Player Matchup

Vulcan
Vulcan
Diamond I
 
Vulcan
Diamond I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Diamond I
SrgtKillerSpark
Medusa
Diamond I
Level 158
God Stats
25W - 3L
1,500 SR
Queue Stats
128W - 36L
2,304 MMR
Party 2
Cthulhu
Cthulhu
Grandmaster
Turk440
Cthulhu
Grandmaster
Level 149
God Stats
8W - 4L
1,690 SR
Queue Stats
509W - 125L
3,077 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 152
1,563 SR
2,294 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,744 SR
2,199 MMR
Scylla
Scylla
Masters
BKRåndy
Scylla
Masters
Level 124
God Stats
31W - 14L
1,798 SR
Queue Stats
223W - 185L
2,425 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond V
DoUbTfUL HAWKs
Ah Muzen Cab
Diamond V
Level 146
God Stats
5W - 2L
1,938 SR
Queue Stats
337W - 341L
2,051 MMR
Party 1
Geb
Geb
Diamond III
LazyKitten98970
Geb
Diamond III
Level 144
God Stats
28W - 27L
1,497 SR
Queue Stats
409W - 402L
2,122 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
18
4 / 1 / 6
12,096
806
20,868
10,215
3,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
3 / 1 / 4
11,219
748
11,982
14,589
6,151
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Turk440
Cthulhu
16
5 / 2 / 7
11,117
741
14,226
17,348
18,313
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AchillesNe ZhaOdinKuzenboFafnir

VS

Bans
ThothHou YiGilgameshAnhurMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BKRåndy
Scylla
15
1 / 3 / 2
9,967
664
11,668
11,273
3,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
DoUbTfUL HAWKs
Ah Muzen Cab
16
2 / 5 / 2
10,501
700
11,335
18,837
7,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 4 / 3
8,972
598
7,659
23,468
21,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
12
Kills
4
4
Deaths
12
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
4
1
6
7
L
Scylla
BKRåndy
Scylla
1
3
2
0.67
L
Ah Muzen Cab
DoUbTfUL HAWKs
Ah Muzen Cab
2
5
2
0.6
L
1
4
3
0.63
W
3
1
4
5
W
Cthulhu
Turk440
Cthulhu
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,076
Damage
30,662
42,152
Taken
53,578
28,411
Mitigated
32,273
11,205
Healing
8,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
20,868
491
0
987
10,215
3,947
458
5,427
4,620
67,513
1,179
L
Scylla
BKRåndy
Scylla
11,668
568
85
1,813
11,273
3,718
0
8,475
2,413
60,685
0
L
Ah Muzen Cab
DoUbTfUL HAWKs
Ah Muzen Cab
11,335
3,388
0
1,453
18,837
7,325
0
12,158
6,150
0
47,796
L
7,659
795
0
5,267
23,468
21,230
0
11,898
10,660
14,152
85
W
11,982
5,516
0
3,882
14,589
6,151
2,621
6,445
7,696
0
74,876
W
Cthulhu
Turk440
Cthulhu
14,226
1,478
274
6,062
17,348
18,313
30
6,392
10,309
26,680
1,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,432
Gold Earned
29,440
257
Minions Killed
196
0
Camps Cleared
0
899,148
Distance Traveled
872,847
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
12,096
806
126
8
0
316,911
1
L
Scylla
9,967
664
117
8
0
281,438
0
L
Ah Muzen Cab
10,501
700
72
5
0
282,390
1
L
Geb
8,972
598
7
0
0
309,019
0
W
Medusa
11,219
748
101
7
0
296,643
0
W
Cthulhu
11,117
741
30
2
0
285,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role