Player Matchup

Eset
Eset
 
Eset
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
FallenHell
Guan Yu
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 52L
1,472 Elo+
Solo
Bacchus
Bacchus
JnrWar
Bacchus
Level 118
God Stats
1W - 1L
1,276 SR
Queue Stats
97W - 89L
1,503 Elo+
Solo
Fafnir
Fafnir
OSM_ElChotaLarga
Fafnir
Level 146
God Stats
16W - 14L
1,500 SR
Queue Stats
235W - 224L
1,441 Elo+
Party 2
Chernobog
Chernobog
OSM_Santyno98
Chernobog
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
124W - 135L
1,465 Elo+
Party 2
Team Averages
Level 144
1,455 SR
1,476 Elo+

VS

Team Averages
Level 92
1,410 SR
1,431 Elo+
Artemis
Artemis
Anubis2Shadow
Artemis
Level 69
God Stats
0W - 2L
1,263 SR
Queue Stats
3W - 8L
1,269 Elo+
Solo
Horus
Horus
Deceiver2381
Horus
Level 108
God Stats
0W - 3L
1,287 SR
Queue Stats
26W - 37L
1,483 Elo+
Party 1
Ra
Ra
IKNOWaGUYBoB
Ra
Level 125
God Stats
4W - 1L
1,500 SR
Queue Stats
126W - 114L
1,527 Elo+
Solo
Surtr
Surtr
Kaka ultimate2
Surtr
Level 129
God Stats
1W - 2L
1,497 SR
Queue Stats
112W - 99L
1,445 Elo+
Solo
Ne Zha
Ne Zha
Overpower2678
Ne Zha
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
3 / 0 / 2
5,870
587
7,827
5,102
2,301
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
FallenHell
Guan Yu
11
5 / 1 / 4
6,118
612
4,641
9,672
4,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
JnrWar
Bacchus
9
1 / 0 / 2
5,149
515
2,305
7,368
6,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 2
6,197
620
3,775
7,045
5,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chernobog
OSM_Santyno98
Chernobog
9
0 / 1 / 3
5,009
501
3,468
5,027
1,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
10
0 / 1 / 1
5,662
566
5,033
4,156
1,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
2 / 1 / 0
5,779
578
3,026
8,737
6,165
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 4 / 1
5,108
511
2,666
7,524
2,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 0
5,118
512
4,471
7,888
4,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 2 / 1
4,674
467
1,882
7,484
2,611
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
11
Kills
2
2
Deaths
11
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Eset
 
Eset
3
0
2
4
L
Artemis
0
1
1
0.5
L
2
1
0
2
W
Guan Yu
FallenHell
Guan Yu
5
1
4
7
L
0
4
1
0.13
W
Bacchus
JnrWar
Bacchus
1
0
2
2
L
0
3
0
0
W
2
0
2
3
W
Chernobog
OSM_Santyno98
Chernobog
0
1
3
1.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,016
Damage
17,078
34,214
Taken
35,789
20,623
Mitigated
16,857
11,514
Healing
11,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
 
Eset
7,827
999
224
2,460
5,102
2,301
108
872
4,230
43,618
0
L
Artemis
5,033
2,540
0
978
4,156
1,498
0
553
3,563
0
47,817
L
3,026
1,154
760
3,127
8,737
6,165
0
3,603
5,134
0
12,989
W
Guan Yu
FallenHell
Guan Yu
4,641
832
170
2,136
9,672
4,967
0
1,045
8,529
0
45,278
L
2,666
327
127
2,277
7,524
2,441
0
5,293
2,231
32,784
1,929
W
Bacchus
JnrWar
Bacchus
2,305
302
0
1,932
7,368
6,563
0
473
6,895
17,486
0
L
4,471
1,643
0
2,288
7,888
4,142
0
2,631
4,955
322
29,373
W
3,775
897
0
3,991
7,045
5,211
0
196
6,425
29,564
4,259
W
Chernobog
OSM_Santyno98
Chernobog
3,468
1,727
0
601
5,027
1,581
0
0
5,027
0
34,288
L
1,882
205
0
2,040
7,484
2,611
0
1,098
6,378
0
26,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,343
Gold Earned
26,341
304
Minions Killed
243
0
Camps Cleared
0
1,011,329
Distance Traveled
995,393
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
5,870
587
77
8
0
180,573
0
L
Artemis
5,662
566
80
8
0
179,944
0
L
Horus
5,779
578
13
1
0
208,111
0
W
Guan Yu
6,118
612
70
7
0
216,843
0
L
Ra
5,108
511
56
6
0
206,650
1
W
Bacchus
5,149
515
22
2
0
205,763
0
L
Surtr
5,118
512
50
5
0
158,454
2
W
Fafnir
6,197
620
80
8
0
194,246
5
W
Chernobog
5,009
501
55
6
0
213,904
0
L
Ne Zha
4,674
467
44
4
0
242,234
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role