Player Matchup

Zeus
Zeus
Gold III
 
Zeus
Gold III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
Erntebefehl
Anhur
Gold V
Level 148
God Stats
4W - 4L
1,560 SR
Queue Stats
19W - 17L
1,539 MMR
Solo
Osiris
Osiris
Gold V
Radzek15
Osiris
Gold V
Level 121
God Stats
8W - 6L
1,629 SR
Queue Stats
87W - 100L
1,449 MMR
Solo
Janus
Janus
Gold III
Skadi Solo Main
Janus
Gold III
Level 77
God Stats
16W - 25L
1,578 SR
Queue Stats
604W - 625L
1,455 MMR
Solo
Anubis
Anubis
Gold I
spidermanbatman
Anubis
Gold I
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 37L
1,570 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 111
1,553 SR
1,503 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,463 SR
1,496 MMR
Kukulkan
Kukulkan
Gold II
 
Kukulkan
Gold II
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold IV
BigDaddyD163
Bastet
Gold IV
Level 166
God Stats
42W - 36L
1,582 SR
Queue Stats
402W - 401L
1,491 MMR
Solo
Shiva
Shiva
Silver I
CrisherASecas
Shiva
Silver I
Level 100
God Stats
0W - 3L
1,133 SR
Queue Stats
74W - 78L
1,351 MMR
Party 1
Artemis
Artemis
Gold IV
GandalfElPorros
Artemis
Gold IV
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 45L
1,542 MMR
Party 1
Ares
Ares
Gold II
Ra14
Ares
Gold II
Level 157
God Stats
8W - 12L
1,601 SR
Queue Stats
378W - 392L
1,596 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
3 / 1 / 0
6,595
600
4,447
4,856
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 3
6,436
585
4,728
5,211
1,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Radzek15
Osiris
12
0 / 1 / 2
6,603
600
6,730
8,252
5,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 0 / 4
6,159
560
5,547
6,228
2,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 1 / 5
6,894
627
5,378
7,009
3,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SusanoAgniBellona

VS

Bans
ThanatosRaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
1 / 4 / 1
5,741
522
2,690
6,255
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
11
0 / 0 / 3
5,484
499
4,905
7,094
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 2 / 0
5,650
514
2,545
9,643
4,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 0
4,849
441
3,716
6,594
1,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ares
Ra14
Ares
9
1 / 2 / 0
5,373
488
1,740
9,564
6,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
11
Kills
3
3
Deaths
11
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
1
0
3
L
Kukulkan
 
Kukulkan
1
4
1
0.38
L
Bastet
0
0
3
1.5
L
1
2
0
0.5
W
2
0
3
3.5
L
0
3
0
0
L
Ares
Ra14
Ares
1
2
0
0.5
W
Osiris
Radzek15
Osiris
0
1
2
1
W
3
0
4
5
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,830
Damage
15,596
31,556
Taken
39,150
14,933
Mitigated
16,688
10,863
Healing
10,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
4,447
627
0
1,257
4,856
1,447
0
1,023
3,833
41,857
0
L
Kukulkan
 
Kukulkan
2,690
127
0
556
6,255
1,776
0
4,706
1,227
40,389
1,465
L
Bastet
4,905
1,375
0
3,704
7,094
2,402
0
1,005
5,953
0
37,988
L
2,545
308
0
2,668
9,643
4,890
0
1,246
7,678
0
31,739
W
4,728
2,171
0
2,096
5,211
1,763
397
898
4,313
0
47,077
L
3,716
885
0
1,000
6,594
1,547
0
3,134
3,092
0
30,767
L
Ares
Ra14
Ares
1,740
36
0
2,138
9,564
6,073
0
4,129
5,043
12,786
1,144
W
Osiris
Radzek15
Osiris
6,730
2,065
0
3,606
8,252
5,912
0
37
7,685
0
45,368
W
5,547
670
0
1,581
6,228
2,113
0
882
5,346
39,509
0
W
5,378
488
0
2,323
7,009
3,698
0
1,117
5,856
67,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,687
Gold Earned
27,097
421
Minions Killed
271
0
Camps Cleared
0
1,097,403
Distance Traveled
1,082,642
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,595
600
80
7
0
218,381
4
L
Kukulkan
5,741
522
72
7
0
198,886
2
L
Bastet
5,484
499
70
6
0
252,157
0
L
Shiva
5,650
514
61
6
0
216,569
2
W
Anhur
6,436
585
88
8
0
207,891
4
L
Artemis
4,849
441
49
4
0
198,874
0
L
Ares
5,373
488
19
2
0
216,156
2
W
Osiris
6,603
600
82
7
0
219,914
3
W
Janus
6,159
560
61
6
0
221,896
0
W
Anubis
6,894
627
110
10
0
229,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role