Player Matchup

Shiva
Shiva
Gold IV
 
Shiva
Gold IV
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold II
Madrixd
Anhur
Gold II
Level 157
God Stats
6W - 11L
1,537 SR
Queue Stats
358W - 354L
1,509 MMR
Solo
Bacchus
Bacchus
Gold III
Sniper Bolt
Bacchus
Gold III
Level 119
God Stats
12W - 12L
1,555 SR
Queue Stats
271W - 266L
1,481 MMR
Party 1
Ne Zha
Ne Zha
Gold V
Zuvux
Ne Zha
Gold V
Level 59
God Stats
2W - 1L
1,792 SR
Queue Stats
18W - 16L
1,522 MMR
Party 1
Ra
Ra
Gold I
truhan08
Ra
Gold I
Level 129
God Stats
57W - 44L
1,636 SR
Queue Stats
322W - 307L
1,523 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,604 SR
1,507 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,668 SR
1,503 MMR
Pele
Pele
Bronze III
HarborZ
Pele
Bronze III
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 24L
1,500 MMR
Solo
Charybdis
Charybdis
Gold III
HarryScooby
Charybdis
Gold III
Level 149
God Stats
7W - 7L
1,605 SR
Queue Stats
289W - 306L
1,517 MMR
Solo
Zeus
Zeus
Gold II
Obnoxious Dan
Zeus
Gold II
Level 196
God Stats
12W - 13L
1,571 SR
Queue Stats
108W - 104L
1,517 MMR
Solo
Nox
Nox
Gold IV
TickleMeWet
Nox
Gold IV
Level 104
God Stats
2W - 1L
1,858 SR
Queue Stats
46W - 49L
1,480 MMR
Solo
Osiris
Osiris
Silver II
rGlocks
Osiris
Silver II
Level 124
God Stats
3W - 1L
1,809 SR
Queue Stats
9W - 11L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
7
1 / 0 / 0
3,829
766
1,944
3,764
1,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Madrixd
Anhur
6
0 / 0 / 2
3,453
691
1,234
1,395
312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
Sniper Bolt
Bacchus
6
2 / 0 / 0
4,003
801
1,227
2,693
1,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
Zuvux
Ne Zha
6
0 / 0 / 0
3,197
639
869
3,348
1,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
0 / 0 / 0
3,764
753
1,237
2,063
667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ao KuangCthulhuKaliBastet

VS

Bans
KuzenboSusanoMedusaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
HarborZ
Pele
5
0 / 0 / 0
2,957
591
197
3,296
1,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
HarryScooby
Charybdis
6
0 / 1 / 0
3,211
642
1,167
2,097
456
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
0 / 0 / 0
3,158
632
2,276
2,352
571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

3
0 / 1 / 0
2,828
566
531
1,975
735
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Osiris
rGlocks
Osiris
6
0 / 1 / 0
3,358
672
1,124
4,852
2,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
3
Kills
0
0
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
0
0
1
L
Pele
HarborZ
Pele
0
0
0
0
L
Charybdis
HarryScooby
Charybdis
0
1
0
0
W
Anhur
Madrixd
Anhur
0
0
2
1
L
0
0
0
0
W
Bacchus
Sniper Bolt
Bacchus
2
0
0
2
L
0
1
0
0
W
Ne Zha
Zuvux
Ne Zha
0
0
0
0
L
Osiris
rGlocks
Osiris
0
1
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,511
Damage
5,295
13,263
Taken
14,572
5,525
Mitigated
4,992
6,538
Healing
5,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
1,944
714
0
1,414
3,764
1,718
0
0
3,764
0
20,373
L
Pele
HarborZ
Pele
197
64
0
752
3,296
1,079
0
336
2,960
0
10,282
L
Charybdis
HarryScooby
Charybdis
1,167
841
0
651
2,097
456
0
490
1,607
0
17,885
W
Anhur
Madrixd
Anhur
1,234
757
0
1,142
1,395
312
0
80
1,315
0
17,206
L
2,276
111
0
645
2,352
571
0
856
1,451
16,212
0
W
Bacchus
Sniper Bolt
Bacchus
1,227
285
0
1,309
2,693
1,710
0
857
1,796
10,270
0
L
531
22
183
781
1,975
735
0
737
1,238
3,388
0
W
Ne Zha
Zuvux
Ne Zha
869
385
0
990
3,348
1,118
0
569
2,651
0
16,326
L
Osiris
rGlocks
Osiris
1,124
599
0
2,133
4,852
2,151
0
0
4,601
0
19,701
W
1,237
118
384
1,299
2,063
667
0
987
930
27,336
951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,246
Gold Earned
15,512
172
Minions Killed
129
0
Camps Cleared
0
508,616
Distance Traveled
448,029
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
3,829
766
38
8
0
95,956
0
L
Pele
2,957
591
16
3
0
112,829
0
L
Charybdis
3,211
642
38
8
0
97,351
0
W
Anhur
3,453
691
36
7
0
92,237
0
L
Zeus
3,158
632
38
8
0
93,601
0
W
Bacchus
4,003
801
15
3
0
99,658
3
L
Nox
2,828
566
2
0
0
47,883
0
W
Ne Zha
3,197
639
35
7
0
125,891
0
L
Osiris
3,358
672
35
7
0
96,365
0
W
Ra
3,764
753
48
10
0
94,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role