Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Aeryth
Xing Tian
Level 179
God Stats
1W - 1L
1,808 SR
Queue Stats
133W - 117L
1,551 Elo+
Party 1
Terra
Terra
SardineThief
Terra
Level 149
God Stats
0W - 1L
1,747 SR
Queue Stats
119W - 117L
1,542 Elo+
Party 1
Skadi
Skadi
Tyifu
Skadi
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 94L
1,561 Elo+
Party 1
Nu Wa
Nu Wa
Zombslayer916
Nu Wa
Level 215
God Stats
38W - 25L
1,616 SR
Queue Stats
236W - 230L
1,496 Elo+
Solo
Team Averages
Level 165
1,634 SR
1,530 Elo+

VS

Team Averages
Level 134
1,590 SR
1,547 Elo+
Fenrir
Fenrir
J and Tizzle
Fenrir
Level 124
God Stats
2W - 0L
1,897 SR
Queue Stats
52W - 48L
1,537 Elo+
Solo
Tiamat
Tiamat
Qwerty44044
Tiamat
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 64L
1,477 Elo+
Party 2
Anhur
Anhur
Simply
Anhur
Level 182
God Stats
1W - 0L
1,450 SR
Queue Stats
14W - 6L
1,697 Elo+
Party 2
Xing Tian
Xing Tian
V0lkear
Xing Tian
Level 60
God Stats
2W - 0L
1,701 SR
Queue Stats
76W - 73L
1,485 Elo+
Party 2
Erlang Shen
Erlang Shen
Zekr40ui
Erlang Shen
Level 237
God Stats
1W - 0L
1,399 SR
Queue Stats
47W - 45L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 1 / 0
5,357
487
3,190
8,458
8,053
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xing Tian
Aeryth
Xing Tian
9
2 / 0 / 0
5,824
529
4,504
11,241
7,128
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 3 / 2
5,282
480
4,499
9,789
3,939
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Skadi
Tyifu
Skadi
11
0 / 0 / 0
5,852
532
3,919
5,412
1,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 4 / 3
5,401
491
6,741
6,535
1,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 1 / 1
6,029
548
4,825
9,077
3,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
10
1 / 1 / 4
5,829
530
4,857
6,194
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
Simply
Anhur
12
0 / 0 / 0
6,167
561
5,245
6,905
2,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
V0lkear
Xing Tian
10
1 / 1 / 0
5,450
495
2,239
9,477
5,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Erlang Shen
Zekr40ui
Erlang Shen
13
3 / 0 / 1
7,419
674
9,525
10,837
6,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
3
Kills
8
8
Deaths
3
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
0
0
L
Xing Tian
Aeryth
Xing Tian
2
0
0
2
W
Fenrir
3
1
1
3.5
W
Tiamat
1
1
4
3
L
1
3
2
0.67
W
Anhur
Simply
Anhur
0
0
0
0
L
Skadi
Tyifu
Skadi
0
0
0
0
W
Xing Tian
V0lkear
Xing Tian
1
1
0
1
W
Erlang Shen
Zekr40ui
Erlang Shen
3
0
1
3.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,853
Damage
26,691
41,435
Taken
42,490
22,323
Mitigated
20,757
8,784
Healing
21,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,190
383
0
2,550
8,458
8,053
0
0
7,619
34,685
0
L
Xing Tian
Aeryth
Xing Tian
4,504
376
1,231
2,092
11,241
7,128
0
3,022
7,834
15,467
4,319
W
Fenrir
4,825
1,195
0
5,781
9,077
3,564
0
2,422
6,529
0
42,870
W
Tiamat
4,857
299
0
2,250
6,194
2,659
15
3,861
2,034
27,285
890
L
4,499
442
415
1,421
9,789
3,939
0
856
8,816
40,077
1,163
W
Anhur
Simply
Anhur
5,245
2,523
0
3,908
6,905
2,622
0
1,219
5,619
0
59,912
L
Skadi
Tyifu
Skadi
3,919
1,910
0
380
5,412
1,277
0
108
5,304
0
47,302
W
Xing Tian
V0lkear
Xing Tian
2,239
248
0
1,368
9,477
5,826
0
4,174
5,041
19,204
0
W
Erlang Shen
Zekr40ui
Erlang Shen
9,525
4,109
0
7,838
10,837
6,086
0
5,542
5,203
0
61,069
L
6,741
2,309
0
695
6,535
1,926
0
2,147
3,840
37,067
1,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,716
Gold Earned
30,894
328
Minions Killed
348
0
Camps Cleared
0
1,031,123
Distance Traveled
1,159,080
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,357
487
73
7
0
188,054
1
L
Xing Tian
5,824
529
27
2
0
214,464
0
W
Fenrir
6,029
548
79
7
0
252,806
2
W
Tiamat
5,829
530
49
4
0
211,230
0
L
Terra
5,282
480
65
6
0
248,019
0
W
Anhur
6,167
561
104
9
0
213,425
3
L
Skadi
5,852
532
97
9
0
196,684
2
W
Xing Tian
5,450
495
21
2
0
250,705
1
W
Erlang Shen
7,419
674
95
9
0
230,914
3
L
Nu Wa
5,401
491
66
6
0
183,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role