Player Matchup

Kali
Kali
DJ WOLF TCP
Kali
Level 157
God Stats
2W - 3L
1,836 SR
Queue Stats
378W - 364L
1,537 Elo+
Solo
Surtr
Surtr
DaGuudBoi
Surtr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 29L
1,435 Elo+
Party 2
Chaac
Chaac
Jazzboom
Chaac
Level 120
God Stats
3W - 0L
1,749 SR
Queue Stats
43W - 45L
1,464 Elo+
Party 2
Agni
Agni
Lost8th
Agni
Level 149
God Stats
4W - 2L
1,608 SR
Queue Stats
198W - 222L
1,544 Elo+
Solo
Horus
Horus
Shushü
Horus
Level 140
God Stats
3W - 1L
1,259 SR
Queue Stats
125W - 110L
1,545 Elo+
Solo
Team Averages
Level 118
1,590 SR
1,505 Elo+

VS

Team Averages
Level 139
1,468 SR
1,496 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BigBadGage
Cthulhu
Level 185
God Stats
2W - 2L
1,567 SR
Queue Stats
128W - 124L
1,506 Elo+
Party 1
Awilix
Awilix
Kira2709
Awilix
Level 146
God Stats
0W - 2L
1,279 SR
Queue Stats
23W - 26L
1,500 Elo+
Party 1
Charybdis
Charybdis
incrophobia
Charybdis
Level 68
God Stats
1W - 2L
1,495 SR
Queue Stats
58W - 56L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 4
6,037
1,207
4,106
6,320
3,363
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
DaGuudBoi
Surtr
10
2 / 0 / 3
5,608
1,122
4,470
9,779
5,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chaac
Jazzboom
Chaac
9
0 / 1 / 5
5,257
1,051
4,530
6,453
3,853
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Agni
Lost8th
Agni
10
2 / 0 / 3
5,473
1,095
5,634
2,579
937
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Horus
Shushü
Horus
9
0 / 2 / 6
5,049
1,010
6,140
7,235
6,537
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
0 / 1 / 4
5,367
1,073
7,667
4,586
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
 
Gilgamesh
1
0 / 0 / 0
1,260
252
0
0
0
Cthulhu
BigBadGage
Cthulhu
11
1 / 2 / 3
5,640
1,128
7,008
9,395
10,054
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
Kira2709
Awilix
8
1 / 4 / 2
5,096
1,019
3,852
7,178
2,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
incrophobia
Charybdis
13
2 / 0 / 2
6,191
1,238
8,751
5,915
2,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
7
Kills
4
4
Deaths
7
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
1
4
2
L
Gilgamesh
 
Gilgamesh
0
0
0
0
L
Cthulhu
BigBadGage
Cthulhu
1
2
3
1.25
W
3
1
4
5
W
Surtr
DaGuudBoi
Surtr
2
0
3
3.5
W
Chaac
Jazzboom
Chaac
0
1
5
2.5
L
Awilix
Kira2709
Awilix
1
4
2
0.5
W
Agni
Lost8th
Agni
2
0
3
3.5
W
Horus
Shushü
Horus
0
2
6
1.5
L
Charybdis
incrophobia
Charybdis
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,880
Damage
27,278
32,366
Taken
27,074
19,908
Mitigated
18,495
19,074
Healing
9,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
7,667
519
2,491
1,299
4,586
2,612
0
903
3,561
12,178
311
L
Gilgamesh
 
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
BigBadGage
Cthulhu
7,008
336
684
2,755
9,395
10,054
0
2,573
6,465
18,107
0
W
4,106
1,505
55
2,881
6,320
3,363
0
2,374
3,946
0
7,873
W
Surtr
DaGuudBoi
Surtr
4,470
1,054
1,412
4,268
9,779
5,218
0
4,034
5,745
200
12,105
W
Chaac
Jazzboom
Chaac
4,530
729
1,169
2,056
6,453
3,853
0
4,001
2,452
0
8,842
L
Awilix
Kira2709
Awilix
3,852
1,193
325
657
7,178
2,871
0
2,937
4,044
0
5,155
W
Agni
Lost8th
Agni
5,634
415
1,004
815
2,579
937
0
892
1,687
11,467
364
W
Horus
Shushü
Horus
6,140
1,753
2,620
2,794
7,235
6,537
0
3,228
4,007
3,434
5,316
L
Charybdis
incrophobia
Charybdis
8,751
4,284
0
1,649
5,915
2,958
0
1,264
4,568
0
18,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,424
Gold Earned
23,554
53
Minions Killed
71
0
Camps Cleared
0
534,104
Distance Traveled
419,839
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,367
1,073
14
3
0
97,945
0
L
Gilgamesh
1,260
252
0
0
0
0
0
L
Cthulhu
5,640
1,128
24
5
0
109,271
0
W
Kali
6,037
1,207
9
2
0
114,205
0
W
Surtr
5,608
1,122
19
4
0
119,907
0
W
Chaac
5,257
1,051
7
1
0
103,330
0
L
Awilix
5,096
1,019
3
1
0
117,201
0
W
Agni
5,473
1,095
16
3
0
94,005
0
W
Horus
5,049
1,010
2
0
0
102,657
0
L
Charybdis
6,191
1,238
30
6
0
95,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role