Player Matchup

Xing Tian
Xing Tian
Silver I
ASDR7
Xing Tian
Silver I
Level 103
God Stats
59W - 45L
1,620 SR
Queue Stats
561W - 602L
1,292 MMR
Solo
Fenrir
Fenrir
Gold V
MurokayBR
Fenrir
Gold V
Level 173
God Stats
7W - 14L
1,617 SR
Queue Stats
149W - 147L
1,214 MMR
Solo
Merlin
Merlin
Bronze IV
vTwizzl
Merlin
Bronze IV
Level 65
God Stats
0W - 1L
1,407 SR
Queue Stats
3W - 11L
1,275 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,548 SR
1,260 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,486 SR
1,341 MMR
Freya
Freya
Silver II
domodekoracion
Freya
Silver II
Level 133
God Stats
3W - 1L
1,500 SR
Queue Stats
82W - 103L
1,275 MMR
Solo
Vamana
Vamana
Silver I
oAkame-_-
Vamana
Silver I
Level 88
God Stats
5W - 4L
1,416 SR
Queue Stats
196W - 204L
1,303 MMR
Party 1
Jormungandr
Jormungandr
Gold IV
oYuno-_-
Jormungandr
Gold IV
Level 68
God Stats
16W - 19L
1,543 SR
Queue Stats
209W - 214L
1,446 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ASDR7
Xing Tian
16
3 / 4 / 3
9,882
659
11,710
32,247
28,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
MurokayBR
Fenrir
13
2 / 6 / 2
9,406
627
9,508
18,487
12,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
vTwizzl
Merlin
16
1 / 3 / 6
10,067
671
9,726
9,449
4,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
Ne ZhaKuzenboAchillesShivaAwilix

VS

Bans
Hou YiBaron SamediKukulkanAgniHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 8
10,909
727
12,782
14,192
6,559
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Vamana
oAkame-_-
Vamana
17
6 / 2 / 6
11,724
782
18,081
14,458
14,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
oYuno-_-
Jormungandr
17
5 / 2 / 7
12,203
814
21,173
19,873
17,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
6
Kills
13
13
Deaths
8
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
ASDR7
Xing Tian
3
4
3
1.13
L
Fenrir
MurokayBR
Fenrir
2
6
2
0.5
W
2
4
8
1.5
W
Vamana
oAkame-_-
Vamana
6
2
6
4.5
W
Jormungandr
oYuno-_-
Jormungandr
5
2
7
4.25
L
Merlin
vTwizzl
Merlin
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,944
Damage
52,036
60,183
Taken
48,523
44,893
Mitigated
38,127
14,066
Healing
9,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
ASDR7
Xing Tian
11,710
977
0
10,159
32,247
28,649
0
14,708
15,818
29,657
1,694
L
Fenrir
MurokayBR
Fenrir
9,508
1,287
0
3,434
18,487
12,050
472
9,869
7,565
370
32,636
W
12,782
4,119
0
3,905
14,192
6,559
759
5,915
8,277
39,589
2,176
W
Vamana
oAkame-_-
Vamana
18,081
7,438
0
2,509
14,458
14,015
1,371
5,577
8,881
0
54,225
W
Jormungandr
oYuno-_-
Jormungandr
21,173
4,219
0
3,210
19,873
17,553
649
9,713
10,160
49,175
3,174
L
Merlin
vTwizzl
Merlin
9,726
649
92
381
9,449
4,194
0
5,154
3,510
43,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,355
Gold Earned
34,836
129
Minions Killed
191
0
Camps Cleared
0
853,096
Distance Traveled
814,316
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,882
659
39
3
0
298,294
2
L
Fenrir
9,406
627
39
3
0
289,108
3
W
Freya
10,909
727
62
4
0
252,481
0
W
Vamana
11,724
782
63
4
0
276,929
0
W
Jormungandr
12,203
814
66
4
0
284,906
3
L
Merlin
10,067
671
51
3
0
265,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role