Player Matchup

Cthulhu
Cthulhu
ArmedDegree3041
Cthulhu
Level 25
God Stats
2W - 4L
1,261 SR
Queue Stats
2W - 4L
1,188 Elo+
Party 1
Ao Kuang
Ao Kuang
Beachbunch
Ao Kuang
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Sol
Sol
PJE GOD OF WAR
Sol
Level 17
God Stats
0W - 3L
1,159 SR
Queue Stats
2W - 4L
1,188 Elo+
Party 1
Ra
Ra
TigerNinja5698
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
dare devil 9898
Sun Wukong
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,188 Elo+
Party 1
Team Averages
Level 37
1,384 SR
1,313 Elo+

VS

Team Averages
Level 82
1,490 SR
1,461 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
LinkedToaster50
Pele
Level 99
God Stats
6W - 3L
1,509 SR
Queue Stats
56W - 58L
1,461 Elo+
Party 2
Cernunnos
Cernunnos
ROK INTENSITYz
Cernunnos
Level 38
God Stats
5W - 9L
1,430 SR
Queue Stats
124W - 123L
1,456 Elo+
Solo
Aphrodite
Aphrodite
TAYO Gameryt
Aphrodite
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
125W - 123L
1,445 Elo+
Party 2
Janus
Janus
tenshi_no_sama11
Janus
Level 60
God Stats
9W - 9L
1,509 SR
Queue Stats
16W - 15L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
4,876
443
3,500
9,085
4,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Beachbunch
Ao Kuang
8
4 / 1 / 0
5,608
510
5,677
6,872
2,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 5 / 1
5,326
484
1,536
8,273
2,372
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

8
1 / 6 / 1
4,941
449
3,398
6,270
2,078
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
dare devil 9898
Sun Wukong
8
0 / 4 / 2
4,704
428
4,570
8,342
5,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
6 / 0 / 0
6,825
620
6,552
10,944
5,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 2 / 1
6,168
561
3,285
9,672
4,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
ROK INTENSITYz
Cernunnos
11
5 / 2 / 4
6,398
582
7,781
8,232
3,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
TAYO Gameryt
Aphrodite
11
2 / 0 / 7
6,534
594
2,935
10,022
6,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
6 / 1 / 2
7,558
687
6,762
4,691
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
22
22
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
6
0
0
6
L
0
6
0
0
L
Ao Kuang
Beachbunch
Ao Kuang
4
1
0
4
W
3
2
1
1.75
L
0
5
1
0.1
W
Cernunnos
ROK INTENSITYz
Cernunnos
5
2
4
3.5
W
Aphrodite
TAYO Gameryt
Aphrodite
2
0
7
5.5
L
1
6
1
0.25
L
Sun Wukong
dare devil 9898
Sun Wukong
0
4
2
0.25
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,681
Damage
27,315
38,842
Taken
43,561
17,144
Mitigated
21,117
6,596
Healing
20,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
6,552
3,663
0
7,488
10,944
5,195
0
2,951
7,444
0
38,392
L
3,500
899
0
866
9,085
4,728
0
201
8,884
20,392
0
L
Ao Kuang
Beachbunch
Ao Kuang
5,677
1,929
0
868
6,872
2,496
0
1,284
5,516
27,706
1,942
W
3,285
1,006
0
1,942
9,672
4,079
0
3,897
5,775
0
47,357
L
1,536
884
30
2,098
8,273
2,372
394
4,807
2,944
25,726
0
W
Cernunnos
ROK INTENSITYz
Cernunnos
7,781
4,255
0
2,884
8,232
3,337
744
1,368
6,671
0
42,202
W
Aphrodite
TAYO Gameryt
Aphrodite
2,935
502
1,904
6,148
10,022
6,722
148
2,366
7,128
28,181
0
L
3,398
757
120
61
6,270
2,078
0
1,602
4,668
22,901
0
L
Sun Wukong
dare devil 9898
Sun Wukong
4,570
986
126
2,427
8,342
5,470
0
1,098
7,244
0
19,628
W
6,762
211
0
162
4,691
1,784
156
2,828
1,863
45,426
655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,455
Gold Earned
33,483
180
Minions Killed
293
0
Camps Cleared
0
1,073,927
Distance Traveled
1,157,573
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,825
620
51
5
0
250,008
0
L
Cthulhu
4,876
443
27
2
0
218,841
0
L
Ao Kuang
5,608
510
53
5
0
227,630
0
W
Pele
6,168
561
64
6
0
253,456
0
L
Sol
5,326
484
44
4
0
204,547
0
W
Cernunnos
6,398
582
56
5
0
195,737
0
W
Aphrodite
6,534
594
35
3
0
212,300
1
L
Ra
4,941
449
24
2
0
204,852
0
L
Sun Wukong
4,704
428
32
3
0
218,057
0
W
Janus
7,558
687
87
8
0
246,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role