Player Matchup

Merlin
Merlin
 
Merlin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Bettiux
Skadi
Level 66
God Stats
35W - 32L
1,547 SR
Queue Stats
190W - 168L
1,486 Elo+
Solo
King Arthur
King Arthur
BrickTheSiren8u
King Arthur
Level 124
God Stats
1W - 2L
1,746 SR
Queue Stats
285W - 264L
1,453 Elo+
Party 1
Sylvanus
Sylvanus
EvG Rogue
Sylvanus
Level 145
God Stats
10W - 9L
1,332 SR
Queue Stats
449W - 400L
1,512 Elo+
Party 1
Charybdis
Charybdis
SetoKaiba666lol
Charybdis
Level 152
God Stats
8W - 2L
1,974 SR
Queue Stats
586W - 510L
1,504 Elo+
Party 1
Team Averages
Level 126
1,620 SR
1,491 Elo+

VS

Team Averages
Level 75
1,626 SR
1,502 Elo+
Skadi
Skadi
FriskyFidel
Skadi
Level 67
God Stats
7W - 2L
1,734 SR
Queue Stats
128W - 124L
1,514 Elo+
Party 3
Sol
Sol
Gergg
Sol
Level 51
God Stats
3W - 0L
1,775 SR
Queue Stats
45W - 36L
1,482 Elo+
Party 2
Cthulhu
Cthulhu
Nightmarepet
Cthulhu
Level 86
God Stats
8W - 5L
1,624 SR
Queue Stats
123W - 112L
1,495 Elo+
Party 3
Fenrir
Fenrir
Shisui459227
Fenrir
Level 104
God Stats
3W - 0L
1,500 SR
Queue Stats
24W - 23L
1,507 Elo+
Solo
Apollo
Apollo
iVulkaan
Apollo
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 66L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 2 / 1
5,381
489
3,863
6,078
2,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Bettiux
Skadi
8
0 / 4 / 1
4,955
450
4,677
8,535
2,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
BrickTheSiren8u
King Arthur
10
1 / 3 / 0
5,231
476
4,128
10,789
5,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
EvG Rogue
Sylvanus
9
1 / 3 / 1
5,116
465
3,195
10,349
6,120
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
SetoKaiba666lol
Charybdis
12
3 / 3 / 1
6,913
628
5,389
7,197
2,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 6
6,800
618
6,459
9,008
3,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sol
Gergg
Sol
12
1 / 0 / 3
6,667
606
2,828
5,286
1,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Nightmarepet
Cthulhu
10
2 / 0 / 3
6,378
580
5,989
5,719
4,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
12
9 / 1 / 4
7,709
701
7,975
10,646
4,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
iVulkaan
Apollo
13
2 / 1 / 2
7,981
726
5,931
6,726
2,387
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
5
Kills
15
15
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
1
0.25
L
Skadi
Bettiux
Skadi
0
4
1
0.13
L
King Arthur
BrickTheSiren8u
King Arthur
1
3
0
0.33
L
Sylvanus
EvG Rogue
Sylvanus
1
3
1
0.5
W
1
3
6
1.33
W
Sol
Gergg
Sol
1
0
3
2.5
W
Cthulhu
Nightmarepet
Cthulhu
2
0
3
3.5
L
Charybdis
SetoKaiba666lol
Charybdis
3
3
1
1.17
W
Fenrir
9
1
4
11
W
Apollo
iVulkaan
Apollo
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,252
Damage
29,182
42,948
Taken
37,385
19,189
Mitigated
15,824
7,886
Healing
14,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,863
99
0
1,155
6,078
2,308
0
1,660
4,418
36,988
968
L
Skadi
Bettiux
Skadi
4,677
1,816
0
1,086
8,535
2,553
0
1,710
6,825
0
28,811
L
King Arthur
BrickTheSiren8u
King Arthur
4,128
308
0
797
10,789
5,677
0
0
10,789
0
28,423
L
Sylvanus
EvG Rogue
Sylvanus
3,195
1,064
348
1,596
10,349
6,120
0
2,839
7,510
19,147
526
W
6,459
2,957
0
2,240
9,008
3,125
1,269
1,512
7,496
0
53,673
W
Sol
Gergg
Sol
2,828
1,213
0
2,247
5,286
1,662
433
2,491
2,439
35,339
5,492
W
Cthulhu
Nightmarepet
Cthulhu
5,989
170
266
1,428
5,719
4,435
216
1,850
3,783
23,336
1,005
L
Charybdis
SetoKaiba666lol
Charybdis
5,389
3,350
0
2,904
7,197
2,531
774
1,649
5,548
0
57,135
W
Fenrir
7,975
2,507
0
5,038
10,646
4,215
0
374
10,198
0
46,721
W
Apollo
iVulkaan
Apollo
5,931
3,570
0
3,779
6,726
2,387
761
0
6,726
0
66,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,596
Gold Earned
35,535
277
Minions Killed
388
0
Camps Cleared
0
994,116
Distance Traveled
1,123,697
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,381
489
67
6
0
197,166
0
L
Skadi
4,955
450
48
4
0
213,082
0
L
King Arthur
5,231
476
35
3
0
217,194
0
L
Sylvanus
5,116
465
40
4
0
179,545
2
W
Skadi
6,800
618
94
9
0
205,724
0
W
Sol
6,667
606
70
6
0
204,107
4
W
Cthulhu
6,378
580
40
4
0
269,661
0
L
Charybdis
6,913
628
87
8
0
187,129
0
W
Fenrir
7,709
701
67
6
0
256,800
0
W
Apollo
7,981
726
117
11
0
187,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role