Player Matchup

Ymir
Ymir
Gold IV
Ask Trevino
Ymir
Gold IV
Level 129
God Stats
2W - 2L
1,526 SR
Queue Stats
197W - 189L
1,418 MMR
Solo
Sol
Sol
Platinum IV
Deadly4ever249
Sol
Platinum IV
Level 180
God Stats
31W - 23L
1,614 SR
Queue Stats
292W - 283L
1,504 MMR
Party 1
Merlin
Merlin
Gold IV
XD_Cates
Merlin
Gold IV
Level 132
God Stats
2W - 0L
1,702 SR
Queue Stats
158W - 172L
1,433 MMR
Solo
Susano
Susano
Gold II
awesome2006072
Susano
Gold II
Level 148
God Stats
19W - 15L
1,531 SR
Queue Stats
145W - 140L
1,391 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
bambam1758
Sun Wukong
Gold V
Level 146
God Stats
16W - 9L
1,593 SR
Queue Stats
143W - 133L
1,430 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 147
1,593 SR
1,435 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,493 SR
1,430 MMR
Charybdis
Charybdis
Gold IV
CЯackerKiller
Charybdis
Gold IV
Level 97
God Stats
5W - 3L
1,619 SR
Queue Stats
55W - 49L
1,426 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
Dnoas
Baron Samedi
Bronze III
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 12L
1,454 MMR
Solo
Bacchus
Bacchus
Bronze III
Xe--Xo
Bacchus
Bronze III
Level 65
God Stats
0W - 1L
1,248 SR
Queue Stats
7W - 14L
1,407 MMR
Solo
Ravana
Ravana
Gold IV
shinkukun_sama
Ravana
Gold IV
Level 173
God Stats
17W - 22L
1,507 SR
Queue Stats
206W - 210L
1,413 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
yourdentist
Cu Chulainn
Gold III
Level 108
God Stats
9W - 14L
1,590 SR
Queue Stats
200W - 201L
1,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
7,045
470
3,406
14,734
10,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 1 / 1
8,386
559
12,323
10,242
3,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Merlin
XD_Cates
Merlin
16
2 / 0 / 1
8,877
592
4,673
4,432
1,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
3 / 0 / 1
7,727
515
6,826
13,147
5,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
bambam1758
Sun Wukong
14
0 / 1 / 0
8,027
535
5,518
15,771
10,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Ao KuangAgniThanatosAthena

VS

Bans
OsirisBastetAresJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CЯackerKiller
Charybdis
13
1 / 3 / 1
7,553
504
8,236
13,856
5,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Dnoas
Baron Samedi
10
1 / 2 / 1
6,240
416
2,652
5,812
2,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Xe--Xo
Bacchus
13
1 / 0 / 2
7,212
481
5,522
9,784
10,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
1 / 2 / 2
7,385
492
6,059
8,824
4,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cu Chulainn
yourdentist
Cu Chulainn
15
1 / 0 / 0
8,665
578
11,240
11,800
8,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
11
7
Kills
5
5
Deaths
7
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
3
1
0.17
L
Charybdis
CЯackerKiller
Charybdis
1
3
1
0.5
W
2
1
1
2.5
L
Baron Samedi
Dnoas
Baron Samedi
1
2
1
0.75
W
Merlin
XD_Cates
Merlin
2
0
1
2.5
L
Bacchus
Xe--Xo
Bacchus
1
0
2
2
W
3
0
1
3.5
W
Sun Wukong
bambam1758
Sun Wukong
0
1
0
0
L
1
2
2
1
L
Cu Chulainn
yourdentist
Cu Chulainn
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,746
Damage
33,709
58,326
Taken
50,076
31,915
Mitigated
31,122
21,808
Healing
15,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,406
805
1,560
4,397
14,734
10,760
180
3,660
10,918
28,046
511
L
Charybdis
CЯackerKiller
Charybdis
8,236
4,266
0
5,698
13,856
5,269
429
8,711
5,145
0
63,363
W
12,323
6,121
0
5,572
10,242
3,327
2,161
1,293
8,939
68,733
6,330
L
Baron Samedi
Dnoas
Baron Samedi
2,652
112
124
1,120
5,812
2,382
0
3,277
2,535
29,859
0
W
Merlin
XD_Cates
Merlin
4,673
113
0
750
4,432
1,873
0
1,783
2,491
76,182
1,856
L
Bacchus
Xe--Xo
Bacchus
5,522
536
0
3,314
9,784
10,465
0
4,950
4,834
31,718
1,943
W
6,826
2,018
0
5,527
13,147
5,447
0
965
12,134
0
63,238
W
Sun Wukong
bambam1758
Sun Wukong
5,518
672
0
4,002
15,771
10,508
0
0
15,771
0
72,107
L
6,059
1,803
0
2,568
8,824
4,373
0
2,683
6,141
0
70,896
L
Cu Chulainn
yourdentist
Cu Chulainn
11,240
1,043
0
2,200
11,800
8,633
0
456
11,344
0
88,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,062
Gold Earned
37,055
528
Minions Killed
466
0
Camps Cleared
0
1,452,277
Distance Traveled
1,466,226
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,045
470
40
3
0
280,309
0
L
Charybdis
7,553
504
106
7
0
265,007
0
W
Sol
8,386
559
124
8
0
261,667
4
L
Baron Samedi
6,240
416
69
5
0
232,521
2
W
Merlin
8,877
592
150
10
0
303,457
0
L
Bacchus
7,212
481
42
3
0
313,872
6
W
Susano
7,727
515
92
6
0
343,178
0
W
Sun Wukong
8,027
535
122
8
0
263,666
0
L
Ravana
7,385
492
104
7
0
322,240
2
L
Cu Chulainn
8,665
578
145
10
0
332,586
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role