Player Matchup

Chang'e
Chang'e
ImperialStar006
Chang'e
Level 100
God Stats
18W - 11L
1,295 SR
Queue Stats
105W - 106L
1,541 Elo+
Solo
Da Ji
Da Ji
ShabbyJay
Da Ji
Level 128
God Stats
0W - 2L
1,252 SR
Queue Stats
55W - 54L
1,511 Elo+
Party 1
Bellona
Bellona
SourMashJones
Bellona
Level 45
God Stats
2W - 3L
1,597 SR
Queue Stats
43W - 39L
1,474 Elo+
Party 1
Team Averages
Level 91
1,381 SR
1,509 Elo+

VS

Team Averages
Level 102
1,557 SR
1,516 Elo+
Nox
Nox
Blent7
Nox
Level 124
God Stats
3W - 0L
1,711 SR
Queue Stats
30W - 31L
1,523 Elo+
Party 2
Cerberus
Cerberus
Its Grand Grant
Cerberus
Level 84
God Stats
2W - 0L
1,461 SR
Queue Stats
26W - 22L
1,496 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Wes00
Cu Chulainn
Level 98
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 8L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
6,913
691
10,220
9,554
3,352
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Da Ji
ShabbyJay
Da Ji
12
3 / 4 / 1
7,615
762
7,817
10,100
4,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
12
1 / 3 / 4
7,141
714
5,083
10,904
8,820
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Blent7
Nox
12
2 / 2 / 9
7,519
752
7,288
7,616
3,871
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
12
3 / 2 / 9
7,769
777
7,128
12,779
11,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
Wes00
Cu Chulainn
13
7 / 1 / 4
8,567
857
9,887
10,235
8,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
5
Kills
12
12
Deaths
5
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nox
Blent7
Nox
2
2
9
3.25
L
1
5
3
0.5
W
Cerberus
3
2
9
3.75
L
Da Ji
ShabbyJay
Da Ji
3
4
1
0.88
L
Bellona
1
3
4
1
W
Cu Chulainn
Wes00
Cu Chulainn
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,120
Damage
24,303
30,558
Taken
30,630
16,943
Mitigated
23,693
4,738
Healing
6,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
Blent7
Nox
7,288
1,267
0
1,498
7,616
3,871
86
2,658
4,902
30,805
0
L
10,220
1,443
984
2,172
9,554
3,352
192
3,225
5,994
24,737
0
W
Cerberus
7,128
471
0
3,884
12,779
11,534
0
4,022
8,701
16,059
451
L
Da Ji
ShabbyJay
Da Ji
7,817
1,231
0
716
10,100
4,771
0
4,595
5,184
0
28,042
L
Bellona
5,083
1,333
0
866
10,904
8,820
0
5,518
5,148
0
18,474
W
Cu Chulainn
Wes00
Cu Chulainn
9,887
834
0
974
10,235
8,288
52
3,582
6,632
113
27,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,669
Gold Earned
23,855
109
Minions Killed
131
0
Camps Cleared
0
547,836
Distance Traveled
533,784
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,519
752
66
7
0
164,001
0
L
Chang'e
6,913
691
38
4
0
170,303
0
W
Cerberus
7,769
777
32
3
0
164,927
0
L
Da Ji
7,615
762
42
4
0
179,245
0
L
Bellona
7,141
714
29
3
0
198,288
5
W
Cu Chulainn
8,567
857
33
3
0
204,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role