Stats
184W - 174L
1,468 Elo+
Solo
Ah Puch
Ah Puch
HimmyHendriix
Ah Puch
Level 170
God Stats
6W - 5L
1,756 SR
Queue Stats
293W - 260L
1,582 Elo+
Solo
Nu Wa
Nu Wa
LittleJungleBoi
Nu Wa
Level 140
God Stats
3W - 5L
1,155 SR
Queue Stats
195W - 213L
1,491 Elo+
Party 2
Arachne
Arachne
MrBojangels16
Arachne
Level 135
God Stats
2W - 7L
1,495 SR
Queue Stats
35W - 41L
1,491 Elo+
Solo
Anhur
Anhur
broletmein
Anhur
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 1 / 3
5,447
545
5,380
6,981
4,439
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
CoryLee
Amaterasu
11
3 / 0 / 1
6,598
660
5,634
9,755
4,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
Finely99
Bakasura
12
4 / 0 / 1
6,434
643
3,197
8,201
3,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hachiman
Modestly
Hachiman
9
1 / 0 / 2
5,223
522
3,680
4,720
1,561
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 2 / 1
6,434
643
2,348
5,368
1,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
9
0 / 3 / 0
4,839
484
4,739
6,829
4,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Ah Puch
11
2 / 2 / 0
5,844
584
5,056
6,876
2,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
4,820
482
4,589
7,767
3,773
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
9
1 / 3 / 1
5,064
506
2,190
9,372
3,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anhur
8
0 / 1 / 1
4,617
462
3,397
5,172
1,778
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
10
Kills
3
3
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
3
2.5
L
Hercules
0
3
0
0
W
Amaterasu
CoryLee
Amaterasu
3
0
1
3.5
W
Bakasura
Finely99
Bakasura
4
0
1
4.5
L
Ah Puch
2
2
0
1
L
0
2
0
0
W
Hachiman
Modestly
Hachiman
1
0
2
2
L
Arachne
1
3
1
0.5
W
1
2
1
0.75
L
Anhur
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,239
Damage
19,971
35,025
Taken
36,016
16,540
Mitigated
15,715
14,232
Healing
10,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,380
310
60
2,332
6,981
4,439
0
1,915
5,066
24,942
2,345
L
Hercules
4,739
1,670
0
2,000
6,829
4,317
0
0
6,740
2,911
26,452
W
Amaterasu
CoryLee
Amaterasu
5,634
2,582
0
4,870
9,755
4,997
0
1,675
7,635
0
47,100
W
Bakasura
Finely99
Bakasura
3,197
2,169
0
3,748
8,201
3,655
0
1,583
6,618
0
35,731
L
Ah Puch
5,056
330
0
2,510
6,876
2,425
0
1,609
4,987
44,218
1,826
L
4,589
1,828
118
1,729
7,767
3,773
0
2,498
5,208
19,416
0
W
Hachiman
Modestly
Hachiman
3,680
2,050
0
2,492
4,720
1,561
718
2,328
2,392
0
27,889
L
Arachne
2,190
1,466
0
2,328
9,372
3,422
0
727
8,225
0
28,533
W
2,348
40
0
730
5,368
1,888
350
2,518
2,850
51,384
1,101
L
Anhur
3,397
1,782
0
1,376
5,172
1,778
0
2,593
2,579
0
29,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,136
Gold Earned
25,184
378
Minions Killed
261
0
Camps Cleared
0
1,038,911
Distance Traveled
878,034
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,447
545
22
2
0
207,056
2
L
Hercules
4,839
484
42
4
0
173,924
0
W
Amaterasu
6,598
660
93
9
0
216,120
0
W
Bakasura
6,434
643
88
9
0
225,100
0
L
Ah Puch
5,844
584
82
8
0
168,468
2
L
Nu Wa
4,820
482
32
3
0
166,342
0
W
Hachiman
5,223
522
63
6
0
193,987
0
L
Arachne
5,064
506
56
6
0
189,681
0
W
Merlin
6,434
643
112
11
0
196,648
0
L
Anhur
4,617
462
49
5
0
179,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role