Player Matchup

Achilles
Achilles
Gold IV
DeLaRosaBJJ
Achilles
Gold IV
Level 107
God Stats
10W - 16L
1,390 SR
Queue Stats
103W - 101L
1,397 MMR
Party 1
Merlin
Merlin
Gold IV
Dementer_RD
Merlin
Gold IV
Level 128
God Stats
16W - 13L
1,612 SR
Queue Stats
134W - 135L
1,463 MMR
Solo
Heimdallr
Heimdallr
Platinum V
TheHGustav2
Heimdallr
Platinum V
Level 100
God Stats
5W - 4L
1,655 SR
Queue Stats
136W - 131L
1,462 MMR
Solo
Fenrir
Fenrir
Gold III
ghoultillmay
Fenrir
Gold III
Level 120
God Stats
12W - 9L
1,540 SR
Queue Stats
228W - 244L
1,482 MMR
Party 1
Sobek
Sobek
Gold III
lvinal
Sobek
Gold III
Level 123
God Stats
8W - 5L
1,579 SR
Queue Stats
202W - 197L
1,446 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,555 SR
1,450 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 108
1,534 SR
1,453 MMR
Osiris
Osiris
Gold V
ABAFORGGSTRIVE
Osiris
Gold V
Level 67
God Stats
2W - 3L
1,312 SR
Queue Stats
34W - 37L
1,469 MMR
Solo
Izanami
Izanami
Gold IV
CristoferCB14
Izanami
Gold IV
Level 154
God Stats
8W - 5L
1,625 SR
Queue Stats
265W - 252L
1,438 MMR
Solo
Aphrodite
Aphrodite
Gold III
PersonallyGxfted
Aphrodite
Gold III
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 63L
1,439 MMR
Solo
Mercury
Mercury
Gold IV
iTaikx
Mercury
Gold IV
Level 178
God Stats
19W - 20L
1,575 SR
Queue Stats
234W - 241L
1,457 MMR
Solo
Thoth
Thoth
Gold I
niroza
Thoth
Gold I
Level 86
God Stats
25W - 13L
1,658 SR
Queue Stats
110W - 97L
1,461 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DeLaRosaBJJ
Achilles
15
0 / 3 / 0
8,193
512
9,930
22,572
24,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Merlin
14
1 / 2 / 1
8,281
518
6,257
7,002
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
TheHGustav2
Heimdallr
16
2 / 2 / 1
9,147
572
12,933
13,325
6,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
13
2 / 4 / 2
7,989
499
5,975
15,805
7,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
lvinal
Sobek
12
0 / 3 / 2
7,354
460
3,324
15,360
14,958
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ThorAgniBake KujiraZhong KuiBacchus

VS

Bans
AthenaThanatosAwilixKukulkanBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 2
10,298
644
15,840
17,064
16,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
16
1 / 1 / 2
9,348
584
6,974
12,530
5,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Aphrodite
12
0 / 1 / 4
7,595
475
3,284
10,636
8,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
iTaikx
Mercury
17
7 / 1 / 4
9,987
624
14,215
15,942
8,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thoth
niroza
Thoth
15
1 / 1 / 2
9,007
563
10,204
6,273
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
5
Kills
14
14
Deaths
5
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
W
Izanami
1
1
2
2
L
Achilles
DeLaRosaBJJ
Achilles
0
3
0
0
L
Merlin
1
2
1
0.75
W
Aphrodite
0
1
4
2
L
Heimdallr
TheHGustav2
Heimdallr
2
2
1
1.25
L
Fenrir
2
4
2
0.75
W
Mercury
iTaikx
Mercury
7
1
4
9
L
Sobek
lvinal
Sobek
0
3
2
0.33
W
Thoth
niroza
Thoth
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,419
Damage
50,517
74,064
Taken
62,445
55,564
Mitigated
40,370
24,451
Healing
28,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,840
6,753
0
10,067
17,064
16,491
325
391
16,673
0
89,647
W
Izanami
6,974
5,948
0
4,135
12,530
5,357
384
590
11,940
0
86,356
L
Achilles
DeLaRosaBJJ
Achilles
9,930
2,337
0
7,313
22,572
24,565
0
911
21,621
0
69,603
L
Merlin
6,257
80
0
250
7,002
2,560
0
4,325
2,062
75,309
217
W
Aphrodite
3,284
497
3,214
5,737
10,636
8,031
12
4,591
6,045
25,357
0
L
Heimdallr
TheHGustav2
Heimdallr
12,933
5,549
0
5,311
13,325
6,228
127
253
13,072
0
96,540
L
Fenrir
5,975
1,405
0
6,279
15,805
7,253
0
1,832
13,789
0
51,970
W
Mercury
iTaikx
Mercury
14,215
6,828
0
3,417
15,942
8,062
602
967
14,975
0
96,503
L
Sobek
lvinal
Sobek
3,324
338
130
5,168
15,360
14,958
0
4,934
10,032
22,833
0
W
Thoth
niroza
Thoth
10,204
354
0
1,450
6,273
2,429
356
3,037
3,236
79,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,964
Gold Earned
46,235
501
Minions Killed
619
0
Camps Cleared
0
1,610,890
Distance Traveled
1,819,148
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,298
644
134
8
0
338,745
5
W
Izanami
9,348
584
157
10
0
346,388
3
L
Achilles
8,193
512
110
7
0
293,564
0
L
Merlin
8,281
518
138
9
0
325,482
3
W
Aphrodite
7,595
475
37
2
0
330,647
1
L
Heimdallr
9,147
572
150
9
0
275,150
2
L
Fenrir
7,989
499
76
5
0
362,259
6
W
Mercury
9,987
624
131
8
0
469,675
5
L
Sobek
7,354
460
27
2
0
354,435
5
W
Thoth
9,007
563
160
10
0
333,693
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role