Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BuckskinRex7758
Izanami
Level 103
God Stats
15W - 22L
1,334 SR
Queue Stats
741W - 771L
1,473 Elo+
Solo
Chaac
Chaac
ImCurrentlyHard
Chaac
Level 68
God Stats
1W - 1L
1,682 SR
Queue Stats
30W - 24L
1,587 Elo+
Party 1
Hachiman
Hachiman
MrCommander765
Hachiman
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,515 Elo+
Party 1
Ishtar
Ishtar
NoOneQuinn
Ishtar
Level 148
God Stats
0W - 1L
1,733 SR
Queue Stats
29W - 22L
1,593 Elo+
Party 1
Team Averages
Level 84
1,550 SR
1,533 Elo+

VS

Team Averages
Level 124
1,457 SR
1,483 Elo+
Nu Wa
Nu Wa
BLueFace_187
Nu Wa
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,262 Elo+
Party 2
Odin
Odin
MicrobicFool79
Odin
Level 107
God Stats
1W - 1L
1,292 SR
Queue Stats
160W - 170L
1,479 Elo+
Solo
Osiris
Osiris
jamba xurupita
Osiris
Level 155
God Stats
6W - 12L
1,582 SR
Queue Stats
473W - 490L
1,538 Elo+
Solo
Scylla
Scylla
offIimits
Scylla
Level 106
God Stats
13W - 8L
1,411 SR
Queue Stats
757W - 780L
1,429 Elo+
Solo
Chaac
Chaac
xSchruteFarms
Chaac
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
32W - 31L
1,706 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
0 / 2 / 1
4,483
897
685
3,529
1,474
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 2 / 2
4,933
987
3,157
4,999
2,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 2 / 1
5,558
1,112
8,309
5,683
4,141
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
8
0 / 2 / 1
4,645
929
1,381
3,780
1,444
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
NoOneQuinn
Ishtar
9
1 / 2 / 1
5,021
1,004
2,646
4,433
1,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
5,632
1,126
3,473
3,294
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 1 / 5
5,441
1,088
2,190
4,141
4,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 0 / 4
5,819
1,164
3,889
5,315
6,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
offIimits
Scylla
11
4 / 1 / 3
6,100
1,220
4,007
2,893
900
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 0 / 4
6,596
1,319
7,156
5,531
5,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
3
Kills
10
10
Deaths
3
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
2
1
0.25
W
1
1
2
2
L
0
2
2
0.5
L
2
2
1
1.25
W
0
1
5
2.5
L
Hachiman
0
2
1
0.25
L
Ishtar
NoOneQuinn
Ishtar
1
2
1
0.75
W
1
0
4
3
W
Scylla
offIimits
Scylla
4
1
3
5.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,178
Damage
20,715
22,424
Taken
21,174
10,868
Mitigated
18,421
7,341
Healing
8,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
685
95
701
404
3,529
1,474
0
1,686
1,766
0
2,052
W
3,473
623
527
1,202
3,294
903
813
0
3,212
8,174
20
L
3,157
1,275
314
1,122
4,999
2,031
0
1,198
3,636
0
10,388
L
8,309
593
805
1,894
5,683
4,141
0
2,099
3,399
0
15,406
W
2,190
306
659
634
4,141
4,614
75
0
3,864
875
5,354
L
Hachiman
1,381
995
547
430
3,780
1,444
0
1,032
2,748
0
3,647
L
Ishtar
NoOneQuinn
Ishtar
2,646
1,990
536
588
4,433
1,778
0
1,959
2,353
0
7,567
W
3,889
780
453
1,359
5,315
6,986
123
0
5,237
0
9,069
W
Scylla
offIimits
Scylla
4,007
264
955
853
2,893
900
280
0
2,814
8,196
335
W
7,156
83
671
1,201
5,531
5,018
0
0
5,445
0
13,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,640
Gold Earned
29,588
51
Minions Killed
58
0
Camps Cleared
0
462,544
Distance Traveled
531,400
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,483
897
3
1
0
76,487
0
W
Nu Wa
5,632
1,126
12
2
0
89,936
0
L
Izanami
4,933
987
16
3
0
96,089
0
L
Chaac
5,558
1,112
14
3
0
108,243
0
W
Odin
5,441
1,088
9
2
0
100,555
0
L
Hachiman
4,645
929
4
1
0
101,912
0
L
Ishtar
5,021
1,004
14
3
0
79,813
0
W
Osiris
5,819
1,164
15
3
0
113,481
0
W
Scylla
6,100
1,220
10
2
0
96,893
0
W
Chaac
6,596
1,319
12
2
0
130,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role