Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Swaqq_Jay
Cthulhu
Level 125
God Stats
6W - 1L
1,685 SR
Queue Stats
28W - 30L
1,346 Elo+
Party 1
Chang'e
Chang'e
ttv-richyy747
Chang'e
Level 38
God Stats
10W - 1L
1,747 SR
Queue Stats
26W - 27L
1,338 Elo+
Party 1
Team Averages
Level 108
1,644 SR
1,395 Elo+

VS

Team Averages
Level 105
1,535 SR
1,447 Elo+
Rama
Rama
MayorMase
Rama
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,438 Elo+
Solo
Ymir
Ymir
Sharkattack315
Ymir
Level 127
God Stats
28W - 36L
1,480 SR
Queue Stats
219W - 230L
1,454 Elo+
Party 2
Scylla
Scylla
Specia1 Soss
Scylla
Level 87
God Stats
23W - 24L
1,624 SR
Queue Stats
195W - 200L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
5 / 0 / 2
8,399
764
9,214
10,439
8,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Swaqq_Jay
Cthulhu
14
2 / 0 / 5
8,081
735
9,210
11,094
9,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
12
0 / 2 / 4
6,960
633
3,449
8,246
3,592
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
0 / 4 / 2
7,069
643
6,505
7,837
3,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 1
6,672
607
6,629
13,621
8,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
12
1 / 1 / 0
6,911
628
5,339
4,188
1,547
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
7
Kills
2
2
Deaths
7
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
0
2
6
L
Rama
0
4
2
0.25
L
1
2
1
0.75
L
Scylla
1
1
0
1
W
Cthulhu
Swaqq_Jay
Cthulhu
2
0
5
4.5
W
Chang'e
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,873
Damage
18,473
29,779
Taken
25,646
22,265
Mitigated
13,392
11,080
Healing
5,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
9,214
780
0
1,859
10,439
8,845
70
2,560
7,879
0
34,608
L
Rama
6,505
3,604
0
1,630
7,837
3,084
372
3,262
4,178
0
27,314
L
6,629
643
143
3,154
13,621
8,761
0
6,513
6,659
15,505
0
L
Scylla
5,339
68
71
523
4,188
1,547
0
1,618
2,390
22,830
0
W
Cthulhu
Swaqq_Jay
Cthulhu
9,210
280
202
1,270
11,094
9,828
13
4,296
6,798
34,340
326
W
Chang'e
3,449
438
4,072
3,677
8,246
3,592
259
5,171
3,075
17,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,440
Gold Earned
20,652
142
Minions Killed
111
0
Camps Cleared
0
613,123
Distance Traveled
557,687
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,399
764
50
5
0
219,336
0
L
Rama
7,069
643
46
4
0
184,713
0
L
Ymir
6,672
607
31
3
0
184,885
1
L
Scylla
6,911
628
34
3
0
188,089
5
W
Cthulhu
8,081
735
56
5
0
216,603
0
W
Chang'e
6,960
633
36
3
0
177,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role