Player Matchup

Bakasura
Bakasura
PR0 CATALYST
Bakasura
Level 142
God Stats
1W - 2L
1,489 SR
Queue Stats
35W - 27L
1,586 Elo+
Solo
Charon
Charon
SlopingTomcat0
Charon
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,683 Elo+
Party 1
Jormungandr
Jormungandr
eaRRNN
Jormungandr
Level 93
God Stats
4W - 2L
1,765 SR
Queue Stats
180W - 171L
1,549 Elo+
Solo
Ullr
Ullr
mgdarrion
Ullr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,820 Elo+
Party 1
Janus
Janus
poejoe4536
Janus
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Team Averages
Level 127
1,551 SR
1,628 Elo+

VS

Team Averages
Level 142
1,548 SR
1,504 Elo+
Chernobog
Chernobog
 
Chernobog
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Relintlez
Cu Chulainn
Level 148
God Stats
4W - 1L
1,698 SR
Queue Stats
82W - 78L
1,525 Elo+
Solo
Da Ji
Da Ji
Ticao sd
Da Ji
Level 125
God Stats
8W - 5L
1,509 SR
Queue Stats
106W - 95L
1,523 Elo+
Solo
Sylvanus
Sylvanus
doubl3d3uce22
Sylvanus
Level 164
God Stats
173W - 173L
1,533 SR
Queue Stats
669W - 729L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
PR0 CATALYST
Bakasura
13
5 / 2 / 2
6,961
580
7,356
12,933
5,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 5 / 3
6,110
509
2,638
14,036
8,190
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr
eaRRNN
Jormungandr
11
0 / 7 / 0
6,233
519
3,418
14,655
12,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
11
0 / 3 / 4
6,178
515
2,524
8,258
3,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
11
1 / 3 / 1
6,028
502
5,299
7,805
2,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
13
5 / 0 / 4
8,068
672
5,240
3,891
1,651
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
 
Hera
12
1 / 2 / 2
7,274
606
6,429
6,519
2,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Relintlez
Cu Chulainn
14
7 / 0 / 3
8,921
743
11,527
12,322
10,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
Ticao sd
Da Ji
12
2 / 4 / 6
6,989
582
5,658
11,968
4,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sylvanus
doubl3d3uce22
Sylvanus
12
5 / 1 / 6
7,345
612
8,051
9,375
4,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
7
Kills
20
20
Deaths
7
10
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
5
0
4
7
W
Hera
 
Hera
1
2
2
1
L
Bakasura
PR0 CATALYST
Bakasura
5
2
2
3
W
Cu Chulainn
Relintlez
Cu Chulainn
7
0
3
8.5
L
1
5
3
0.5
W
Da Ji
Ticao sd
Da Ji
2
4
6
1.25
W
Sylvanus
doubl3d3uce22
Sylvanus
5
1
6
8
L
Jormungandr
eaRRNN
Jormungandr
0
7
0
0
L
Ullr
0
3
4
0.67
L
Janus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,235
Damage
36,905
57,687
Taken
44,075
31,534
Mitigated
23,434
13,042
Healing
15,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
5,240
2,994
0
1,892
3,891
1,651
261
680
3,211
0
54,485
W
Hera
 
Hera
6,429
1,709
112
1,671
6,519
2,264
0
1,953
3,791
52,742
0
L
Bakasura
PR0 CATALYST
Bakasura
7,356
4,812
0
3,122
12,933
5,597
0
5,362
7,339
0
38,665
W
Cu Chulainn
Relintlez
Cu Chulainn
11,527
3,021
0
2,635
12,322
10,733
11
3,714
8,528
2,550
73,563
L
2,638
262
1,084
2,056
14,036
8,190
0
3,997
9,892
16,486
1,394
W
Da Ji
Ticao sd
Da Ji
5,658
1,807
74
4,156
11,968
4,433
0
1,896
9,031
0
41,256
W
Sylvanus
doubl3d3uce22
Sylvanus
8,051
2,231
1,261
3,228
9,375
4,353
683
2,062
6,753
40,026
11,755
L
Jormungandr
eaRRNN
Jormungandr
3,418
1,173
0
4,235
14,655
12,049
0
459
14,196
51,335
180
L
Ullr
2,524
504
0
1,293
8,258
3,022
0
1,927
6,331
0
45,481
L
Janus
5,299
316
0
1,252
7,805
2,676
0
2,292
5,313
40,112
860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,510
Gold Earned
38,597
350
Minions Killed
450
0
Camps Cleared
0
1,272,978
Distance Traveled
1,243,093
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,068
672
89
7
0
275,944
1
W
Hera
7,274
606
106
9
0
246,124
2
L
Bakasura
6,961
580
76
6
0
308,512
0
W
Cu Chulainn
8,921
743
126
11
0
242,210
0
L
Charon
6,110
509
28
2
0
264,469
0
W
Da Ji
6,989
582
63
5
0
245,387
0
W
Sylvanus
7,345
612
66
6
0
233,428
7
L
Jormungandr
6,233
519
92
8
0
206,336
0
L
Ullr
6,178
515
76
6
0
238,514
0
L
Janus
6,028
502
78
7
0
255,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role