Player Matchup

Osiris
Osiris
AMLORD
Osiris
Level 168
God Stats
4W - 3L
1,230 SR
Queue Stats
39W - 52L
1,449 Elo+
Party 1
Scylla
Scylla
CarlosAlo
Scylla
Level 146
God Stats
1W - 3L
1,180 SR
Queue Stats
20W - 29L
1,367 Elo+
Party 1
Anhur
Anhur
MoveIdiot
Anhur
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,386 Elo+
Party 1
Ymir
Ymir
RamsantiSG
Ymir
Level 26
God Stats
2W - 3L
1,213 SR
Queue Stats
34W - 37L
1,417 Elo+
Party 1
Olorun
Olorun
xErNery
Olorun
Level 175
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 24L
1,436 Elo+
Party 1
Team Averages
Level 107
1,325 SR
1,411 Elo+

VS

Team Averages
Level 131
1,468 SR
1,525 Elo+
Agni
Agni
CreepenChicken
Agni
Level 99
God Stats
1W - 1L
1,447 SR
Queue Stats
189W - 176L
1,533 Elo+
Solo
Cthulhu
Cthulhu
MonkeeMann
Cthulhu
Level 161
God Stats
11W - 17L
1,496 SR
Queue Stats
250W - 205L
1,541 Elo+
Solo
Cu Chulainn
Cu Chulainn
PePPrMiNT LARRY
Cu Chulainn
Level 124
God Stats
16W - 12L
1,544 SR
Queue Stats
203W - 202L
1,496 Elo+
Solo
Ishtar
Ishtar
edgargavino
Ishtar
Level 127
God Stats
1W - 2L
1,361 SR
Queue Stats
281W - 235L
1,521 Elo+
Solo
Hun Batz
Hun Batz
isramacam
Hun Batz
Level 146
God Stats
19W - 20L
1,489 SR
Queue Stats
203W - 201L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AMLORD
Osiris
15
3 / 0 / 4
8,468
565
10,615
14,286
10,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
CarlosAlo
Scylla
15
4 / 2 / 1
8,902
593
9,754
7,915
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anhur
MoveIdiot
Anhur
16
0 / 1 / 2
9,337
622
7,400
11,878
5,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 0 / 4
7,858
524
4,753
7,929
5,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
xErNery
Olorun
16
5 / 1 / 2
9,812
654
9,870
9,672
4,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
7,280
485
5,997
10,385
3,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
MonkeeMann
Cthulhu
14
2 / 4 / 0
8,118
541
7,042
14,773
12,386
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
PePPrMiNT LARRY
Cu Chulainn
14
1 / 3 / 0
8,412
561
9,013
15,237
11,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
15
1 / 3 / 0
8,535
569
7,754
10,947
4,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
isramacam
Hun Batz
14
0 / 1 / 2
7,375
492
3,274
12,552
4,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
15
Kills
4
4
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Osiris
AMLORD
Osiris
3
0
4
5
W
Scylla
CarlosAlo
Scylla
4
2
1
2.25
L
0
4
2
0.25
L
Cthulhu
MonkeeMann
Cthulhu
2
4
0
0.5
W
Anhur
MoveIdiot
Anhur
0
1
2
1
L
Cu Chulainn
PePPrMiNT LARRY
Cu Chulainn
1
3
0
0.33
W
3
0
4
5
L
Ishtar
1
3
0
0.33
L
Hun Batz
isramacam
Hun Batz
0
1
2
1
W
Olorun
xErNery
Olorun
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,392
Damage
33,080
51,680
Taken
63,894
28,804
Mitigated
36,916
21,399
Healing
15,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
AMLORD
Osiris
10,615
3,711
0
9,455
14,286
10,019
0
3,167
11,119
0
68,347
W
Scylla
CarlosAlo
Scylla
9,754
1,930
0
955
7,915
3,412
148
5,548
2,367
61,238
1,597
L
5,997
35
0
875
10,385
3,505
0
5,540
4,471
49,809
142
L
Cthulhu
MonkeeMann
Cthulhu
7,042
664
68
1,190
14,773
12,386
0
7,329
7,260
43,114
564
W
Anhur
MoveIdiot
Anhur
7,400
3,804
0
5,645
11,878
5,393
0
798
11,080
0
76,033
L
Cu Chulainn
PePPrMiNT LARRY
Cu Chulainn
9,013
727
0
3,899
15,237
11,365
213
917
14,320
9,541
58,876
W
4,753
1,651
0
2,216
7,929
5,578
0
2,479
5,450
19,915
356
L
Ishtar
7,754
4,629
0
4,187
10,947
4,900
52
7,057
3,890
0
74,389
L
Hun Batz
isramacam
Hun Batz
3,274
248
0
5,171
12,552
4,760
0
2,476
9,960
0
68,852
W
Olorun
xErNery
Olorun
9,870
6,600
60
3,068
9,672
4,402
989
2,236
7,436
80,840
6,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,377
Gold Earned
39,720
540
Minions Killed
492
0
Camps Cleared
0
1,508,430
Distance Traveled
1,519,457
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,468
565
106
7
0
376,424
0
W
Scylla
8,902
593
113
8
0
253,233
1
L
Agni
7,280
485
82
5
0
313,641
0
L
Cthulhu
8,118
541
55
4
0
307,653
0
W
Anhur
9,337
622
148
10
0
269,985
2
L
Cu Chulainn
8,412
561
117
8
0
281,720
1
W
Ymir
7,858
524
31
2
0
332,170
0
L
Ishtar
8,535
569
128
9
0
285,844
1
L
Hun Batz
7,375
492
110
7
0
330,599
5
W
Olorun
9,812
654
142
9
0
276,618
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role