Player Matchup

Thanatos
Thanatos
CascadeMLG
Thanatos
Level 105
God Stats
6W - 8L
1,507 SR
Queue Stats
62W - 66L
1,505 Elo+
Party 2
Tiamat
Tiamat
Leverox
Tiamat
Level 122
God Stats
0W - 2L
1,286 SR
Queue Stats
365W - 357L
1,502 Elo+
Party 2
Set
Set
Qthemiserable
Set
Level 58
God Stats
1W - 4L
1,500 SR
Queue Stats
203W - 174L
1,604 Elo+
Solo
Hachiman
Hachiman
ZachdaViper
Hachiman
Level 59
God Stats
2W - 5L
1,355 SR
Queue Stats
46W - 49L
1,504 Elo+
Party 2
Ymir
Ymir
zahmbe
Ymir
Level 29
God Stats
1W - 1L
1,758 SR
Queue Stats
1W - 2L
1,726 Elo+
Party 2
Team Averages
Level 75
1,481 SR
1,568 Elo+

VS

Team Averages
Level 110
1,509 SR
1,532 Elo+
Charybdis
Charybdis
 
Charybdis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
BussyWizard9062
Camazotz
Level 45
God Stats
3W - 1L
1,840 SR
Queue Stats
76W - 78L
1,526 Elo+
Solo
Hera
Hera
bStrenke5
Hera
Level 118
God Stats
1W - 2L
1,320 SR
Queue Stats
89W - 76L
1,542 Elo+
Party 1
Mulan
Mulan
hostledragon
Mulan
Level 129
God Stats
44W - 32L
1,622 SR
Queue Stats
230W - 216L
1,559 Elo+
Solo
Achilles
Achilles
lShakerl
Achilles
Level 98
God Stats
3W - 5L
1,266 SR
Queue Stats
179W - 155L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CascadeMLG
Thanatos
13
5 / 4 / 1
7,687
591
8,669
15,249
7,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Tiamat
Leverox
Tiamat
11
1 / 4 / 2
6,687
514
2,844
9,371
7,210
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 4 / 2
7,890
607
9,148
20,148
13,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
ZachdaViper
Hachiman
10
1 / 6 / 1
5,575
429
5,962
11,165
3,589
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
zahmbe
Ymir
9
0 / 6 / 2
5,782
445
5,742
16,544
14,945
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
5 / 3 / 3
7,447
573
15,071
11,887
4,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Camazotz
15
6 / 0 / 3
8,184
630
7,571
12,894
5,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
15
3 / 2 / 1
8,454
650
5,539
5,704
2,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
6 / 1 / 9
8,626
664
10,413
14,366
15,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
lShakerl
Achilles
13
4 / 4 / 0
7,676
590
10,949
13,972
10,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
10
Kills
24
24
Deaths
10
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
5
3
3
2.17
W
Camazotz
6
0
3
7.5
L
Thanatos
CascadeMLG
Thanatos
5
4
1
1.38
L
Tiamat
Leverox
Tiamat
1
4
2
0.5
L
3
4
2
1
L
Hachiman
ZachdaViper
Hachiman
1
6
1
0.25
W
Hera
3
2
1
1.75
W
6
1
9
10.5
W
Achilles
lShakerl
Achilles
4
4
0
1
L
Ymir
zahmbe
Ymir
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,365
Damage
49,543
72,477
Taken
58,823
46,820
Mitigated
39,009
23,599
Healing
19,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
15,071
8,315
0
6,026
11,887
4,640
188
3,118
8,750
0
66,852
W
Camazotz
7,571
2,891
0
4,012
12,894
5,603
0
816
12,077
0
70,459
L
Thanatos
CascadeMLG
Thanatos
8,669
2,294
0
8,401
15,249
7,600
0
736
14,466
0
57,739
L
Tiamat
Leverox
Tiamat
2,844
572
0
1,602
9,371
7,210
0
4,446
4,925
35,693
1,790
L
9,148
4,477
0
8,800
20,148
13,476
90
357
18,766
0
59,996
L
Hachiman
ZachdaViper
Hachiman
5,962
4,155
0
2,469
11,165
3,589
0
0
11,165
0
29,001
W
Hera
5,539
1,502
0
500
5,704
2,335
25
687
5,014
81,287
0
W
10,413
2,123
0
4,933
14,366
15,560
360
3,802
10,486
0
33,094
W
Achilles
lShakerl
Achilles
10,949
3,607
0
3,686
13,972
10,871
0
0
13,972
0
50,276
L
Ymir
zahmbe
Ymir
5,742
1,720
0
2,327
16,544
14,945
0
0
16,544
27,141
723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,621
Gold Earned
40,387
330
Minions Killed
433
0
Camps Cleared
0
1,272,714
Distance Traveled
1,278,397
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,447
573
87
7
0
220,843
0
W
Camazotz
8,184
630
99
8
0
318,622
0
L
Thanatos
7,687
591
75
6
0
273,433
1
L
Tiamat
6,687
514
72
6
0
260,898
2
L
Set
7,890
607
95
7
0
262,003
0
L
Hachiman
5,575
429
49
4
0
236,208
0
W
Hera
8,454
650
138
11
0
256,884
0
W
Mulan
8,626
664
38
3
0
255,762
0
W
Achilles
7,676
590
71
5
0
226,286
1
L
Ymir
5,782
445
39
3
0
240,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role