Player Matchup

Danzaburou
Danzaburou
BORN TO STEP
Danzaburou
Level 45
God Stats
19W - 17L
1,502 SR
Queue Stats
26W - 26L
1,406 Elo+
Solo
Surtr
Surtr
Cocostarfish2020
Surtr
Level 5
God Stats
0W - 7L
1,139 SR
Queue Stats
1W - 12L
984 Elo+
Party 1
Lancelot
Lancelot
PapaSmurf699631
Lancelot
Level 48
God Stats
14W - 17L
1,353 SR
Queue Stats
48W - 64L
1,281 Elo+
Party 1
Team Averages
Level 33
1,331 SR
1,224 Elo+

VS

Team Averages
Level 75
1,503 SR
1,410 Elo+
Hachiman
Hachiman
 
Hachiman
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Scape Dinasty
Sun Wukong
Level 88
God Stats
4W - 0L
1,515 SR
Queue Stats
28W - 39L
1,353 Elo+
Solo
Nu Wa
Nu Wa
Xx_JamieNTori092
Nu Wa
Level 89
God Stats
370W - 401L
1,494 SR
Queue Stats
426W - 506L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BORN TO STEP
Danzaburou
13
2 / 3 / 1
7,580
689
8,125
10,543
4,040
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 4 / 2
7,253
659
5,960
12,833
11,164
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
11
0 / 9 / 2
6,755
614
10,103
14,653
5,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
3 / 3 / 8
8,232
748
8,071
9,435
3,593
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Scape Dinasty
Sun Wukong
14
9 / 1 / 6
9,588
872
11,966
11,761
13,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 0 / 10
8,228
748
14,091
11,464
6,052
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
4
Kills
16
16
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
3
3
8
2.33
L
Danzaburou
BORN TO STEP
Danzaburou
2
3
1
0.83
L
2
4
2
0.75
L
Lancelot
0
9
2
0.11
W
Sun Wukong
Scape Dinasty
Sun Wukong
9
1
6
12
W
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,188
Damage
34,128
38,029
Taken
32,660
21,126
Mitigated
23,215
4,352
Healing
7,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
8,071
5,796
0
1,480
9,435
3,593
29
239
9,115
0
31,319
L
Danzaburou
BORN TO STEP
Danzaburou
8,125
3,337
0
1,604
10,543
4,040
0
4,474
5,800
0
36,697
L
5,960
2,293
0
791
12,833
11,164
0
5,025
7,463
1,006
17,421
L
Lancelot
10,103
2,364
0
1,957
14,653
5,922
0
4,490
9,641
0
37,123
W
Sun Wukong
Scape Dinasty
Sun Wukong
11,966
2,623
235
1,507
11,761
13,570
248
325
11,371
0
31,077
W
14,091
7,384
268
3,744
11,464
6,052
16
276
11,188
27,910
616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,588
Gold Earned
26,048
118
Minions Killed
130
0
Camps Cleared
0
529,006
Distance Traveled
564,879
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,232
748
58
5
0
170,930
0
L
Danzaburou
7,580
689
56
5
0
177,091
0
L
Surtr
7,253
659
16
1
0
171,704
0
L
Lancelot
6,755
614
46
4
0
180,211
0
W
Sun Wukong
9,588
872
50
5
0
199,698
0
W
Nu Wa
8,228
748
22
2
0
194,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role