Player Matchup

Ne Zha
Ne Zha
Platinum III
 
Ne Zha
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Platinum V
 
Anhur
Platinum V
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum II
BIGDimiTheThird
Achilles
Platinum II
Level 222
God Stats
4W - 4L
1,495 SR
Queue Stats
78W - 68L
1,808 MMR
Solo
Zeus
Zeus
Platinum V
SlizzWizard
Zeus
Platinum V
Level 184
God Stats
6W - 4L
1,657 SR
Queue Stats
44W - 41L
1,725 MMR
Party 2
Ymir
Ymir
Gold III
itsRémy
Ymir
Gold III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,772 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 189
1,530 SR
1,661 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,535 SR
1,715 MMR
Cu Chulainn
Cu Chulainn
Platinum II
 
Cu Chulainn
Platinum II
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum II
B34K3R
Hou Yi
Platinum II
Level 156
God Stats
8W - 10L
1,584 SR
Queue Stats
46W - 53L
1,760 MMR
Solo
Kali
Kali
Gold III
FascistBordeaux
Kali
Gold III
Level 66
God Stats
4W - 12L
1,420 SR
Queue Stats
88W - 82L
1,624 MMR
Party 1
Maui
Maui
Platinum II
GeneKelly52
Maui
Platinum II
Level 159
God Stats
39W - 47L
1,522 SR
Queue Stats
260W - 243L
1,772 MMR
Solo
Merlin
Merlin
Platinum I
NukeMasterr69
Merlin
Platinum I
Level 123
God Stats
7W - 5L
1,651 SR
Queue Stats
165W - 146L
1,917 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
7
1 / 0 / 1
3,703
617
498
3,268
1,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anhur
 
Anhur
7
0 / 1 / 0
3,650
608
1,069
1,917
549
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Achilles
8
5 / 0 / 0
5,301
884
4,500
5,884
2,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

8
1 / 0 / 0
4,145
691
1,768
1,056
326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
6
0 / 1 / 0
3,481
580
241
2,452
1,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
ArachneSusanoAthenaFafnir

VS

Bans
BellonaGebThothBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
6
0 / 5 / 0
3,480
580
1,703
7,327
2,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Hou Yi
B34K3R
Hou Yi
1
0 / 0 / 0
2,637
440
0
537
63
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

7
0 / 1 / 0
3,592
599
544
4,294
1,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

6
2 / 0 / 0
3,828
638
545
2,748
1,385
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 0
3,677
613
342
1,826
570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
7
Kills
2
2
Deaths
7
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
0
1
1.5
W
Anhur
 
Anhur
0
1
0
0
L
Cu Chulainn
 
Cu Chulainn
0
5
0
0
L
Hou Yi
B34K3R
Hou Yi
0
0
0
0
W
Achilles
5
0
0
5
L
0
1
0
0
L
2
0
0
2
L
0
1
0
0
W
1
0
0
1
W
Ymir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,076
Damage
3,134
14,577
Taken
16,732
6,021
Mitigated
5,928
4,252
Healing
5,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
498
54
0
623
3,268
1,201
0
167
3,101
0
17,922
W
Anhur
 
Anhur
1,069
352
0
420
1,917
549
0
233
1,684
0
19,627
L
Cu Chulainn
 
Cu Chulainn
1,703
311
0
953
7,327
2,439
0
0
7,073
0
17,495
L
Hou Yi
B34K3R
Hou Yi
0
0
0
252
537
63
0
0
537
0
855
W
Achilles
4,500
1,810
0
2,699
5,884
2,788
0
0
5,884
0
32,441
L
544
273
0
2,643
4,294
1,471
0
541
3,655
0
21,007
L
545
107
0
684
2,748
1,385
0
241
2,507
13,315
0
L
342
0
0
500
1,826
570
0
1,013
697
19,584
0
W
1,768
303
0
220
1,056
326
0
175
881
23,316
0
W
Ymir
241
110
0
290
2,452
1,157
0
312
2,140
7,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,280
Gold Earned
17,214
203
Minions Killed
135
0
Camps Cleared
0
551,858
Distance Traveled
508,048
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
3,703
617
31
5
0
141,983
2
W
Anhur
3,650
608
40
7
0
95,343
1
L
Cu Chulainn
3,480
580
25
4
0
103,831
0
L
Hou Yi
2,637
440
1
0
0
37,455
0
W
Achilles
5,301
884
55
9
0
114,349
0
L
Kali
3,592
599
46
8
0
142,340
0
L
Maui
3,828
638
15
3
0
130,151
0
L
Merlin
3,677
613
48
8
0
94,271
0
W
Zeus
4,145
691
58
10
0
112,378
1
W
Ymir
3,481
580
19
3
0
87,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role