Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
Gunghis
Cerberus
Level 29
God Stats
9W - 10L
1,758 SR
Queue Stats
71W - 49L
1,696 Elo+
Party 3
Jing Wei
Jing Wei
Passerine
Jing Wei
Level 128
God Stats
67W - 40L
1,688 SR
Queue Stats
164W - 109L
1,619 Elo+
Party 3
Discordia
Discordia
Troppsi
Discordia
Level 155
God Stats
13W - 16L
1,734 SR
Queue Stats
285W - 236L
1,580 Elo+
Party 3
Sylvanus
Sylvanus
Vampirepineapple
Sylvanus
Level 181
God Stats
59W - 39L
1,649 SR
Queue Stats
175W - 124L
1,598 Elo+
Party 3
Team Averages
Level 133
1,666 SR
1,599 Elo+

VS

Team Averages
Level 99
1,458 SR
1,472 Elo+
Jormungandr
Jormungandr
DarrenBatty
Jormungandr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
DrWhosHo
Kukulkan
Level 124
God Stats
15W - 10L
1,647 SR
Queue Stats
46W - 49L
1,520 Elo+
Party 1
Thor
Thor
JammiYami
Thor
Level 156
God Stats
1W - 4L
1,346 SR
Queue Stats
83W - 101L
1,456 Elo+
Party 1
Fafnir
Fafnir
csr10
Fafnir
Level 123
God Stats
0W - 3L
1,263 SR
Queue Stats
319W - 289L
1,445 Elo+
Party 2
Skadi
Skadi
serone08
Skadi
Level 86
God Stats
2W - 3L
1,531 SR
Queue Stats
256W - 258L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
0 / 0 / 0
3,396
679
808
3,623
1,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
Gunghis
Cerberus
7
3 / 0 / 0
4,121
824
2,655
3,510
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
Passerine
Jing Wei
6
3 / 0 / 2
4,280
856
3,612
2,558
712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Troppsi
Discordia
7
0 / 0 / 0
3,534
707
268
2,185
567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
2 / 0 / 3
3,595
719
1,925
3,455
1,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DarrenBatty
Jormungandr
4
0 / 3 / 0
2,856
571
1,275
3,993
1,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
DrWhosHo
Kukulkan
6
0 / 1 / 0
3,262
652
260
1,962
610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
7
0 / 0 / 0
3,374
675
1,231
3,948
1,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
csr10
Fafnir
3
0 / 1 / 0
2,660
532
508
2,066
1,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
serone08
Skadi
2
0 / 3 / 0
2,547
509
1,298
3,005
681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
8
Kills
0
0
Deaths
8
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
0
0
0
L
Jormungandr
DarrenBatty
Jormungandr
0
3
0
0
L
Kukulkan
DrWhosHo
Kukulkan
0
1
0
0
W
Cerberus
Gunghis
Cerberus
3
0
0
3
L
Thor
0
0
0
0
W
Jing Wei
Passerine
Jing Wei
3
0
2
4
W
Discordia
Troppsi
Discordia
0
0
0
0
W
2
0
3
3.5
L
Fafnir
csr10
Fafnir
0
1
0
0
L
Skadi
serone08
Skadi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,268
Damage
4,572
15,331
Taken
14,974
5,282
Mitigated
5,565
7,933
Healing
4,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
808
174
0
2,582
3,623
1,116
0
43
3,580
0
18,417
L
Jormungandr
DarrenBatty
Jormungandr
1,275
544
0
673
3,993
1,485
0
2,309
1,338
9,931
0
L
Kukulkan
DrWhosHo
Kukulkan
260
43
0
564
1,962
610
0
390
1,480
16,309
0
W
Cerberus
Gunghis
Cerberus
2,655
440
0
1,640
3,510
1,636
0
1,098
2,235
17,464
586
L
Thor
1,231
258
0
2,415
3,948
1,228
0
164
3,784
0
16,880
W
Jing Wei
Passerine
Jing Wei
3,612
2,884
0
954
2,558
712
0
31
2,527
0
22,671
W
Discordia
Troppsi
Discordia
268
0
0
1,164
2,185
567
0
217
1,968
22,267
470
W
1,925
1,136
300
1,293
3,455
1,251
0
340
3,010
7,708
2,545
L
Fafnir
csr10
Fafnir
508
159
0
554
2,066
1,561
0
463
1,603
3,110
161
L
Skadi
serone08
Skadi
1,298
605
0
346
3,005
681
0
823
2,182
0
5,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,926
Gold Earned
14,699
189
Minions Killed
102
0
Camps Cleared
0
518,713
Distance Traveled
399,586
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
3,396
679
50
10
0
113,107
0
L
Jormungandr
2,856
571
15
3
0
67,990
0
L
Kukulkan
3,262
652
32
6
0
87,183
0
W
Cerberus
4,121
824
52
10
0
89,432
0
L
Thor
3,374
675
45
9
0
109,763
0
W
Jing Wei
4,280
856
28
6
0
112,525
0
W
Discordia
3,534
707
43
9
0
108,219
0
W
Sylvanus
3,595
719
16
3
0
95,430
0
L
Fafnir
2,660
532
3
1
0
68,779
2
L
Skadi
2,547
509
7
1
0
65,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role