Player Matchup

Hun Batz
Hun Batz
Desolateking427
Hun Batz
Level 85
God Stats
2W - 0L
1,746 SR
Queue Stats
149W - 144L
1,464 Elo+
Solo
Arachne
Arachne
GODSUPREME-1
Arachne
Level 129
God Stats
2W - 3L
1,281 SR
Queue Stats
184W - 189L
1,423 Elo+
Solo
Ishtar
Ishtar
INbigDawg
Ishtar
Level 145
God Stats
3W - 3L
1,073 SR
Queue Stats
269W - 264L
1,420 Elo+
Solo
Jormungandr
Jormungandr
PerseusParker
Jormungandr
Level 105
God Stats
2W - 1L
1,534 SR
Queue Stats
254W - 282L
1,429 Elo+
Solo
Raijin
Raijin
ciegote30
Raijin
Level 69
God Stats
1W - 3L
1,198 SR
Queue Stats
88W - 95L
1,393 Elo+
Solo
Team Averages
Level 107
1,366 SR
1,426 Elo+

VS

Team Averages
Level 85
1,409 SR
1,389 Elo+
He Bo
He Bo
Dulff1025
He Bo
Level 65
God Stats
0W - 1L
1,234 SR
Queue Stats
56W - 88L
1,364 Elo+
Solo
Hera
Hera
Fangkiller504
Hera
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 38L
1,356 Elo+
Solo
Ishtar
Ishtar
ImSoAwwUrSoEww
Ishtar
Level 53
God Stats
1W - 3L
1,310 SR
Queue Stats
303W - 326L
1,399 Elo+
Solo
Janus
Janus
ManoCoquis
Janus
Level 141
God Stats
14W - 10L
1,500 SR
Queue Stats
560W - 586L
1,439 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SuperDouchy
Morgan Le Fay
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 165L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
8 / 1 / 1
8,377
931
8,918
7,451
4,254
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
GODSUPREME-1
Arachne
12
1 / 2 / 5
6,819
758
3,647
6,719
4,211
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
INbigDawg
Ishtar
14
0 / 2 / 5
7,311
812
6,366
7,049
3,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
PerseusParker
Jormungandr
14
3 / 2 / 8
8,038
893
5,787
8,397
8,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
ciegote30
Raijin
12
2 / 1 / 4
6,935
771
2,797
5,153
2,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dulff1025
He Bo
8
0 / 1 / 1
5,811
646
1,180
2,172
657
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 4
7,210
801
5,767
5,967
5,411
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
2 / 3 / 4
7,715
857
8,408
6,727
2,963
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Janus
13
3 / 3 / 4
7,305
812
5,129
7,049
2,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
SuperDouchy
Morgan Le Fay
12
2 / 5 / 3
7,103
789
5,429
7,932
3,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
14
Kills
8
8
Deaths
14
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
8
1
1
8.5
L
He Bo
Dulff1025
He Bo
0
1
1
0.5
L
1
2
4
1.5
W
Arachne
GODSUPREME-1
Arachne
1
2
5
1.75
W
Ishtar
INbigDawg
Ishtar
0
2
5
1.25
L
2
3
4
1.33
L
Janus
3
3
4
1.67
W
Jormungandr
PerseusParker
Jormungandr
3
2
8
3.5
L
Morgan Le Fay
SuperDouchy
Morgan Le Fay
2
5
3
0.7
W
Raijin
ciegote30
Raijin
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,515
Damage
25,913
34,769
Taken
29,847
22,664
Mitigated
14,994
11,206
Healing
7,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
8,918
804
1,911
1,720
7,451
4,254
0
3,383
4,068
0
19,536
L
He Bo
Dulff1025
He Bo
1,180
227
34
74
2,172
657
0
704
1,468
3,097
0
L
5,767
1,338
111
1,886
5,967
5,411
0
2,281
3,686
14,071
804
W
Arachne
GODSUPREME-1
Arachne
3,647
2,055
1,259
2,084
6,719
4,211
10
2,547
4,172
0
6,314
W
Ishtar
INbigDawg
Ishtar
6,366
3,411
1,099
725
7,049
3,465
0
3,111
3,938
0
18,489
L
8,408
4,033
332
707
6,727
2,963
0
2,294
4,433
0
21,172
L
Janus
5,129
408
1,003
2,179
7,049
2,595
0
1,865
5,184
16,561
0
W
Jormungandr
PerseusParker
Jormungandr
5,787
1,377
0
0
8,397
8,496
12
4,063
4,334
16,780
1,833
L
Morgan Le Fay
SuperDouchy
Morgan Le Fay
5,429
717
390
431
7,932
3,368
0
1,056
6,876
11,896
512
W
Raijin
ciegote30
Raijin
2,797
192
1,144
1,264
5,153
2,238
27
3,770
1,383
7,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,480
Gold Earned
35,144
83
Minions Killed
108
0
Camps Cleared
0
880,747
Distance Traveled
689,190
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,377
931
21
2
0
194,902
0
L
He Bo
5,811
646
6
1
0
61,120
0
L
Hera
7,210
801
29
3
0
155,918
0
W
Arachne
6,819
758
5
1
0
209,639
0
W
Ishtar
7,311
812
27
3
0
164,992
0
L
Ishtar
7,715
857
39
4
0
148,892
0
L
Janus
7,305
812
18
2
0
165,551
0
W
Jormungandr
8,038
893
25
3
0
171,677
0
L
Morgan Le Fay
7,103
789
16
2
0
157,709
0
W
Raijin
6,935
771
5
1
0
139,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role